Welp if you talk you need to be ready for any response. Especialy someone from dev team. Because they dont talk much, or like to answer people who respond to them, all people have is to overeact on one or two posts they make every few months.
Yea its not great way how people react, but thats part of what devs actualy made this game to be. They cant get people to agree with them, or be nice, if their game itself just produce a lot of toxicity and anger over everything. Just look at streams on twitch, im sure it wont take long to find someone toxic there. What devs will do? Nothing, then wonder why more and more people are gona be toxic even outside of the match.
Still disagree with devs is not bad thing, the thing is how you do it.
But if no matter what you do, you dont get any way for way to clear things up because person posting is alredy gone after one post, there is no reason to even try making conversations.
Devs actualy dont comunicate here, they throw bits of data here and there insted.
I expect them to go silent for another monts then show up again with few posts and the same storm gona happend. There is not much contact between players and them imo
First, I apologize, as I think that’s a pretty apt example of powercreep in OW. However, I do stand by my earlier statement that a large portion of the “community” wouldn’t be able to define it correctly.
Secondly, I simply don’t agree. Soldier issue isn’t getting killed, it’s his utility. With 2-2-2, there is not need for a Jack (eh)-of-all trade like him. Other DPS offers more than him, yes, but not because of powercreep, but because the fundamentals of the games were completely changed recently. Had the game been role locked from the beginning, yes, the issue would indeed due to power creep. But as it is now, I really think it’s because they’ve yet to rebalance the game for a 2-2-2 environment.
It is literally the devs jobs to balance this game, and they have done an awful job at it for like 2 years at this point. If I was that bad for this long at my job I’d expect some backlash. People are obviously upset. And then to come in, deny power creep even exists, try to say Genji is good, and act like everything is fine, is very insulting when we all play the game and know that they’re talking complete rubbish.
What needs to be buffed/nerfed to achieve some level of balance isn’t my issue. Its that despite all evidence we get this kind of response from a dev after months of silence and building frustration, it wreaks of tone deafness and points at them not playing their own game. Granted how could they be when OW2 is the priority. Its a community frustration because it feels like we go ignored and posts like the one we’re talking about doesn’t remedy that suspicion.
What evidence? The “community” doesn’t have evidence, they just have impressions. And when someone with actual evidence comes along, they refuse the facts and hold on to their own biases. Of course the devs don’t want to talk when nobody listen when they do.
I think the reason they don’t communicate more often is we punished them for doing so in the first place. I’d really like more dev communication. So, how do we encourage that? IMO, when they do communicate we at least try to treat them like human beings. That’s a good start. And while some people do that, a lot of people don’t. To be fair, this is common on the internet in general. Just look at how people talk to each other on Twitter. It’s a mess.
its a situation that only got progressively worse because when they were listening to feedback the didn’t ACT on it. Look at the history of evidence:
Roadhog damage nerf
Mercy rework
Ironclad Bastion
Vanilla Brig
Hanzo rework
GOATS balance post 222
DVa as a whole
Each and every time, the community saw what was coming, warned what would happen, that fell on deaf ears, patches got pushed live only to be nerfed after the fact. The lack of dev communication to me point more to them not wanting to get warnings about a bad patch before it gets pushed live and I’m not really sure why.
If at my job I was repeatedly warned about problems before they arrive, do nothing then HAVE to address them when they do become problems logic would dictate I start being more proactive about feedback, not less so.
Except in EACH of these cases, they were as much people against than people for. Again, stop acting as if the community is one unique voice, it’s really not. You’re also forgetting that those forums don’t actually represent the entirety of the playerbase, and that plenty of people don’t actually gives feedback.
The “community” has gotten as much, if not more, things wrong that they’ve gotten things right. You can’t just pretend a unique, synchronousvoice predicted the exact outcome each time.
I’m sorry, but no. Feedback can be wrong, and most of what comes from the “community” is. The fact that people are unable to re-examine themselves is not on the devs.
The people that ended up being right were the ones that warned against those not thought out changes. Almost every time seeing as the game ended up in the very state they warned against. Then when we found out about why they do this, buffing the solution instead of nerfing the problem, it was pretty clear power creep would be the end result and here we are. Even the average player could tell you that making something strong against one thing makes them terrifying against many others.
There is no “WE”. There is no “community”. There isn’t a single entity that reached a consensus and gave a statement. The devs weren’t given a proper, well laid report that they could act on. They had to take into account all the voices, and also all the silences. You can not use hindsight to justify the choices made at a time.
And the average player would also tell you that making something weaker against something could make it miserable against many others. That’s not an argument, that’s a fact.