Got it. But you truly believe that receiving 75%-90% less healing from your teammates is not something good enough to be used offensively?
Honestly the anti effects from her nade need toning down or her nano boost needs to give less healing.
Because right now she has a lot going for her in her kit and it gatekeeps out a lot of competition.
Or you go the other route and buff other heroes, so there’s more viable counterplay. Have Winston be able to wake up from sleep using Primal Rage, have Sombra’s hacked health kits remove anti’d effects or have armor packs heal in armor as priority when anti’d.
But seeing how many people kicked a fuss over BOB not being able to be slept (easiest target to hit sleep with), I doubt that’ll happen.
Meanwhile Neptuno exists proving otherwise.
It’s a good thing we weren’t comparing them, we were comparing the ease of mechanics between each character, and how your average mercy main likes to downplay what it actually takes to play Ana effectively while Mercy’s entire kit bar rez is filled with accessibility. Ie: Mercy will shoot an enemy easier than Ana due to Mercy’s pistol having that ease of mechanic built into it. The same for her healing, Mercy does not need to look at her healing target once she’s locked on, Ana needs to maintain los.
These are just facts of the matter here. If you’re going to be snarky and try to up play a hero’s abilities, put them into perspective first.
Honestly, no. I don’t believe it would stop nade from being usable offensively. I do think it’s a completely needless nerf considering anti has been a part of her kit since her release, and she’s been both trash tier and a must pick with it, exemplifying the fact that anti alone doesn’t contribute to her meta status.
Every other support, bar lucio, has been nerfed into the ground, of course she’s going to be played the most. Nerfing her just starts the cycle all over again. It’s the tank problem but with supports.
I still say Nano never needed that buff to begin with. With that being said, it’s an ultimate. You can nerf it out of her kit outright, it ultimately doesn’t affect her. Her healing average didn’t change with that buff.
Honestly, just making Winston viable again would be a direct nerf to Ana. His bubble shuts down every part of her kit.
It is not as useless as you would think. Specially when Zen could ult with more freedom now that he is not being counterd by ana, same applies to every other healer that actually wants to help his/her team but was not able to do to anti’s effects. Utimately, it is either nerfing Ana or buffing everyone to Ana’s status. I do think it is best to just change one character tbh.
Besides we are definitely not playing the same game. Even when other healers were busted, such as OP Mercy back then, Ana was always a more than viable pick…
The ones struggling right now are Zen and Bapt, who have an increidble low pickrate (Zen) and horrible pickrate and winrate (Bapt). They are considered trash based on stats for the past 3-6 months. But Ana has never been considered a trash pick as you say.
I wouldn’t mind anti heal if it had a higher skill to using it. Right now Ana can just chuck it and it’s basically just free kills with coordinated teams
Take mercy for example. Her resurrect requires great game sense and positioning to pull off as well as a 1.75 cast time. Meanwhile anti heal is aoe, on a 10 second cool down and can be more game changing because of its frequent use.
They should reduce the radius of it
OR make it so it’s only 70% reduced healing
OR have the cool down for your next anti heal should only begin once the effects of the initial anti heal effects have worn off
So you choose the tank balancing route. Nerf one because they’re highly picked and thus must be op, they go into trash tier, the least bad becomes meta, they become the most picked, and the cycle continues.
We’ve tried that already, in multiple roles. The game has gotten worse for it. Tanks became punching bags, supports are shells of what they used to be.
edit:
Wait hold a minute. No. No you don’t get to lie like that.
https://i.redd.it/iczvjgk3syoz.png
This was Moth Mercy. When Moth was meta, Ana wasn’t anywhere close to viable with a 42% winrate and not even being in the top 10 most played heroes, sitting behind both Zen and Lucio in pickrate
That looked super wonky. It’s not as bad against the training bots, but you shouldn’t hit them from that far away. That’s a bug and should very much be fixed. Regardless of pistol uptime.
I play a lot of Ana and I’d be 100% fine with trying these out and that’s where I lean with her.
Ana is fine. Not overpowered. Maybe some other healers coughzencough need some looking at though.
Buffing other supports to compete with Ana would be disastrous. Some supports might need slight buffs, but Ana’s utility is unmatched and her healing is very high.
To have any other healer compete with her would be massive healing creep.
An OP hero wouldn’t have been considered absolute garbage during double shield, so I disagree.
She wasn’t absolute garbage during double shield. She was still in the top picked supports.
Besides, as others have stated, when you nerf the competition, the one remaining unnerfed is stronger by comparison.
I don’t think she’s blatantly and grossly OP. She is slightly overtuned. She probably wasn’t meta during double shield is because Bappy + his Immortality Field which had to also be toned down, and Moira because her survivability vs. Doomfist is higher than Ana’s.
Also, you can’t do much as Ana to the enemy team if they are blocking the majority if what you’re trying to do.
Her being absent in a meta that negates everything she could do isn’t surprising…
I don’t think it’s a bug. It’s just the size of her projectile + the projectile hurt box’s on enemies being larger already. For reference:
Hanzo’s projectile size is .2m where as Mercy’s is more than double that at .5m. Funny enough Baby D.va’s blaster has the same size as well, and I’m sure we’ve all heard people talking about how lethal that thing is.
I’m not even trying to slight Mercy for it. Her pistol is her only means of doing damage herself, it make sense that it be more forgiving. I just think if people are going to attack other hero’s for their ease of mechanics, it’s best to put them into perspective if you’re really trying to make a point from it, generally speaking of course.
Nah, she was pretty much bottom tier. Sig’s ability to put a shield in her face completely crippled every part of her kit. Early double barrier was played with Bap, and then once he got nerfed, Moira became the next to witch hunt.
So, if there are tools that can completely cripple her, including nade, why exactly should she be nerfed when a meta shift can put her into irrelevancy.
That should tell you that her design, along with a lot of the Support designs aren’t really ideal or conducive to a more balanced Overwatch.
As much as I love Ana (she’s my most played hero), I’ve always found it frustrating how the only time she’s viable is whenever Reinhardt manages to become meta, otherwise, she’s either mediocre in performance or an absolute throw pick.
It’s absolutely comical how the best way to play a Support hero that’s a sniper is to stand right behind the back of her Tanks in a manner similar to Brigitte…which is ridiculous.
Then there’s the fact that she synergizes with Tanks and Tanks only and doesn’t really offer anything for those in the Damage category, but then again MOST of the Supports have been designed like that; however, Ana is the one that really shines because her success is literally linked with Reinhardt’s.
…and despite all that, Ana is pretty much in the same boat as Genji, where one aspect of their kit holds the entirety of their powerset.
I wouldn’t even be surprised if the reason why Blizzard won’t touch Biotic Grenade was that they knew that without it, Ana would actually drop dramatically in terms of performance.
After all, they designed a Support who, unlike the rest of the Support roster, had to aim to heal their teammates.
Aiming to heal teammates isn’t the most difficult thing in the world, but when the grand majority of Support heroes have easily accessible and more consistent forms of healing, they probably thought “Well…nobody will use this character if she can’t be as consistent as the other healers” and so they tacked on the most overloaded ability in the game so that she wouldn’t fall behind.
The only reason Ana isn’t anywhere near as broken as she is on PC on the Console platforms is more or less because controllers suck and how horrible it feels to aim on Consolewatch.
Other than that, I personally feel like Ana (along with a lot of the other Supports) should be reworked, so that
- A) We stop having eras where a single Support holds rulership.
- B) We can have proper Support-Damage synergy outside of Mercy & Zenyatta holding the entire stock.
- C) We can finally stop with the Support infighting that happens every time Ana becomes meta, or really anytime any Support holds meta dominance (though I only say Ana because this is literally Season 3 complaints all over again and well…the last time this happened, Ana literally became one of, if not the worst hero in the game).
Nope, we have never tried that. Blizz has chosen a character or multiple ones and then proceeds to overbuff them or over nerf them. That is why it never works. They never try something in between or a soft nerf like this one with anti nade.
Furthermore, the few times they have just adjusted a character a bit, the results were a lot, a lot more promising.
Great, although useless info. You are just looking into one week…
Try looking into 6 months stats like the most recent ones I mentioned with Zen-Bapt that are currently available and then we can talk.
Not to mention that we only had 4 supports back then… now we have 7.
So I guess I am not lying after all lol
Except that was literally how it was up until season 11. And even then pro’s wouldn’t touch her until the support patch.
https://www.esportstales.com/overwatch/ranked-hero-tier-list-meta-report-june-season-10
https://i.redd.it/ln0mmvzbolh31.png
We have literally done nothing but that balance wise for supports and tanks. Look at zen after a few tweaks. Look at moira. Look at bap. Continuously nerfing the least trash hero just makes the entire role even more trash
This just proves my point?
Ana had a pickrate > 10% in the support category back then. Higher than Lucio’s and Sym’s.
Brig and Zen have had a <5% pickrate for the past SIX MONTHS and Bapt even has 49%-ish winrate.
Did you even read the rest of the paragraph?
Yeah never mind the giant 29, 19 and 17% pickrates. Or the 12% for that matter. Lets just consider viable as being better than the not a support, and the worst support.
Yes, you’re saying “small nerfs” have generally done better. We’ve seen numerous nerfs, big and small, completely trash heroes. The fact remains, continuously nerfing the least trash heroes just makes the role even worse as a whole. You nerf Ana it’ll be Moira again. You nerf Moira it’ll be Bap. we literally have just done this cycle once already within this year
If Ana hits a 6-man anti and Zen just mashes Q, who made the wrong play here? Transcendence’s AOE is huge and there’s no reason for everyone to be clumped together like GOATS for Ana to land a fat anti during it.
Conveniently, anti is also the only thing in this dumb game that counters Ana/Moira/Baptiste (pick 2) support lines, because the healing output these pairs can put out is absolutely bonkers.
It’s a problem that Ana’s best counter is herself, but at the same time the anti-heal mechanic is absolutely necessary if people are going to continue to push for more and more healing to help them facetank damage they shouldn’t even be taking in the first place.