Blizzard PLEASE add an Motion Blur option on the engine

I know how controversial this setting is, mostly because of pure ignorance to be honest. Since the characters in this game accelerate so fast when changing directions and it is a very fast paced game most of the time, we need a good per object motion blur option toggle like Doom 2016.

Also. Anti-aliasing on this game sucks HARD. My only hope is that I can solve this with AMD FSR if this game supports it.

For those who don’t understand what a proper motion blur implementation means, watch the Tech Focus - Motion Blur video on Digital Foundry before posting please. It’s the best straight to the point video about it, and it’s a must since there’s way to much ignorance about motion blur on the gaming community. Motion blur is NOT a bad thing if properly implemented and if you guys really don’t like, just turn off an move on. But for people like me, the gaps between frames is EXTREMELY distracting, even at stable 240Hz/240FPS freesync.

Thanks.

Edit:

Since we already have some ignorant and lazy people on the topic, I’ll try to at least explain WHY this is important in few words for those who don’t understand what is motion blur and why it exists.

The motion on games is an illusion, caused by a bunch of discrete and static images in a sequence. Every time we have a fast motion on a screen we’ll perceive an gap between frames, just move fast the cursor on your screen to left and right and observe. You’ll see that from your perspective, it looks like that the cursor just have multiple images appearing and disappearing with very visible gaps between then. This is called Mouse Arrow/Cursor Stepping Effect.

The exact same effect happens in games. Every time you move more pixels then your refresh rate on the screen, you’ll have this gaps. If a motion is faster then 100 pixels/sec and you’re on 100Hz screen at 100FPS you’ll see a gap, 240 pixels/sec on 240Hz/240FPS screen you’ll see a gap, and so on.

This gaps can also be called Stroboscopic Effect/Artifact, and it’s also related with things like the Wagon Wheel Effect and a lot of optical illusions we see in videos messing with shutter speed and frame rate.

This effect can be VERY disorienting and INDUCE MOTION SICKNESS. I answered an topic about this a while ago Can anything be done about double vision / blur effect? - General Discussion - Overwatch Forums (blizzard.com) and we can clearly see how most people see this artifacts but doesn’t understand what it is.

Some people don’t like motion blur? Fine. Just turn it off. But for those who can’t stand the stroboscopic effect, it not hurt to at LEAST have the option to use it.

To be honest, most people doesn’t understand the difference about per-object motion blur, camera motion blur, motion blur caused by image persistence in LCD and so on. Most people just dislike motion blur because bad implementations, bad configurations or even because they read some bull***t somewhere and start spreading the word.

No one can just “turn off” the stroboscopic effect. So it would be better to at least have an good motion blur implentation.

The fact is, motion blur is NEEDED to fix or at least minimize this artifacts. Even if we someday have 1000Hz and 1000 FPS machines it might be not enough without some sort of motion blur.

That’s why motion blur exists. That’s why a lot of games push this technology even if some people still thinks we live in the PS2 motion blur era or the X360/PS3 era.

For those who STILL don’t understand but at least have an open mind I suggest this video: Tech Focus - Motion Blur: Is It Good For Gaming Graphics? on youtube

And this article: The Stroboscopic Effect Of Finite Frame Rate Displays | on Blur Busters

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Just smear some Vaseline on the screen, it’s way faster and easier to implement.

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As I said, go watch the video because I don’t have the patience to explain how per-object motion blur works. To bad you don’t know how different is a good and a bad implementation of this technology.

If you think the lack of motion blur is the superior choice to make motion believable, you should start to record your videos with a faster shutter speed for the most visibility from now on. Have fun.

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I doubt blizzard is gonna spend time implementing something that a single person wants, and wich is gonna be hated and ignored by the entire rest of the playerbase.

And there is no reason to go and look at some clickbait video telling me that motion blur is great, when I can use my eyes in every game ever made and see that it is clearly bad.

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I’m pretty sure I’m not the only one who wants it.

But seeing how clueless and ignorant this community is regarding this topic, yea. Maybe asking to someone seeing a good video about the subject is way to much to ask.

Digital Foundry is the one of the best if not the best youtube channel regarding game graphics, but here we are with your “EYES” being the best judge.

Curious how your eyes can judge anything regarding this topic since Overwatch doesn’t have the option though. If you’re telling me that motion blur on Doom is bad you’re just blind or have an sh*t machine/screen.

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I don’t like motion blur but I imagine I’d dislike arguing with someone whose oddly pre_emptively passionate and aggressive about it even less.

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I did play doom. And I did turn of motion blur after a short while, as it was, like all other games, useless.

And your argument is “don’t believe your eyes, watch a video instead”. Thats…just stupid.

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Most of people dislike because bad implementations to start with. But it’s okay, you can turn it off if you want.

However, I can’t turn off stroboscopic effect, and it’s way more distracting.

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Well I’m OK with things like this as long as we can toggle it off. It’s blur and excessive use of bloom that I hate in most games.

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And most people found out that the implementation on Doom is incredible. Your anecdotal evidence is even more stupid.

But I can talk a lot about this subjective if you need an better argument. But it doesn’t matter if you’re way to lazy to even see a video about the subject or some people say to use vaseline on my screen. This just shows how people are way more passionate to hate something without even understanding how it works and WHY it exists in games.

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It exist to blur the fact that a game doesn’t run optimal. Its a great way of tricking stupid people to think the game is better than it really is. Thats it.

But it would seem that you are living proof that the trick works. Not sure if that is something to be proud of.

Also digital foundry? The best channel on youtube is a subsidiary of eurogamer, a company that takes money to write positive articles for tech companies. THATS your best proof?

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i personally don’t like motion blurs in any game as i find them distracting but if they made it so you can just have an option wether you want it on or not then I’ll be all for it

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but if you didnt live under a rock you should know: Blizzard does no care what you want. Blizzard cares about metrics and spending habits. You wont get motion blur ever. Maybe 2025 when OW2 releases, if not you can surely wave it goodbye. Wrong company to expect this stuff.

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240fps not good enough?!.

Bruh my Xbox version of Overwatch must look like a slideshow to you cause we get 60FPS (120 if you got the new Xbox Series Systems).

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Motion blur can look absolutely incredible. It can almost lend a cinematic animation feel to gameplay. It can also help to smooth out low frame rate and make it more bearable.

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On consoles, you have more linear and slow movement. On PC, you have a lot faster movements and erratic movement because of the mouse: Eye bothering effect from movement - YouTube

Still. No, 240Hz is not enough because as soon as you move faster then 240 pixels/secs, you’ll have an gap. This is the trade-off we have with finite refresh rate and discrete images.

If it bothers or not, it depends. Most people can’t stand tearing, most people can’t stand aliasing. Most people (as myself) can’t tolerate stroboscopic effects. Most people sense that something is wrong on their screens but can’t translate to words because an lack of knowledge on the subject. Like this topic: Can anything be done about double vision / blur effect? - General Discussion - Overwatch Forums (blizzard.com)

But 240Hz helps, 360Hz will be even better and so on. But it’s extremely expensive and taxing on the hardware. A good per-object motion blur implementation can solve this.

Yep. It helps to solve this artifacts I talked about and even help with artistic choices regarding impact, weight and so on.

The video looks absolutely beautiful BTW! I hope that AMD FSR is good so I can at least solve the aliasing on this game without destroying my framerate.

I would like to separated options to have camera blur and per-object motion blur implementations. Most people would just like per-object motion blur to not mess with visibility in fast turns regarding the surroundings. You can see good examples on this on the video I talked about on the OP.

Another example of blur on OW, just complete the link watch?v=zfz9K1_460A

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The smartest sentence I saw on this forum in like 2 months

After playing Minecraft for 4 hours I switched back to OW and my reaction was “why did MSAA turn off?”
I checked settings and it was set to “high”…

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It’s another thing I would like to have fixed. I’m hoping that AMD FSR will save us. But who knows if Blizzard will support it.

But motion blur is a more divisive and misunderstand topic, hence the reason why I choosed to talk about that.

It baffles me how some fandom topics have way more visibility and here I am trying to talk about something different and the first answer is “just put vaseline on the screen”. Gotta love this playerbase.

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It’s true . Things that have almost no importance at all get a lot of discussion around them here whereas I wrote a very well thought Out thread where I highlighted the arguments for and against something and people barely looked

I strongly support per object motion Blur

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Motion blur is only good for PvE to make it more immersive. Not being able to see everything clean just puts you in disadvantage when comes to pvp. There is a reason why ppl turn off motion blur in pvp games when possible.

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