How about ironclad as ultiamte?
Mars is further away from the Sun than Jupiter.
It would be okay to ignore the point Iām trying to make, wouldnāt it?
I was thinking about the idea of replacing Ironclad with Personal barrier and realised itās a huge buff for Rein.
Currently if rein firestrikes Bastion itāll only reduce bastion to 233HP with ironclad meaning itāll take another 279 damage to frag him.
However, as firestrike damages both barriers and opponents, a 100damage firestrike would both remove the barrier and 97HP of bastionās health, leaving him at 203HP, so Firestrike is super-effective on Bastion, wiping away half of Bastionās āhealthā (counting his barrier as his health as well).
Fair enough as Firestriking bastion is kinda ridiculously dangerous, it will reduce Rein down to 26HP for the time it takes him to perform a firestrike. This is a huge incentive for Bastion to reposition to avoid a firestrike.
And this will happen even through an Orisa shield so Rein is a super hard counter to a Bunker comp, Rein can firestrike and deal effectively 297 damage, contribute 100 to breaking Orisaās shield and reducing Bastionās HP by 197
Similar thing would happen with Hammond if he could piledrive directly on top of you, dealing 100 damage to both you and your personal barrier, reducing you to 203HP.
Orisa would, interestingly, frag bastion in the exact same number of hits.
letās talk about the real issue here, why is the icon for Ironclad, the head of a human with a lighting bolt in it?
You know, most of the passive ability in Overwatch have the same symbol.
Wait, thatās how it is in the game? Itās not just a mistake on the wiki. Well I just checked, itās correct.
Maybe before, not any more.
I just checked, every other hero has a unique symbol to represent their passive that actually makes sense for them and their passive.
I actually did make a cursed image of the two heroes merged into one a few months ago lol
yeah, thatās what I thought too. Imagine my horror when I found out it was actually in client :ghast:
not sure what the icon should really be though
Does anyone have any love for ironclad? I mean, itās taken this long for anyone to even notice this weirdness?
I mean, I donāt want to sound ungrateful, bastion is really vulnerable as a sitting duck in sentry mode and needs something, but 20% damage reduction has to be one of the worse ways to go about it.
ironclad makes perfect sense, just keep increasing it by 1% until his win rate is 50%, thatās my take on the matter. but I do have an idea for a new passiveā¦
Bastion can shoot bullets, hit scan or projectile. What this basically means is that you canāt shoot into a Bastion if he is shooting at you, you must always flank him. (the idea behind Bastion in beta mind you)
there could be a dps penalty too instead of an all out nullification.
like if a Soldier is shooting at Bastion and Bastion is shooting back at Soldier, Soldier will only do half the damage. Same with Reaper, same with Pharah, same with D.Va.
If you fire a machine gun into a Gatling gun, some of those machine gun bullets will not make it there. While more Gatling gun bullets will make it through.
I think you see my point. What do you think?
It could even be a little shield that only covers bastion's hit box, is very close to him, and only appears when he is firing.
for balance this would be good, but might feel a little... not awesome?
The problem with Ironclad is HOW it increases winrate, it increases winrates for pocketed bastions disproportionately more than unpocketed bastions. It increases winrates of bunker bastions more than the more flexible bastions.
Iām not to sure about the ādps penaltyā would work, it doesnāt seem to be like anything currently in the ātoolkitā. We know how barriers work in Overwatch, itās something devs can drop in to work anywhere and we all know how itāll work.
grumble grumbleā¦
REMOVE IRON-CRAP
grumble grumbleā¦
how so, bastion can heal himself
I donāt see how Ironclad helps out a pocketed bastion more than a non-pocketed bastion
Where do I begin, itās really complicated but the math checks out in the end.
The math does check out.
I forgot how to describe it cos chibi is a bit dumb, but a pocketed Bastion is easier to heal because of Ironcrap.
yeah, but he can heal himself
so it helps out his healing too
I understand what yāall are saying, but Iām going to need a stronger argument.
unless there was some reddit post that went into great detail about Ironclad helping healers. Is there a reddit post?
So basically it comes down too āBut was it mentioned on my preferred platform though?ā
I donāt like the sound of thatā¦
Ironcrap doesnāt DO anything, is a basic data change with no intuitive reactionary response or effect, and honestly has no place in this game.
I personally am never ever going to want to give up power for āA tiny bit more health thatāll be chipped away anywaysā
I donāt care where the post was, you said you had the maths. I want to see the maths.
I think I remember when OW first came out Jeff said he wanted balance to be more about adjusting numbers. I donāt see the point in this zeal, but to each their own.
You want a cool QoL for Bastion? Hereās one for youā¦
All your allies can see where Bastion is looking. There would be an orange tint on the screen showing the field of vision that Bastion has. Cool? or nah?
What would that even do???
Heād still get oneshot and stomped on when attacked, and would still probably be giving out shot calls and all sorts while being killed.
That doesnāt matter.
Bastion needs more bang for his buck, and his buck is literally giving up ALL MOBILITY to even make that bang happen.
Right now he gets objectively worse for giving up mobility in some situations.
Itāll take me about 30 minutes for me to compose a clear explanation and I explained this before on this thread. If you canāt find it Iāll give the same explanation - again - when I get back from work tomorrow.