Well before March 2017 the spread started at 1.2 degrees before blooming to 2 degrees within about 9 shots and headshots as well. This was disproportionately effective against small squishy heroes as you could quite easily deal a huge spike of damage
However Starting at 3 degrees was such the opposite extreme.
I see how taking that initial ābiteā out of his minigun on squishies at range is important but 2 seconds is just too long considering how what all these squishies can do in far far less than 2 seconds:
- Hanzo: Kill Bastion with storm arrow combo
- Junkrat: shoot 3 grenades at Bastion that will kill Bastion
- Pharah: Shoot 3 damage boosted rockets thatāll kill bastion
- Ana: Shoot a sleep dart
- Soldier:
- Iceblock survive and ice wall you
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So 3 degrees x 1.15 and 2 degrees x 0.85?
3.45 degrees to 1.7 degrees? Still shrinking in 2sec?
Seems a bit arbitrary, allow me to give a more direct proposal. Consider how Bastion having a 2 degree spread is quite a universal constant in the game. Since launch until 2017-March Bastionās spread would bloom from 1.2 degrees to 2 degrees after firing for a fraction of a second, so most of the time his spread was 2 degrees. Now since 2018-Nov with the inverse spread shrinking to 2 degrees thatās a return to that familiar spread/DPS relationship.
Thatās a known quantity, lets work around that. We donāt know how good or bad 1.7 degrees spread might be, might be an insignificant improvement, might be way too good.
One possibility is a nonlinear change in spread.
Consider soldier 76ās spread, it doesnāt steadily widen for each shot, the first 5 shots the spread doesnāt increase at all, then it ābucklesā and the spread suddenly opens up. This makes it quite easy to estimate DPS on distant targets as the spread is effectively in a binary state, for the most part its either pixel perfect so could land 100% headshots on an enemy headclipping just a few pixels then 2.4 degrees spread where odds are not a single bullet will hit the same target.
How about the same working the other direction with Bastionās spread sticking at 3 degrees not shrinking at all for a few shots then quickly shrinks to 2 degrees. I propose the first 15 shots are at 3 degrees then after that it quickly zips down to 2 degrees spread for the remainder of the firing. That would be 0.5 sec of shooting at the wide 3 degrees spread.
I know from shooting at a frozen ana bot tapping single shots (to maintain 3 degree spread) that at only 20m it takes 49 shots to kill, that means the hit rate must be only about 29%, so would take only about 60 damage in half a second. 120DPS. At ~30m it took 70 shots to kill, a 20% hitrate so only deal about 45 damage in half a second. 90DPS.
This means if youāre a DPS being shot at by Bastion you didnāt know was there (because he wasnāt firing) you have time to respond to the fire utilising defensive abilities (ice block, fade, wraith, recall, deflect) evasive abilities (jumpjets, roll, lunge, sprint, blink, coachgun) but you canāt just stand your ground and shoot back at bastion and usually win.
This is what Iām thinking about for Bastion Megathread 3.0, the Original Post could have a table of contents or appendix updating points people have covered.
Until then, Iām sure that if you had asked anyone here about what has already been posted in this thread youād be flooded with helpful responses.
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PS: you can make that ASCII art Bastion with:
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