So…you deliberately omitted my second sentence to misrepresent my stance and farm likes, huh?
I feel the same about oneshots. I want them all removed.
But I’m fine with the applicable heroes getting compensation buffs to not be weakened.
Just so you know, I’ve been requesting Mei buffs since beta and a buffed Sombra rework for years. My most requested Mei change is for slow to persist long enough after firing for Mei to line up an icicle HS on the slowed target, thereby restoring some of the lost synergy between her primary and secondary.
I’ve requested too much for Sombra to detail. Here are a few links if you’re interested. The second one is kind of moot now in a post Echo world though. Oh well.
All values are placeholders to demonstrate the concept. The values are definitely not optimal. PRIMARY Stays at 7 damage. SECONDARY CD increased to 8s. No longer Hacks opponents. Now causes Infected status. Infection is a DoT dealing 9% of the enemy’s max HP per second over a duration of 4s. Infection spreads to enemies who stay within 3m of an Infected teammate for 2.5s or longer. The status is represented with new VFX to help Sombra’s allies capitalize on Infected targets while helpi…
I read numerous complaints from both Sombra players and Sombra haters, and I devised a variety of tweaks that I felt were both fair and reasonably balanced. And then I did none of those things. Instead, here’s the insane Sombra rework that nobody asked for. WORKSHOP CODE: FBVD6 SOMBRAABILITIES: REPLICATE Sombra 3D scans an enemy, analyzing their appearance and moveset. Sombra’s tech then projects a hardlight hologram around her, giving her the visual representation…
https://us.forums.blizzard.com/en/overwatch/t/compensation-for-sombra-nerfs/372169
I’ve requested a couple possibilities for Widow. One is that her damage is reduced, but then she’s given a secondary ammo type that can oneshot. She can swap between the two ammo types as she pleases, but the oneshot ammo is finite and needs to recharge over time. She gets big buffs to her ult as compensation, e.g. significantly reduced hook CD and unlimited oneshot ammo, faster RoF, etc.
Other possibility is that her sniper damage (or at least a portion of it) is converted to a venomous DoT. A crit will still oneshot, but the damage being applied over a duration at least gives supports a chance to intervene and save their ally. There are ample ways to compensate. You could even introduce stacks, allowing Widows who land multiple successive shots to deal more DPS than current Widow. Lots of possibilities. I’ve requested a lot for Hog too, though my largest post was in beta suggestions which is no longer accessible.
I don’t play favorites. I want all heroes to be fun because I want to play all heroes. I’m still very biased however, because I have my own strong ideas about what a fun hero is. I’ll admit that much. I get that you’re passionate about this subject, but rather than arguing with what you imagine or want someone’s perspective to be, take the time to process their words and try to understand their perspective. And above all else, be honest.