An equilibrium in individual viability means that all heroes are equally valued in a team composition, each serving their own purposes. One hero does not render the other heroes irrelevant because they are too powerful. One hero is not irrelevant because they are too weak.
A fluid meta means that there is no single team composition or meta theme (sustain, CC, mobility, etc.) that dominates the game. Each team composition has counters and checks shut them down and prevent them from becoming objectively superior to other team compositions.
Letâs take this to a current example.
You say that it isnât okay for Mercy to be more powerful than Ana. But is it okay for Ana to be more powerful than Mercy?
If the answer to that question is âyesâ, you are artificially injecting bias into the balancing process. That violates individual viability.
Not really when theyâve been given an answer and they deny the fact itâs an answer.
Seems to be a bit of a problem isnât it? Ignoring direct responses.
If itâs already been proven by DHEC, yourself, and the rest of the people ordering, youâd consider those 30 people to not only be incorrect, but just plain crazy. Right?
Itâs almost as if this is a conspiracy theory. A small number of players in relation to the community believe such a thing. Then call others to action despite the theory being disproven by everyone, even the creators of the device themselves.
Did you know that people still believe in Locness Monster? Even though, the creator of the original photo said it was fake?
Same thing applies here. Creator (Blizzard) said their creation (Mercy) was fine and what the consumers (Players) wanted was not going to happen (rework).
Well then the 60HPS to 50HPS was technically an unnecessary nerf seeing as the developers themselves said that Mercy was fine and didnât need any changes?
Everything is gucci (good) with this statement, all fine and and dandy in theory.
And in practice your argument falls apart because you cannot balance a character without taking the characterâs complexity into account. If character A requires no mechanical skill and is just as good as character B which requires mechanical skill, the clear and definitive answer would be to always pick character A because itâs consistent. So your theory of what balance is now fall apart because character B becomes âirrelevant because they are too weakâ. This is an irrefutable basic logic that you cannot escape or disagree with.
So again, we are back to square one. You clearly demonstrate you donât understand how balance works and how balance should be done. You are basically big words, empty-talk whatever the English expression for this is. Thatâs why you avoid going into detail and just use these big grand theoretical phrases because anyone with a modicum of intelligence can dissect your argument and break it apart.
Man, donât you just love how people just do nothing but agressively listen to what youâve got to say, then attempt to twist your words, out of context, to where it makes you the bad guy?
Thatâs what you just did.
Letâs look at it this way:
Have you ever, in any capacity, said you werenât going to do something at one point in time, only to do it later in your life? Have you ever said âI donât need shoes/clothes/a phone right nowâ then went and got one later?
Thatâs exactly what happened. Your life changed, so you got shoes/clothes/a phone. Blizzard saw their game changed significantly (the meta shifted, new heroes were released, a rework happened, etc) and thus they saw it needing a change.
I mean, Iâve said this once here already. It might not be here anymore considering Blizzard and lots of the community tend to not like what Iâm saying. But itâs true isnât it?
Itâs ok buddy Iâll make sure Mercy has a place in the upcoming meta just for you! Just so this post can continue to stay up and can be edited to tell the people that are complaining that Mercy is still OP and a must pick to quit complaining.
âSkillâ does not translate to âconsistencyâ. Junkrat doesnât require much mechanical skill, and heâs less consistent in practice than McCree.
Consistency and burst potential are considered in balance. Junkrat has more burst potential than McCree because he is less consistent. âSkilledâ vs. âunskilledâ are not.
Likewise, Mercy has more consistent healing than Ana, but heals at a slower rate than her looking at their primary fires alone, not even considering Anaâs Biotic Grenade.
Tradeoffs are a given with balance. âSkillâ is not a tradeoff.
See Junkrat vs. McCree.
You say that, and the post I made a few days ago discusses Mercy in detail for 75 pages.
If character A requires no mechanical skill and has the same impact as character B which requires mechanical skill - Character A will always be consistent because you remove the variable out of the equation. This is irrefutable logic you cannot escape or dance around as much as you want to.
Your Junkrat vs. Mcree is a strawman, thatâs not what Iâm talking about. Not to mention you are comparing projectile to hitscan which alone is a logical fallacy.
Yeah same post that wants Mass Rez on top of a frigging 100hp Burst AoE heal to living allies and Mercy herself