Iām not either.
Thing is, this is the new main bastion megathread. THIS is what will be debated.
And that feels CHEAP! 5 sec PER SHELL ? You mean youād have to transform, which takes a while, then charge up your shots then fire for no benefits ? Just have a firerate and be done with it!
Huh. Sorry Iām letting my salt out. Just donāt try to put to many useless mechanics.
I personally find Hanzoās storm arrows a bit more forgiving to a Bastion then scatter arrow.
Storm arrows have a sound and visual cue that makes it really obvious when Hanzo is using it, and as the killing blow mostly happens when multiple arrows hit you, you still have a chance to run away at the first shot, and you can pretty much survive once you are out of Hanzoās line-of-sight.
Scatter arrow however was pure crud, as you have no idea as to when Hanzo is using it until he shot it, and due to Bastionās large size, its very easy for him to get insta-gibbed by that one arrow before you can even react to it.
Itās actually possible to survive Storm Arrows, whereas it wasnāt possible to survive scatterā¦ standing up normally gets me killed though, because of the standing animation and losing Ironcladā¦
That is why I tend to position myself as close to a hiding spot as possible.
I think press āshiftā once you hear the whooshing sound of storm arrows activating, which would make you take at most three arrows before you duck behind cover if said cover is right next to you.
Hanzo is definitely a strong opponent against Bastion, so you have to play cautiously around him and keep an eye on his position if you are in his line-of-sight.
Scatter alone can kill Bastion. I know. Iāve died to it many time.
My most vivid memory of it was in Illios well. I was in turret mode behind a wall. Looking at the kill cam, the Hanzo first used sonic arrow to see where I was, then shot a scatter at the wall behind me through an opening, and that killed me instantly without me ever knowing that he was around.
I know this isnāt your words. But this shouldāve been worked on more.
You cannot say one thing then say the exact opposite while pretending both are true. Itās called double think and itās a fallacy.
Stahp it.
Well, i meanā¦ They are two different points of view, yes?
This is a mashup of multiple view pointsā¦ so there are bound to be different and even conflicting sets of ideasā¦
<.< If iām understanding this correctly.
Kinda like: āIf we were to use a shield on Bastion, then X And, if we were to Not use a shield on Bastion, then Yā Kinda thingā¦
But also considering different versions and variants of design ideas?
Idkā¦ I just spent a few hours in the Arkansas Heat, moving large objects aroundā¦
My brainās a Bit Fried right now. Sorry.
There is someone who ālaid out a common agreement for how tank on E would workā.
Most peoples arenāt gonna click on that link. Most people will only acknoledge the E tank included in the OP. You know, the one thatās visibly less detailed, less fun to play and less fluid.
āThis is how we discussed it, i made it short for you.
Also this thing existā¦ I guess.ā
I dislike Bastion. He needs his entire kit gutted like with Symm 3.0. Giving numbers buffs to the way he is now would make him annoying as heck. Heās either a joke and dies right away, or heās being pocketed and shielded so hard that heās virtually unkillable outside of being solo ulted
Symm mains didnāt ask for their hero to be gutted, but that was what she needed. Bastion is the same way, a slight rework wonāt fix the hot mess of a hero Bastion is
They canāt really do to much to himā¦ you canāt really get rid of anything in his kit because thereās already so much artwork for it. Yeah, Symm got completely new ability (shield gen for 2.0, barrier for 3.0), but itās not like you can just throw away his minigunā¦
Theyāve only tried changing him once. Thereās not enough data to know if number tweaks can fix himā¦ I think there definitely is a middle ground of being good but not OP