The poor bot is sitting the corner, crying all alone with his bird friend. Can we PLEASE test something like 25% ironclad and a 10% spread reduction in sentry form? Anything would be welcome at this point!
Iād rather have them focus on Reaper, Bastion is more of a niche pick that works well when you apply him to those stituation s when he can be effective where as Reaper cannot.
i wish bastion would be more like emet or bucket from evolveā¦ these were great robots.
Exactly why he should be buffed so that he isnāt restricted to the niche role he plays in those situations.
You do understand that his kit as a whole is the reason heās a niche pick? His main ability which is Sentry configuration this requires him to be stationary which means heās a static target and in a fast paced game like Overwatch thatās just not gonna work unless his team builds around him. You simply cannot just ābuffā Bastion he needs to be reworked from the ground up.
Itās easier and faster to fix Reaper and Roadhog IMO.
I would say they should just rework him into a tank character.
Bastion 400 hp in total: 200 health, 200 armor
Ironclad: When in recon mode everyone in a certain range will gain a 30% damage reduction.
Sentry mode: Now will have that when Bastion is heading into Sentry mode will now slide with in this configuration until you lockdown by holding the spacebar.
Now Bastion can move like an air hockey puck, drifting around by shooting at the ground in Sentry and walls. Hitting the spacebar will anchor hit to that spot. Hitting space again will make himself float. 3.0 meters per second gliding speed.
Ammo now has been decreased from 300 to 200. Damage changed from 7.5 dmg to 15 dmg to 5 dmg to 10 dmg.
E=Tank sentry.
Configuration Tank (E Ability)
Damage reduced to 120 (Formerly 205)
Splash damage now ranges from 30 - 60 damage (Formerly 70 - 145)
Splash radius reduced to 2 meters (Formerly 4 meters)
Tank tread sounds reduced
5 shots per shot.
Q=Overclock.
8 second duration
Gives 100 additional armor for duration (doesnāt stack with 50 extra armor while in Sentry or Tank)
Halves transformation and reversion times
Gives infinite ammo
Increases Configuration: Recon movement speed by 30%
Immune to CC while in Configuration: Sentry
Gliding Speed by 100%= 6.0 meters per seconds
Increases damage per round in Configuration: Tank from 120 to 200
Emits lights and klaxons for duration.
Sentry Mode is the problem. Bastion should not be able to single-handedly break all the shields on the enemy team and then proceed to killing all the tanks on the enemy team. Bastion is really strong at shield and tank busting, but is really bad at a lot of other things and that is why he is so niche. Sentry Mode being so good forces other parts of his kit to be weaker.
He canātā¦ Bastion is garbage against tanks. Most tanks in the game counter him pretty well.
Rein can walk towards him for about 4.5 seconds, then charge him, and thereās nothing Bastion can do about it.
Orissa can use her shields/fortify wisely, and out damage him.
D.va can eat his bullets.
Roadhog can hook him.
Zarya can easily build charge off of him (unless the Bastion has a 0ms reaction time)
He counters Winston and Hammond fairly wellā¦
Sentry mode is the weakest part of his kit right now because they put way too much power into Ironclad, and took way too much from his gun. Mobility has nothing to do with it (I donāt remember if you said that, or someone else. Iām on mobile, so itās hard to check), itās easy enough to play around. Ironclad is his main issue right now, passive damage resistance is way too hard to balance around, it needs to be either changed to something else, it removedā¦
Well you know, Ironclad is part of his Sentry Modeās strengthā¦ If the Bastion is playing with an Orisa, fortify will stop Rein in his tracks. Orisa can not even come close to out damaging Sentry Mode Bastion. D.Va only has 2 seconds of Matrix and not very good Matrix recharge rate. Hog can be shredded very quick and teammates can help you avoid the hook. Zarya can be shredded very quick if she ever dares to get close to you and you can shoot the corners of barriers to try and stop her from getting charge by jumping in front. And yes, Winston and Hammond just canāt do enough damage to Bastion before they are toast.
A Bastion who stays in one place in sentry configuration isnāt playing him right, much like how a sniper isnāt supposed to stay in one place and should constantly be changing positions. You only go into sentry when you have the opportunity to, and you disengage when youāre feeling compromised.
Bastionās current issue is that Sentry mode is pretty bad after they had gutted its spread and headshots, the most you can do is spray at the enemy team. Yes, 450 DPS is a lot but how much of it is really hitting and how ideal is the conditions for the Bastion to not get easily singled out when heās by himself or his team when heās in sentry config? Thereās plenty of heroes capable of disrupting him and outright shut him down because heās wide, usually stationary, has no mobility, has no long range capability to deal with snipers like Widow and Hanzo, can easily get destroyed by burst damage like Pharahās rockets (even more so after her changes!) and junkrat explosives, and has difficulty tracking fast moving targets the closer they are, can be hacked, hooked, DMād, etc. etcā¦
If you only do whatās easiest at the moment, youāll never get anything doneā¦ you have to do the hard stuff we eventually, and itās been well over a year and a half for Bastion, longer if you consider that he was in a fairly bad spot before his rework as wellā¦
Though you are correct about his kit giving him a low pickrate. Not many people like his playstyle, and thatās okay. That doesnāt mean itās inheritly flawed though. While Sentry is stationary, Bastion works best (well, should work best) when he moves around more, kinda like Widowmaker. But Ironclad encourages players to stay in Sentry mode longer than they should, which is where the flaw in his design lies. That, and his spread is one of the worst in the game (barring Shotguns, though heās closer to Torbās shotgun spread than he is Orisaās spread) forcing players to stay in sentry longer to secure a kill.
Old Bastion didnāt have this problem, and if you watch footage of gameplay from back then, the player usually gets a pick or two, then repositions, as Bastion should be played. We want that back. We donāt need Ironclad, we just want the better spread pattern and headshots (maybe reduced to 1.5x multiplier if 2x is too much damage).
But it was much stronger without it.
Bastion does 525 DPS. He shoots 35 rounds per second and each bullet does 15 damage max.
Nope. 30 bullets per second, the wiki is wrongā¦ the other wiki is right though. I donāt remember which one, but the one that says 30 is rightā¦ Iāve tested it with macros that hold the shoot button for 1 second
This is from the gamepedia, where his rounds per second should be 30, so his DPS is 450.
Even so, itās a LUDICROUS amount of damage.
Bastion is only weak when parked in sentry mode. In recon he has the same damage as soldier, far less spread and greater healing potential. Move people!
IF every bullet hits, which only happens when point blank. Iāve made a post about his average DPS here.
Wasted by falloff and spread. Itās only ever effective at close range, and it doesnāt justify a character being fine as is because they deal massive amounts of damage.
Do note that as a Bastion, youāre shooting at MOVING targets, and those targets can be small enough for your bullets to go around them even if youāre aiming at them.
But he canāt shoot while healing, heās slower, heās bigger, he doesnāt get Ironclad in Recon, he doesnāt have burst damage like Soldier, he doesnāt have the same mobility options as Soldier, and get actually does a fair bit less DPS than Soldier, especially with Soldierās recent buffā¦
I agree that Recon should be used more, but his kit should still revolve around Sentry, or else heās just a knock-off Soldier