In recon(the mode he was referring to) yes.
Also in sentry at anything past 25 meters.
In recon(the mode he was referring to) yes.
Also in sentry at anything past 25 meters.
Actually yes, he has more burst damage, more range, less spread and has mobility, the only thing bastion has is more ammo and a bit more health.
And thereâs obviously helix rocket if they 1v1 so if the bastion isnât being babied by a entire team comp then soldier 76 is always the better pick.
Iâm not doing to get into why storm is better than scatter, but I agree it is overturned right now.
Brigitte can be annoying, but annoyance is subjective, even if the subjective opinion is common place.
I doubt deflect would have been fixed if these forums werenât a thing, perhaps it would have been fixed at a much later date.
Doomfistâs bugs, again, probably at a later date.
Thatâs what Iâm saying lol.
Canât say for sure. All I know is these things have been a concern for a very long time, and they took ages to finally address them. Idk why Blizz is this damn slow with everything, is it that hard to code this game?
Thatâs why I said I agree.
So I need 2 people to make the high skill ceiling even give you any returns. That doesnât sound like a balanced hero.
Poll for non Bastion players for what changes they want
Poll for Bastion players for what changes they want
Both polls have the top 2 voted changes wanted as reducing sentry spread and getting back headshots
Poll on the old forums for reverting sentry.
Mouse over the number of likes to view total likes and downvotes
Post created by GrantMan in which he tested Bastionâs actual dps vs dps on paper
One thing you have to remember while reading it is many heroes kill even faster than these numbers at ranges in which Bastion is supposed to work as well as theyâre smaller and moving so his actual dps vs a real player will be much lower ingame. The tests were done on the training dummies which are massive compared to all 200 hp heroes so the TTK is even higher in a real game.
Bastion megathread #1
This one can only be asumed to have been uncapped because it didnât lock at 5k posts
Bastion megathread #2
Same with this one
Some of these posts are just about the support people have for him getting a change but the one by GrantMan are the numbers you were looking for.
And yes ChibiFox, I did save this to a notepad for future use
Good⌠I was about to try and make one of theseâŚ
Thank you for always fighting for our cause, btw⌠it really is impressive.
âBastion is bad because you canât play him without the help of your teamâ
you can say the same thing about rein, is he bad too?
Bastion does high dmg and buffing him would kill the game. I do not want to play Bastionwatch.
Itâs not hard to buff Bastion without making him OP. Before the Ironclad rework, Bastion had a Sentry mode that dealt more than double the damage it deals now. Sentry Bastion without Ironclad would be near-instantly killed by a surprise attack, but if aware of a target and good at aiming he would near-instantly kill them instead.
Old Bastion was balanced because every fight came down to who saw who first. Bastionâs high damage output made it easy to fill his role as area denial, but anyone who could work their way around the choke point and get behind him had a huge advantage. He was powerful, but easily countered, and therefore balanced.
Ironclad made Bastion more difficult to counter. It is Ironclad that is causing all of his problems. It is a change that should never have been made. His Sentry mode was perfect before. They should not have changed anything about his Sentry mode when they did the rework.
That is why so many people who actually care enough about Bastion to talk about him are in favor of reverting Sentry mode.
Done that already, Terran linked it. It shows his actual DPS values as well as some other statistics to show how much variety he has in his kills. So one test might have taken 30 bullets to kill the target, but another test at the same distance might have taken 60. I think the largest disparity was nearly 100 bullets.
Technically not mathematical proofs, but I donât think itâs mathematically possible to show if a character is OP or UP. Thereâs too many outside variables to consider pickrate. For example, Mercy will always have a high pickrate because people just like the character, Bastion will always have a low pickrate because people donât like him. On that note, Bastion can stay F-tier, weâre not asking for him to be magically dragged into A-tier, we just want him to be consistent and playable.
Weâre not asking that he be super useful on every map, just that heâs playable. I donât like him on KotH maps, I donât find him super useful there.
Bastion dealt well over double the damage he does now (because he had better accuracy and headshots) before his rework, and he was still considered a troll pick. The only time we ever had âBastionwatchâ was when he had 35% Ironclad for like a week (a month on console). And even then, Iâm pretty sure he was still F-tier, maybe he climbed up to D-tier.
Exactly.
Bastion is only a âProblemâ If you donât care to counter anything, and WM1 into it.
I wasnât aware Reinhardt worked on a single map if he was being pocketed by his team, and even then only worked until you lost a team fight in which case you haved to switch off of him.
bastion op he has a birb
in all seriousness I wouldnât mind seeing the shield for turret formation comeback at 400 hp with his turret gun no longer able to crit.
His gun canât crit nowâŚ?
turret sorry
20 limit is trash
Thatâs what I meant, his Sentry mode canât land headshotsâŚ
yeah itâs been that way for a year now unless they changed it back
Thatâs what Iâm confused about⌠Are you saying keep his Sentry mode still unable to crit, but add the barrier, or are you saying remove the ability to crit? Because he canât do it at the moment, so you canât really take that away, he doesnât have it.