The change to his hand cannon that tightened the spread therefor making it way more reliable…was a nerf? The +5 shields which Brandito (and myself) agreed should be reverted because it’s what made him so survivable (that’s what I wanted, but any port in a storm)?
Doesn’t matter. You get to keep every single one of those buffs as a tradeoff.
They weren’t. His guns became faster, and got a more consistent spread.
They actually do a very high amount of DPS, like Doomfist is competitive with Soldier when it comes to shield breaking. There is like a 10% difference between their long term sustained damage.
Disagree with his gun changes being a nerf. They give him a fixed spread pattern, that alone increased his DPS phenomenally because he can now headshot consistently without RNG being a factor. It also straight up had its reload speed made faster.
All Doomfist buffs to date:
Handcannon spread pattern made more consistent, more bullets per shot at the cost of less damage per shot. Overall more consistant damage.
He needed nerfs, that I feel in inarguable (even Chipsa admitted there that the right click is OP) but my god were these nerfs harsh and just the wrong nerfs.
His dmg was basically fine, the only issue was CC and yet they have made his dmg trash, his mobility simplistic and his CC while weaker is actually still there, as is the one-shot. This may be the worst balancing they have done and I’m including Mercy 2.0 there (it’s close but maybe).
Also for the record I’m a tank main who hates Doom and has wanted to see him nerfed hard but this…I’m lost for words.
Doomfist won’t be played anymore, he has pretty much received the Roadhog nerf pre breather buff.
Too many nerfs in the wrong area.
In all honesty simply reducing his shield buff and reducing he aerial immobility duration to maybe 0.8 would have been a good start.
Leaving ult damage/radius the same but putting in a bit more of a delay may have been all that was necessary for it.
Maybe a bit more of an audio cue when he was coming in for his E and that would be it.
Right click is telegraphed enough, it often is just like ‘bait the hook’ which is quite viable, maybe enforced a minimum charge up time so you can’t do those mini swift right clicks?
When people complained about right click being OP, Doomfist players were really quick to point out that it’s mostly used for mobility, and slam is more reliable…
So which is it?
Widow can end you immediately at any distance. Hook and Venom Mine are both selfish abilities that only benefit Widow.
Reins shield benefits himself, but is mostly to, yknow, tank for his team. His firestrike is one of his only reliable ways of getting ult charge. Again. Apples to oranges. Or in Widows case, blueberries.
I didn’t say weak. Weaker. Dooms kit is becoming weaker because it’s too strong coupled with the fact that his punch is basically a free kill on any squishy with no mobility or real defensive options.
Even immobile heroes can move away from Reins charge. Even if he’s basically close range. That is a massive difference in power levels.
Maybe you could summarize the video for others who don’t want to watch the full thing. It’s basically 15 minutes long but is mostly him repeating himself.
tl;dw: The nerfs have probably made him less fun for the DF player, the nerfs potentially make DF unviable, rocket punch is the one ability he believes should have been nerfed and it’s not been touched.
It’s kinda OP. Tbh any one-shot that isn’t a headshot or ult is a problem. Even Rein in his own way and that is way less powerful/reliable than Dooms. It was not however so OP as to need major work done to it. It wasn’t perfect but it was fine.