I am very much in agreement that Bastion tank mode should go onto his E and he get a new ultimate.
That being said I dislike the idea of Overclock in that it is just a numbers buff and doesnāt add any dynamic reactions to the play, it would certainly help with my gripe that bastions current ultimate is not as scary as his Sentry mode but only by doubling down on Sentry.
Iām also not a big fan of reducing all the weaknesses, I feel if they give Bastion tank on E then he doesnāt need extra damage at range in sentry because he now has a projectile attack to deal with players at long range and I think swapping forms based on the situation is what a transforming robot should be doing, not just staying in his āmost powerful formā all the time.
My proposal is to give him a new transformation that keeps him in a sort of Recon form but gives him a slow firing beam weapon with no range limit and no damage falloff that can pierce enemy bodies and barriers but not headshot. (balance testing would determine damage numbers,etc)
This ultimate would provide new gameplay interactions when Bastion ultimates, it gives him an additional transformation which fits I feel for a transforming robot and allows him to use his ultimate and be a threat even when the enemies are strategically saving barrier HP against Sentry.
There are a few other reasons I try to summarize in the thread I made about this previously:
Ultimately I am in agreement that Bastion needs some sort of rework but I do feel that he is a difficult robot who canāt just get some raw damage increase, he needs some utility and meaningful choices.
I appreciate you making this! Iād just clarify that there are some nerfs in compensation for many of the things you summarized, and some buffs were somewhat exaggerated. I wouldnāt say your summary is incorrect but it would be inaccurate to say I want Bastion at all stealthy, to not have falloff damage, or simply āmore Ironcladā in his ult