⚠ Brigitte Overbuff stat (she needs help!)

Sym is still a support.

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Right, she’s a low skill character but you want her to have a positive winrate in the “High-skill” rank. Stopped listening dude.

I feel like this is the biggest thing. I still play brig occasionally when I’m filling an off-healer role, and I can steal gold heals from our Ana/Moira decently regularly, and often have no problem locking down the backline from dive tanks/dps. She is definitely in no way a bad support - she’s nothing like she once was, as she’s more of a aura support like lucio now - but she’s definitely capable.

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What he said, plus buff Rally slightly. It really is pretty bad. Leave the ult charge rate nerf in place, though.

Buff her shield back to 250-300HP, or maybe up Inspire to 12.5 HP/sec self heal, but no more than that or she becomes a one woman army again.

Maybe buff Shield Bash damage back up to like 25-30, although anything more than 9 will result in Tracer being able to be M1+Bash+M1+Whipshot combo’d…although that may not be a bad thing considering I think Tracer needs a little bit of love from the Devs anyways, so it might balance out then.

Repair kits are very good at enabling dive, but feel a little underwhelming as a healing tool. If the Devs feel that Brigitte is not healing enough, this is definitely where they should look to add more healing power, not Inspire.

Honestly that’d be a neat idea, but we know Blizz, they break things alot.

and since they nerfed armor, can they give her 400 hp back when Rally is used? i think the most prominent thing that caused the change was the -5 armor and the armor stacking capabilities Brig’s Temp Armor (which i’m not positive if this was still a active bug when Brig was live, but it still stands.) had when Rally was used.

We do not need more CC going through barriers.

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Over 60% of profiles are privated, Overbuff stats are completely worthless

The real problem is she crumbles like a Zenyatta with an overly-amorous Reaper in your backline.

Brig needs 1-2 of the following buffs.

1- Let her heal instantly some of her Inspire when she hits things, and let the rest linger for a bit, a shorter duration maybe.
2 - Increase her shield health to 300+, there’s no way that laughable 200 is gonna last with the damage numbers going around.
3 - Let her repair pack give some armor instantly then heal over time for the rest.

When you’re the supposed shield-bearing CC-ridden survival-based member of the Support line, being easier to kill than Ana is not a good thing.

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doesn’t mean anything when her pickeate is so low. Before Sym’s rework, she had a 60+% win rate because she was only picked in scenarios where she would work.

It seems a hundred times already said that there are heroes who do not need to be able to particularly aim, but for whom positioning and close coordination with the team are critical, quick reaction to what is happening in the battle (Winston, Brigitte, Reinhardt). But when you repeat this nonsense about “low skill” from time to time, without hesitation, no one will listen to you.

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Acceptable? Her winrate below Master is incredibly high. A hero that has 52.5% winrate in Bronze (where average is around 45-47) and 57.5% in Diamond is the textbook example of EZ mode auto-pilot hero. Literally the worst players in the game win on her more than hey lose, more than on almost any hero except those relying on AI to do their job.

Her overall power level is fine, as indicated by Master+ stats, but her power for skill requirement is incredible. Effort/reward ratio is through the roof. She does not need any buffs in the slightest. She needs to be re-worked to be more challenging and dynamic to play, to rely more on execution finesse than passive presence.

People do not want to play Brigitte because she is, frankly speaking, is boring and easy hero. Low mobility, low damage, no aim, short range, no resource management, no meaningful cooldown management. However she is the toughest support to kill and has strong-but-not-flashy healing and ultimate.

Players in a fast-paced competitive FPS game will always gravitate to difficult heroes, even when they are weak. That’s why McCree or Ana pickrates were historically always high, even when the heroes were considered troll picks.

Mass Rez Mercy says hi.

You can’t go by pickrate. That’s all player-based. She’s not being picked bc reaper/mei/orisa/sigma all counter her. Don’t feel bad. They counter the rest of the entire roster too.

Do you even played Overwatch or Brigitte for once? Because it’s seems you didn’t.

Very good ideas, I like it and hope Blizz takes this to remake Brig

Yes, I did play her. Few months after her release and after first half a dozen of nerfs I’ve decided to test first-hand if she is truly overpowered or not. So I’ve played her exclusively for 2 weeks straight and got around 250 SR in the process. She is extremely easy, forgiving and boring. Can’t imagine that recent re-work changed her difficulty in a meaningful way.

She is extremely easy, forgiving and boring. Can’t imagine that recent re-work changed her difficulty in a meaningful way.

As i thought. You have no idea what you’re talking about. “I played her after release and after first nerfs but I confidently declare that after the rework there is no difference.” You better not write anymore. Don’t disgrace yourself.

Or you better not write anymore? Not only you promote flaming and breed toxicity, but also try to confuse players spreading misinformation. “Acceptable” winrate.

Yes, it’s updated to work with role queue. It also has unified attack/defense into damage on some pages, but not all of them and not on the high-level view heroes summary, which yes, is annoying.

It does appear to have ignored all stats from role queue beta and not started collecting stats until role queue release, but it is correctly collecting them now.

It dramatically reduced her survivability, while moderately increasing her healing output (dramatically increasing it on paper, but not really so dramatic when you take into account the reduction in power from the armor bugfix; also she loses true instant burst healing in exchange for extra total healing - no more easy saves).

She cannot be in the frontline, which increases her positioning constraints and her reliance on accurately landing whipshot at max range. Whipshot itself was sped up, so landing those whipshots isn’t unreasonable, but it does require decent projectile aim.

Overall, I’d say she’s gotten moderately more difficult to play, and her overall output has been significantly reduced unless the enemy team is diving, in which case she gets to fully and freely use her whole kit on them.

Anyway, despite the “rework” being mostly numbers changes and only significantly changing Repair Pack, she plays in a considerably different fashion with considerably different results. It isn’t really useful to use Goats-era Brig as any kind of reference for what playing current Brig is like.

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