Okay. As you wishā¦/
I wish I could just play original Bastion again.
as i too would love it
welsome to ASH, who is a complete counter to bastion,
with bastion having 0% ability to kill her
if ash know what to do in the slightest, its enough
saw BTC video, and i think that video is a joke.
calling birigite and Doomfist useless once they nerf them is just moking others, especialy bastion.
saying that a small buff will make him OP is pure mockering.
then saying brig/DF will be unplayed, yet bastion un unplayable for more than 1 yearā¦znd calls OP at the slight buff/fixā¦
im not biased toward bastion nor do i hate BTC
just the hate that bastion gets is unbelivable because of the mass sheep that goes on hating him because he is a good scapegoat or other reason
I can not believe seagull of all players decided to come out with this video.
https://www.youtube.com/watch?v=f0lGo-HVVbE
Iāve been saying this since the start and everyone just made fun of me saying āgo play cod thenā.
Heās right, Overwatch is fundamentally flawed because of this reason.
Seeing this was such a relief because it gives me that kind of feeling of āhey maybe im not just a crazy moron for thinking thisā.
honestly i rather see the game like when it came out wit hminor tweaks, adding so much more hero and all the meta things, its just really not fun playing the game
Thatās just the nature of things. The longer you have it the more flaws you find in it.
you know bastion is a scape goat when even bastion in custom play is hgated and blamed for everything, even when im doing most of the job ^^
the more hate, the more enjoyed i am seing hos idiotic the yare
Iām done after this season of competitive. Iām sick and tired of the community, the game balance, and the lackluster roster that keeps getting gutted if they arenāt the āpopularā characters. Iāve got other games that I can play that donāt involve cancer to this magnitude and have higher levels of balance that make Overwatch look like a joke.
Iāll float in and out if anything really changes. Donāt get me wrong the game itself is impressive, but every time a character has something that is considered āstrongā, it gets patched out or nerfed so that opponents can use less brain power to play. First it was with Bastion doing too much damage (even though he is just sitting in one spot), then players just hate on Brigette (I could see a few of the early nerfs but not the later nerfs) for being able to do a little of everything (like Soldier:76 but melee) but people donāt seem to hate Reinhart (stronger melee that ccās, charge that one shots most of the roster, is a must pick).
I came to play this game after 2 years, hoping that the community would have matured and developed and maybe see some Bastion fixes. To learn that I was wrong, community (as a whole) still doesnāt understand crowd control or positioning at even a silver or gold level, Bastion was untouched for nearly 2 years even though Blizzard has only 28 heroes to balance which for me is ridiculous (came from League of Legends where KogāMaw had seen similar levels of mistreatment, in addition to the butchering of my main role playstyle).
When Blizzard introduced Brigette, I was excited. I loved playing much of the Fighter class in League (specifically; Xin Zhao, Jax, Warwick) so having a Fighter based hero that had similar fighting style to my favorite characters in a previous game gave me great levels of enjoyment. Of course Brigette did have some overtuned stats that needed to be worked out. Nevertheless, she had obvious counters from each of the roles and at the same time advantages towards other characters. One Trick Pony players (looking at Genji and Tracer) may have a hard time dealing with Brigette, but it isnāt as though it is impossible to fight or outpace her, she has only skill for mobility so it isnāt as though she can chase mobile dps down.
Thank you for your time, you guys are pretty cool. If you want to friend me on Discord, just ask. We can work something out. Wish you the best in your future endeavors.
His voice irritates me now. And his comments only praise him which is very suspicious
this game used to be skill over counter,
now just brain dead counter to win games
i even get reported to play well in bastionā¦so am i not allowed to play bastion ?
playing bastion in comp an not wanting to change, DOES NOT MEAN i trow,
before saying bastion is the probleme, think a bit and see if the probleme isint else whereā¦
because so far, bastionā¦A very good bastion player, can hinder tank/barriers/phara. if you fail un understand that, than you should not be at that rankā¦or game
(yes i say hinder becaus bastion does not counter anybody anymore)
Itās not necessarily ācounter to win gamesā it people not recognizing the poor match up that they are in and they either donāt switch or they donāt play safer. With League and Paladins, what you pick at the start of the game is what you have so you have to make the most of it, even if they counter you.
Specifically with League there are games where I am in the solo lane as a melee champion dueling ranged/poke champions for 10 minutes, I canāt just run in after that ranged/poke character without having items that help mitigate the poke damage. So I have to wait for opportunities with either an ally showing up on the enemy player is in a bad position with which I can punish.
But with Overwatch? My teammates half the time donāt seem to understand basic team composition (though League isnāt much better, Iām playing KogāMaw for Peteās sake! Donāt pick a non-healing support!) much less the understanding that there is more than one way to deal with counters besides just dieing.
phara mercy
tracer
genji
are the pure example of : counter them or see yourself long enough to mirror their comp to have chance t owin, or you lose
i cant say more, this say its self
Kill the mercy first then kill pharah. Hitscan should be one of your dps picks anyways for a rounded team comp. In League Pharah Mercy would be a fairly standard Carry with Soraka or Janna (dedicated healer/support). Itās a difficult combo to deal with but not overpowered, usually focusing the healer first is a good way to deal with the combo as their sustain has been removed. The carry lacks self sustain (usually) and disengage so killing their support that covers both is a good option.
They canāt handle the slightest amount of cc or team focus. They are indeed annoying but any amount of coordination for the team will kill them pretty quickly. Their damage is pretty low on armor based heroes unless they get close or they use their ultimate.
I donāt play either so I canāt give too much input on what parts are needed to nerf them without being too damaging to the kit. I may not like Genji or Tracer, but I will not advocate for something to be nerfed to unplayablility. Maybe put a cool down on double jumping (like Hanzo), or not a full heal for Tracerās recall. Tracer and Genji are a lot like Ekko and Yasuo (League) they are hyper carry mobile heroes that have many options of entry. Both are hard to deal with even if they are average or behind so playing characters that can resist their damage is a good idea.
The reason I make the comparison to League is because I have dealt with similar situations in League to Overwatch, the only difference I see is the format in which the situation occurs. For League, though you canāt change your character, you can still purchase items that would be better suited for dealing with problem characters such as building magic resistance for Ekko who deals magic damage or building health and armor to deal with Yasuo. This itemization can be paralleled to picking different heroes in the same role that you are in (ie picking Reinhart to counter Brigette when you were previously Winston or switching from Junkrat to Hanzo or Widowmaker to deal with Pharah-Mercy).
Same here.
People always toss out anything I say, and then refute it by saying ālul just go play another game like cod.ā
They donāt understand it. OW has the potential to be a great game. The matter of fact is with each balance update they poison more than they cure.
They wouldnāt have needed to gut Brig if she wasnāt a problem since her release. DF is more or less meta fluctuation.
This. Is. Why. The. PTR. Needs. To. Be. Used. More. To. Test. Out. Balance. Changes.
By then the changes are too late, Blizzard is going to use the changes anyways. Itās more or less there to give people a glimpse of what new gimmick is going to be employed or what nerfs are going to be applied to someone who is not named Reinhart, Tracer, Genji, Hanzo, D.Va.
Donāt be hypocritical.
- His charge has a warmup, so you can see it coming. The only problem I have with it is that he can win a point-blank charge on a Bastion.
- His Melee CC is balanced, and for the record I never had a problem with Brigās melee.
- He is a must-pick because the meta favors him. Why does the meta favor him? Brig.
Which is nothing new. This is why gold cannot be the standard for balance. By that logic Tracer, who was only balanced in Diamond, and OP above, would need to be buffed because sheās always lacked in lower ELOs.
This is why Seagullās video, while not being 100% fact, demonstrates some of the problem with the game. Iād much rather use a Pros perspective on balance over a Gold player.
The problem with this is that OW is geared more towards an FPS over a MOBA. Sure, it has MOBA-esque elements, but the fact remains that the camera is first person and there are 3 planes to play in.
Brig being cohesiveness with the game is the same reason why DF gets flak. Their playstyles are hard to balance and justify in a game like this.
Which were rather ineffective. Itās the SAME case as Tracer vs McCree or ANY of her other soft counters. They are simply ineffective. This is coming from a Diamond Pharah player. Itās not as easy as ājust outrange her.ā There is a whole hierchy of targets, and you cannot get the kill on any support if the enemy hitscan(s)/counter(s) are not being pressured.
Donāt use scapegoats.
ACTUALLY YES, IT IS.
She has the advantages in most 1v1s. When you combine the fact that she is a hero who dominates 1v1s, then put that in a team game, it doesnāt belong. The only difference between her and Tracer is that Tracer doesnāt have strong defenses. She is built to be weak, as her healthpool is low, her mobility is high.
Compare that to Brig, who is stacked defensively. That wouldnāt be a problem if she didnāt have a combo that hurt any hero with little to no mobility OVER those with high mobility.
Then you factor in the fact that Brig needed little skill to achieve immense amounts of power, and you have a problematic hero.
I wouldnāt even want Bastion balanced like that.
What you fail to realize is that youāve stopped being critical of the hero. Youāre blinded by your passion for her that you cannot think logically about her. Meanwhile, I can. I can do so for any hero, even the ones I main, which is why I donāt agree with these recent nerfs for her. But when you go around spewing that she can be easily countered without understanding the dynamic of the game, it shows.
The problem isnāt her mobility, it never was. It was the fact that her 155 damage combo took very little effort to pull off, and is built unlike any other CC in this game.
From a realistic perspective, Brig shoots her whole body forward, meanwhile McCree throws a bag of sand. However, from a balance perspective it makes no sense. Why does she need an instant stun? If itās a necessity to counter Tracer, why not just make McCreeās FB instant? A FB + HS is an instakill on any Tracer.
The problem would be, you then loose the skill needed to pull it off.
THEN you combine that with it having a lower than normal CD. THEN the fact that the stun lasts a full second. THEN she can use it while being behind cover.
Yesā¦ however there comes a time where Bastion is then ineffective. I main 3 heros, so I know when and where Bastion is needed, or another option is needed. This is something I will never understand about 100% Bastion mains. He does not need to be played 100%. THATS WHY I CREATED THESE MEGATHREADS. Because the sections of gameplay Bastion used to be good at, heās suddenly become fodder for every hero.
This is also why Kolor lashed out against this community. Kolor also understands that there is a time and a place for Bastion. The problem isnāt that Bastion cannot be played every game, but rather heās severely failing at the aspects he used to be good at.
Yes. Iāve rolled teams with 3 hitscans on Pharah. The the defining factor behind Brig is that she can then enable her hitscan teammates via armor. THEN, when you get through the hitscans, you now have a 750 HP healer that you need to counter or else sheāll be able to deal with your team.
AND here lies the problem. IF I have to go through 275 HP, at a minimum, to kill one of my counters, to then counter another 250 HP, at a minimum, hero with the potential to mow through my 200 HP teammates, then why pick the counter and not just Mirror Brig. OH WAIT, thatās exactly what we see in top-tier games and pro-league.
Itās not that black and white.
If a Bastion is carrying a team, which I can do, then itās counter him or lose. Playing Quad Tank into a Bastion SHOULD result in you losing.
If a Junkrat is popping ult every 30 seconds, then itās counter him or lose. Thus you pick Pharah.
This is exactly why I main 3 heros. Pharah counters Junk. Junk counters Bastion. Bastion counters Pharah. At least at the Diamond level I play at.
Countering is not a problem in this game, it never was. Itās actually healthy to counter. Imagine the game if hitscans didnāt counter Pharah. Imagine a game with 0 Bastion counters. As cool as it would be to play Bastion in a game like that, you risk facing another Bastion that suddenly you might not be able to counter.
The problem with hard countering comes from Brig. Essentially 0 skill to solve a problem so well that the match is usually determined from the spawnrooms. Then not only is she a counter, but she works extremely effectively against other heros.
That is the equivalent of Bastion being able to mow down anyone without repercussions. This is why Bastion has a transformation time on each of his modes.
Again with the scapegoats. All of which have seen past nerfs.
The problem you speak of doesnāt come from those heros not receiving nerfs, but rather Blizzardās slow reaction time. It took just as much time for Blizzard to nerf Genjiās deflect size as it did for them to fix Bastion. Or Tracer.
Dvaās problems come from the fact that every nerf of hers came with a compensation buff that then required another nerf with another compensation buff.
May you please elaborate?
Edit: Never mind, I think I see your point.
Just a quick thing on this one even without Brig, Rein has had a significant lead in terms of pickrate. Only time it dropped off was at the higher ranks while dive was being played, but that sorted itself out and Rein became the most dominant tank again.