As a support player I can tell you that they most definitely aren’t
With 7 and a half hours on Lucio and less than 2 hours on each other support, that must make you a pro at supports.
Lucio needs nothing. Lucio is legitimately perfect right now. There is nothing wrong with sound barrier, at all. It can save team fights, it can completely flop in team fights. It provides VERY temporary but VERY effective protection in a wide variety of situations. But it can also be completely useless in many situations. Lucio can be cucked out of it during cast time, and with the Sombra buffs that came through, it can always be counter-emp’ed. Nothing worse than thinking you’re under your Barriers protection and Sombra just immediately takes all of that away. Lucio is fine.
Why would shield bash not stop those abilities? It’s a stun. And she gets knocked down too. so what’s the problem? This is the exact equivalent of saying Rocket Punch shouldn’t stop charge. As rocket punch and shield bash are, in essence, the exact same attack. Only one has higher dps and knockback. Sick of people calling for Brig nerfs. She works in deathball. That’s pretty much it.
How can you call for Moira to have less initial healing when there is both, a very short delay (But it is there) between when you hold the button and when she starts healing. And when the actual healing is Over Time. Literally all healing she does is over time. So this “Initial” Heal value you speak of, is still like, 8hp. It’s bugger all. And if your target was low enough that Moiras “initial” heal was enough to save them, then you are bad at closing out kills. Moira is INSANE at keeping a team at high hp. However, she isn’t fantastic at actually saving people in trouble. If you roll up to a fight as Moira and your teammate is at say, 25 hp. Chances are, they are gonna be dead before you do enough meaningful healing to them. Unless the DPS is bad. However if you start the fight with a Moira by your side, I doubt you will fall under half hp. Moira is a balanced hero. People just don’t seem to understand the ups and downs of heroes in this game. They might have insane pros, but they are always followed with cons. Cons that can be exploited by other heroes. Which seems to be a problem, as I’ve noticed on these forums, because nobody ever seems to want to switch. -.-
Mercy is perfect. I will agree with that. People are saying her ult is not impactful. I feel like those people are either really bad at mercy, or they only play with people bad at Mercy.
This is by far the silliest thing you have said here. Ana’s bionade is possibly the only reason she is worth picking over anybody else. You must understand that in Biogrenade being so powerful, also becomes it’s biggest weakness. Bionade has a fairly long cooldown. And whenever you use Bionade, you have to make a choice. Do I use it to heal myself? Do I use it to increase the heals on my team? Or do I use it to Anti the enemy team to try and sway the fight? Tbh, there are probably even more options than that. But I CBF listing them. Now, Ana has a VERY unforgiving clip. Because you have to fire so many shots into say, a Reinhardt, to get them back to full HP (Not taking into account if they are already under fire) it is very easy to lose track of your clip and need to reload at the most important of times. This is where Bionade boosting team healing comes in. The temporary buff it provides is enough to allow Ana to keep up with GROUP healing. It’s enough burst heals to save somebody for a second or 2 more, which can be enough time to sink a shot or two into them to top them up. Without the bio grenade, this might take 3 or 4 shots to get a tank back up to 3 quarters. But bionade allows this to happen in 2 shots, which means Ana can turn their attention from the now surviving tank to OTHER people on their team. But even though it does all these things, it is still limited by it’s long cooldown and Anas clipsize. And when you use it for teamheals, it’s no longer available for the anti. Or to save herself if she needs. It is a necessary part of her kit. Without it, there is no way she would be able to keep up with any of the other main healers. They all get to heal passively, or have a constant stream of heals. Besides Moira, they all have uninterrupted flows of healing. Ana and Moira do not. Moira makes up for it with her orbs and coalescence. Ana makes up for it with Grenade. I have more hours in Ana than you have in every support combined. Same goes for almost every other support I’m pretty sure. and I can tell you, that you are very wrong. Play some more.
Zenyatta is, for the most part, fine, but I wish they gave him something to help him be more agile. If only because Blizzard needs to realize the potential in Buffs. A game is more balanced by more heroes, and believe it or not, more power. Because if everybody is capable of doing insane things. Then those things become much less insane. If everybody is overpowered, nobody is overpowered. They need to focus more on bringing heroes INTO meta, rather than kicking heroes OUT of meta. For example, if they buffed Bastion a bit more, would GOATS be rompastomping every elo bracket above gold rn? No. If they buffed Orisas Halt ability, would GOATS be rompastomping every elo bracket above gold? Maybe but it wouldn’t be nearly as powerful because Goats really struggles at long range and against Crowd Control. BUT they nerfed brig, thinking that it might slow GOATS down a bit. They also nerfed Doomfist, thinking it would slow GOATS down a bit. heads up, neither of those nerfs did jack. GOATs still rompastomps. The only thing I have seen so far remotely to do with a GOATS counter, is KolourBlinds BOSS comp. And that only worked because of Bastions buff. Back to Zenyatta though, they nerfed doomfist to absolute nothingness because he had too much advantage over characters like Zenyatta and Ana and other heroes with less agile kits. Which is ridiculous. Because this is a game with COUNTERS. Doomfist counters heroes with no maneuverability. Doomfist has a ridiculous amount of counters in the game. But just because he countered a couple of supports, they nerfed him into the ground and tarnished him back to the garbage that he used to be. So while Zenyatta is pretty good, it’s unfair that instead of him getting a slighter faster movement speed (the guy floats, like come on) or something along those lines, they had to break another hero to keep him viable.
Sorry for the miniature rant. But it bothers me that Blizzard thinks that nerfing characters is the solution to everything. when it’s really not.