Oh boy, I can’t believe I’m making a topic like this knowing how it will be received, but here goes nothing! I’ll cut straight to the point; I want changes for Mercy, and based on what I’ve seen I’m not alone in this. I’ll start by quickly outlining some of her history and issues, continue with her current situation, and then finish with a suggestion of my own. If you don’t want to read the small essay you can just scroll down until you see the suggested changes.
First off I will start by saying that Mercy 1.0 was in no way without issues - having a very basic kit combined with an ult that could either turn the whole game around or result in another wipe is problematic. Before given invulnerability when rezzing it was common for the Mercy to die shortly after performing the rez because she would be the prime target of the enemies’ hate while her team was still in reanimation (hence the buff). The buff, however, resulted in more Mercy players being able to rez with no punishment for waiting out the “Mass Rez” rather than tempo-rezzing. In higher tiers this was more an annoyance than an actual threat - people would be aware of the strategy and save a Barrage/Nuke/Death Blossom for the poor souls who couldn’t walk away from it. In lower tiers things were different, making Mercy’s ult extremely strong against those who did not have the means to counter it. The forgiving conditions, such as no LoS, made this easier (hence why Mercy player were told to hide).
Now for the rework. The rework was not anchored in the Mercy community at all, and rushed out with very little playtesting resulting in a very broken state. This Mercy was a “Jack of all trades” because even if her healing wasn’t supreme it didn’t really matter since she could just rez any kill confirmed. This proved the strength of tempo-rezzing. Since then we’ve seen many nerfs, and from what was promised in this video there remains precious little.
So what kind of Mercy do we have now? In some ways she’s very similar to her original form - consistent but not amazing single target healing, a team-reliant damage boost, a rez that is very useful if not particularly fun to play/watch (that animation is just terrible hah) and greatly improved mobility. Her ult is a “more of the same” kind of ult reminiscent of Tac-Visor in the sense that it makes the job easier for the player without necessarily being the most fun and flashy ult in the game. If we compare Mercy 1.0 with current Mercy the most noticeable shift is from her ult to her base kit, a change that is actually fine and probably would be a healthy change for more characters if implemented.
The crux of the matter though is, Mercy has lost a lot of her spark. Valkyrie doesn’t engage or feel as good to use as much as other support ults - who doesn’t love saving your team with a great Transcendence or Sound Barrier? But Mercy is a main support, that’s not her role anymore! True. But the other supports have more “saving” potential in their main kit than Mercy does; Ana can Nade her own team and the enemy and sleep ultimates. Baptiste can put down an Immortality Field for everyone to rake refuge. Moira’s base AoE heal is enough to often save many critical teammates. Mercy lacks this, and I think this is what stings the most to many because Mercy is the ultimate I’m giving up all dps to help you guys out. It’s natural to want to do this well.
The question is, can this be a thing without making Mercy unbalanced? The crux of the matter is as always her rez - it’s what slows her down and eats up a lot of her power supply. As a part of her base kit it can’t really be buffed anymore unless we accept a nerf somewhere else, and I think nerfing her healing more would result in riots. Removing rez, however, is very problematic as it’s seen as such a core part of the character. Which begs the question, can it be moved back to Q without having the same issues as the old version?
This is a sketch of an idea. I’m well aware they have no plans on touching her in any way, so this is just a thought experiment which is the result of reading many posts on the subject.
Passives
Regeneration - 20 hp after not taking damage for 1,5 seconds (nerfed from 1 second).
Angelic Descent - Slow descent from falling
Caduceus Staff
Healing - 55 hps
Damage boost - 30%
New ability - Injection
Cooldown - 15 seconds
Green beam
Properties - temporarily increases Mercy’s healing to 65 hps or damage boost to 35% for a duration of 4 seconds. CD starts after the completion of the ability.
Caduceus Blaster
Same as current, 20 dmg per shot
Guardian Angel
Cooldown - 1,5 seconds
Range - 30 meters
Slingshot - Same as current version
Superjump - now part of Mercy’s kit but with an internal CD of 5 seconds
New ability - Damage Reduction
Cooldown - 10 seconds
Projectile - A golden sphere about the size of a full Sym orb. Like all projectiles can be eaten/deflected
Speed - 20 meters/second
Properties - Reduces damage done by a single target for 50%, duration 4 seconds
Ultimate - Rez
Ultimate cost - 1 400
Cast-time - 0,7 seconds
Range - 5 meters
Movement penalty - None
Single target
Can be interrupted with stuns or boops
The idea is to let Mercy keep rez as it’s an iconic part of her character while still keeping it from giving the same kind of PTSD a lot of people seem to still be suffering from remembering the original version. Instead I’ve added a new ability, inspired a lot from Brawl, that will allow Mercy to reduce damage from an enemy. This will allow her more playmaking as a good use of this ability can neuter a damage ult enough for her teammates to survive.
The other added ability, Injection, will hopefully mitigate some of the issues of Mercy only having 50 hps without making her overall too strong. The high CD is to reduce spamming the ability and to save it for critical situations or to give an extra boost to a friendly ultimate.
I’m open for tuning all of these with regards to cooldowns, durations, charges etc. Please be civil, this is a topic that tends to be controversial but I’d like for it to be constructive for once. And because I’m me I will finish with this: