Bring back stuns. We need them as mobility counters

None of these heroes mobility will break a slow. Balls grapple is a ramp up speed not instant, dva and lucio a slow will still effect them when using their mobility abilites.

Well that’s unfortunate because Mei’s slow absolutely does effect all of those movement abilities.

And now we see it’s really just a skill issue for you and that’s why you want ez to execute stuns back in the game.

I’m higher rank in tank than you and I do it all the time and live. It’s all situational of course. I’m not saying rein charge is ideal to stop mobility but it absolutely can in the right circumstances. I’ve landed plenty of pins on genji when he’s hard focusing my supports.

Honestly, buffing Sombra’s hack, giving Brig back her shield bash stun, and increasing the slow on Mei’s secondary would probably go a long way to balancing out the hyper-mobile characters.

Especially with mobility creep and the fact that practically every character has some way to increase their speed, heck Rammatra needed the extra speed on his Nemesis form since it was super easy to just run away from even bigger target

So…you deliberately omitted my second sentence to misrepresent my stance and farm likes, huh?

Just so you know, I’ve been requesting Mei buffs since beta and a buffed Sombra rework for years. My most requested Mei change is for slow to persist long enough after firing for Mei to line up an icicle HS on the slowed target, thereby restoring some of the lost synergy between her primary and secondary.

I’ve requested too much for Sombra to detail. Here are a few links if you’re interested. The second one is kind of moot now in a post Echo world though. Oh well.

https://us.forums.blizzard.com/en/overwatch/t/compensation-for-sombra-nerfs/372169

I’ve requested a couple possibilities for Widow. One is that her damage is reduced, but then she’s given a secondary ammo type that can oneshot. She can swap between the two ammo types as she pleases, but the oneshot ammo is finite and needs to recharge over time. She gets big buffs to her ult as compensation, e.g. significantly reduced hook CD and unlimited oneshot ammo, faster RoF, etc.

Other possibility is that her sniper damage (or at least a portion of it) is converted to a venomous DoT. A crit will still oneshot, but the damage being applied over a duration at least gives supports a chance to intervene and save their ally. There are ample ways to compensate. You could even introduce stacks, allowing Widows who land multiple successive shots to deal more DPS than current Widow. Lots of possibilities. I’ve requested a lot for Hog too, though my largest post was in beta suggestions which is no longer accessible.

I don’t play favorites. I want all heroes to be fun because I want to play all heroes. I’m still very biased however, because I have my own strong ideas about what a fun hero is. I’ll admit that much. I get that you’re passionate about this subject, but rather than arguing with what you imagine or want someone’s perspective to be, take the time to process their words and try to understand their perspective. And above all else, be honest.

Lol, so you need CC the size of pluto to stop high mobility then hey?

That’s a skill issue.

So Ana never lands sleeps on high mobility targets?

God you guys are so see through.

An abundance of stuns causes more problems than they solve. Nerf the hypermobility, done, problem solved.

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Why do you guys insist on handicapping mccree so much?

By that same logic - Ana is much easier to kill than him, let’s give sleep dart the same radius as flash and call it a day?

Come off it, half radius flash would still be nuts in OW2. You guys just don’t want to have to work for your kills.

Nerfing and removing things is what got us to this problem. Do you really think nerfing more things is going to magically fix things?

Handicapping? He’s never been more handicapped than now. Before, he had a stun that made killing things easy, but he still had to kill the guy. Now he has a fire and forget grenade that does the killing for him.

His flashbang would only make him less handicapped now.

Well, you can’t say “by that same logic” and then suggest a change based on a different line of logic. I’m not talking about changes due to Cree being easy to kill, I’m talking about changes to add adequate counters to hypermobility.

Haha, yeah. I don’t want to work for my kills. That’s why I play the, uh

Character with no range, two moves that leaves him wide open, and such. Or the sniper with an unwieldy bow that has to stay at midrange and, despite having two escape tools, still has the worst escape tools out of all the sniper like characters.

Okay, my third most played hero is Junkrat, but you get the point. If I didn’t want to work for my kills, I’d just play Sym, or something.

Removing the one shot would ruin Widow and hanzo, it is where all the satisfaction and reward is in their kits. The same way removing Mei’s freeze has ruined her. Doesn’t matter what buffs you give them in return, the one shot is what makes them fun.

When are we gonna stop pretending flankers or mobility heroes in general are anywhere close to op?

Maybe ball is a bit too good but doom and other mobility heroes are far from dominant or meta.

Bring back an extremely hated mechanic from OW to solve a non-existent problem in OW2……? No thanks!

I prefer flash over that uhm sticky grenade thing ngl lol

Ya but how do you do that whith out making snipers and long range heros op so then we nerf that then we will had a problem of sustain healing being to strong then we nerf that then bust dps is to srong so we nerf it then hps is still to strong then its nerfed that problems nerfer would end for people

Its getting reworked lets see what they do next

No we’re not

Stuns shouldn’t come back unless we want to keep all the ow2 tank buffs and bring in a second tank

The reason that these high mobility heroes were so strong was that they didn’t nerf them when they removed the stuns or any nerfs they gave have been scaled back

oh thank god, it’s so annoying :cowboy_hat_face: you beat him but then die after because of that dang thing lol and it’s not avoidable unless you’re on heroes that can “cleanse” it off their body (e.g Moira/Reaper)

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Ahh yes because a stun that’s basically half the width of your screen that COMPLETELY IMMOBILISES the enemy is just soooooo much harder to get kills with.

You actually have to AIM to kill something hit my mag nade.

He is literally the most handicapped character in this game by far, that is the point of my argument. Giving him back flash in it’s OW1 form does not make him more difficult to play. He never should have been this easy to begin with.

You’re actually delusional.

I didn’t say the say that first part, and I disagree with that second part. Its not that its harder to land flashes, it just requires more agency from McCree when you flash a target since you have to kill them yourself.

And Mag grenade does not have to be aimed that much. I’m actually willing to load up a game and check, but when I last played, Mag Grenade found its targets just fine.

What are you talking about? My response to you saying “You just want easy kills” has nothing to do with who’s handicapped.

I’m not talking about aiming mag nade, i’m talking about the follow up to actually kill them.

Ya the ammount of times i die to it after killing cassady is bs af

Ya both stun and nade that bo skill one was fan the banner other us a toe shot

Yes, nerfing things that are a problem is better than buffing or adding things to counter it, 100%