None of that sounds balanced in the slightest. What the actual baloney, lol? You want bastion to be sneaky and put his ult on his E? His ult snipes 200-250 hp heroes like nothing, and you want that to be unlimited?
Not only that, but you want to give him a super steroid? So heās basically someone Ana never needs to boost because he can literally boost himself?
NOT ONLY THAT, YOU WANT 0 DAMAGE FALL OFF ON SENTRY MODE? BRO?! HAVE YOU EVER HEARD OF BALANCE LOL?!
Iām sorry, but are you a moron? If you actually read the Tank Mode ability he put out, he said it would be 100 to 120 damage. Tank Mode is also INCREDIBLY LOUD because itās an ULTIMATE. If it was a REGULAR, LESS-THREATENING ABILITY but still LOUD it wouldnāt be consistent.
Just to clarify, I read the post, and I dislike the idea. I think Bastion needs to become more a more āindependentā hero that relies less on his team, but not this way.
By putting Tank on E, it gives him some mobility options, and a bit of burst damage. Damage, rate of fire, and splash damage can be adjusted to be fine.
The damage/resistance he gets from the ultimate would be equivalent to what he already gets in his ultimate.
Rather than raise his damage, Iām just suggesting giving him less damage falloff at range. Meanwhile his spread at range is so bad that a Soldier does more damage past 30m range. The spread would keep it in check.
Hey your bastion changes are similar to mine but thereās one key difference, you keep bastions ability to be in the selected mode for as long as he wants meaning he wonāt ever change out of his most powerful form. Take a look at my changes and let me know what you think
Bastion changes
Self heal remains unchanged
Recon mode same
Turret mode, 10 second cool down, canāt reload, keeps standard iron clad, 20% reduction of spread.
New tank mode: 50% movement speed reduction, shells deal 120 damage, fire slower then ult mode (about 20% slower). 6 shells. Keeps standard ironclad. No reload 15 second cool down
Ult: hunter killer mode: buffs each mode duration drains meter at different rates depending on mode vastly reduces time it takes to change forms and there is no meter drain during configuration change (.5ish seconds)
Recon - targets that remain in line of site for 2 second (pending balance) are āmarkedā and are revealed through walls just like widow ult or hanzo sonic arrow (get it he is in recon mode heās doing reconasance for his team) gains iron clad for 30% drains meter at 5% per second
Turret mode - gains the ability to reload, reload cut in half compared to live, when curser is over a āmarkedā target spread is reduced by a further 20% buffs iron clad to 40% drains meter at 7.5%
Tank mode - still standard 6 shots with no reload, missles home in on targets if they are marked, buff to speed, fire rate, and damage to live values iron clad buffed to 50% drains meter at 10% a second
Limiting his transformation options would just kill him further than he already isā¦ 10 seconds is an eternity to be without your primary source of damage, especially if you donāt even use all of your ammo in Sentry. If you press shift twice, you now have to wait 10 seconds, and you didnāt even do anything. Punishing players for swapping modes more often isnāt a good way to balance him.
Before his rework, players had to move around a lot more often than they do now because they didnāt have Ironclad. If we were to either go back to that (no Ironclad), or allow Ironclad to affect all modes (I suggest attaching it to his heal, and either allow him to overheal himself with more armor that only he can apply/heal, or giving him some damage resist while healing kinda like Roadhog), then people will use Recon a lot more because they donāt lose their defenses when using it.
Tank on E is a decent rework, but I donāt think he really needs a rework that largeā¦ I think if they just make some changes to Ironclad and revert (or at least partial revert) Sentry mode to what it was before his rework, he would be fine. He would still probably be at the bottom of the pickrate list, but thatās fine. A lot of people avoid Bastion because they donāt like his playstyle, and thatās fine. Thereās a lot of other options out there, leave Bastionās about where it is for the people that do like it, just make him less bad.
Being stunned during a transformation now instantly completes the transformation
Configuration Recon
Reload time reduced to 1.5 seconds (Formerly 2 seconds)
Configuration Sentry
Headshots added
Bloom added to weapon
Initial accuracy of 1.25Ā°, bloom starts after 0.3 seconds of continuous fire
Reaches a maximum of 2Ā° after 0.3 seconds of additional continuous fire
Ammo reduced to 250
Reload time increased to 2.5 seconds (Formerly 2 seconds)
Configuration Tank (E Ability)
Damage reduced to 120 (Formerly 205)
Splash damage now ranges from 40 - 85 damage (Formerly 70 - 145)
Splash radius reduced to 2 meters (Formerly 4 meters)
Tank tread sounds reduced
3 shots per clip
Ammo reloads over time similar to Doomfistās gun
Shot timer and reload timer are independent, meaning he can reload shots even while shooting. This gives an effective 5 shots to begin with, and then one shot every 2 seconds afterwards.
Ammo reloads at 1 shell per 2 seconds
No self damage
Transformation time reduced to 1 second (Formerly 1.5 seconds)
Ironclad (Passive)
Persistent Ironclad is removed from all modes (Sentry and Tank)
Ironclad is now bound to Self-repair
Ironclad can now be activated even in Recon mode
Self-repair
No longer consumes resources when it does not heal Bastion
Starts healing instantly instead of having an 0.5 second delay
Applies 25% Ironclad for duration of repair
Overclock (Ultimate Ability)
Adds 150 armor to all forms
Alternatively, gives passive 35% Ironclad in Sentry/Tank, and 20% Ironclad in Recon. These are not bound to repair, they are passive.
Instantly reloads all ammo for all forms
Reduces transformation time by half
Lasts 8 seconds
Overclock (Recon mode)
Increases movement by 18% (From 5.5 m/s to 6.5 m/s)
Increases rate of fire by 50% (From 8 r/s to 12 r/s)
Reduce reload speed by 50% (From 1.5 s to 1 s)
Overclock (Sentry mode)
Grants CC immunity
Increases rate of fire by 16% to (From 30 r/s to 35 r/s)
Overclock (Tank mode)
Recharge rate decreased to 1 second (Normally 2 seconds)
Increase direct hit damage to 205
Reverts splash damage and radius to their current values
I think this is all a bit much. I would like tank on e, or hos sentry mode could be better, but if you give him all of that plus a steroid ult he could get really overbearing.
Does the Sentry come with bloom added back, or a constant 2.25Ā°? And is the reload speed faster? It seems like Sentry is losing a LOT of power for Tank in that oneā¦
As I see it, the only real reaction to tank that you would have is his transformation time. This charge meter allows him to have multiple shots, but not in quick succession, allows the enemy time to react/get to cover, much like Widowās shots but without the OHK.
His old spread was 2Ā°, but he started out at 1Ā° and bloomed out to 2Ā°ā¦ And he wasnāt really a sniper before, it was just a decent gun. Worse than 76ās in accuracy and spread controlā¦
What I would really want is a slightly toned down version of Hammondās spreadā¦ the same values, but it starts itās bloom slightly faster and reaches itās max slightly faster than Hammond.