His ult does something in bronze maybe but in Diamond and above you are lucky if you get one kill. That tire is so fu**ing easy to destroy⌠even for a Junkrat. Bastion is scary, especially in bunker comp, no ones afraid of Junkrat these days.
Yes his mine makes you escape some melee but it pushes you up in the air and thats literally like beeing a sitting duck for any sniper. Why do you think most widow (or sniper in generall) kills are on jumping targets or those who are in the air? Because you are like a sitting duck on the peak of the jump. The easiest targets for snipers. You jump away and then DING sniper got ya.
I know for a fact i can make that tire scary, especially because i tend to flank with it⌠not myself, with the tire.
Playing Junk is about confusing the enemy.
You have to poke them from as many places as possible, and tear through shields as you do.
Bastion is in constant danger as long as youâre trying to get something done.
Junk can poke or bust shields from a safe place, or even a choke point.
Junkrat can delete squishy heroes if you have decent close range aim and reaction times, and Bastion still stands little chance even in Sentry.
Youâve gotta use mines carefully.
I donât often use them for mobility unless itâs a quick getaway or a frantic move.
I often have traps set up so i donât even want to reset itâs placementâŚ
As well as keeping it for the CC advantage in team fights.
Throw that thing over a shield tank and send them flying towards your own team⌠some of the most satisfying kills come from random junk mines.
but yeah⌠the only tank/shield busters in the whole game that are useless af against a meta that is made for them to counter but they were nerfed so hard that they are useless against a meta they have to counter and no one plays them.
Being told to counter the very thing that counters him⌠HARD.
âJust shoot the Roadhog to deathâ
âYEA SURE Except he becomes unkillable while he heals, walks towards you no matter where you are, and hooks you to death from 30 miles away. Seems legitâ
Tanks that oneshot others is a joke of a balance⌠dmg output is out of controll so you have to pick heroes that have more HP but do the same amount of dmg. So⌠thats why we have 3-3 dominance in OWL (and even in many tryhard comp matches). Why would you pick a S76 if your Hog literally instakills any squishy without real affort, hell he nearly kills a zarya with his hook-combo. Tanks do way to much dmg for having 3x the amount of health a pure dps has. Some tanks do even more than a dps. No one can tell me that this is actually âbalancedâ. Balancing in OW is the worst of any online games out there. Imagine forcing eSport scene on a game without balancing⌠sounds like a joke right? NOPE its a reality, in Blizzard HQ at least.
Iâm having a real hard time understanding what youâre trying to say. Would you be willing to talk over voice comms and explain it to me? Sorry, Iâm really trying, but Iâm just not able to put it together.
Okay, if it is absolutely âno differentâ in âall ways, shapes and formâ then why is it that if a 400HP hero was being healed by Mercy is zapped by Winstonâs tesla cannon, they will steadily lose health over time⌠yet a 200HP hero with 50%DR will not lose any health.
In fact if the 200HP 50%DR hero started at 1HP then after Winston had fired off a whole clip then theyâd be at over 100HP, if being healed by mercy at the exact same time winston was damaging them. Even though Winstonâs damage rate is 60DPS and Mercyâs healing rate is only 50HP per second.
Is that not a âway, shape or formâ that is different?
You need to grasp this is how healing rate and damage rate happening may be happening simultaneously, not just the damage then looking at healing entirely separately.