Bastion is being forgotten

I was following a thread earlier for Bastion getting a personal shield. What do you guys think?

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depends on how it’s deployed and its strength. I think a toggled one on E for sentry with like 500 something HP would be cool. If toggled on, well, obviously it’s on. But while toggled off, it will regenerate like Rein’s barrier does but slower.

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Maybe lower fire speed while its up? So its not up all the time, it would be advantageous to have it down while another shield is up.

I can’t think of a time it would be advantageous to be in sentry mode, getting shot at, and NOT fire as much as possible. Bastion is fighting against time to make as much use of Sentry Mode before he gets surrounded or manages to retreat.

No, it would be better if the shield was so powerful that, on the balance, you couldn’t shoot at all while it was up. It would also be short-lived, because Bastion in Sentry Mode wants to spend as much time as possible shooting things, so the only time he really wants to throw a shield up is to block Charges, Hooks, and Rockets.

It still won’t protect him from easy Pulse Bomb kills or Orisa’s Halt. But it would offer him some protection from the Burst Damage of a Dive Composition.

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Play the “ride of the valkyries” while chasing after pharamercy.

but having at least a recon gun on the chopper would be enough :smiley:

#makebastionaerialunit

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LIST OF IDEAS FOR BUFFS OR CHANGES

To showcase the sheer number of possible buffs or changes that do not involve reverting the Sentry Gun to its former glory.

(Unless we’re talking about this idea:

  • Remove Tank Mode, make old Sentry Mode into Bastion’s Ultimate, replace current Sentry Mode with an Artillery Mode that arcs explosive shots over walls and onto roofs)

Some of ideas listed below ideas are powerful enough alone, but some would need to be included with or or two others from this list:

  • Apply Ironclad as soon as transformation begins; increase Ironclad for tank mode
  • Remove Ironclad, bring back bonus armor that applies as soon as transformation begins; apply lesser bonus to Sentry
  • Give Bastion’s Sentry Mode a short-duration E ability shield that does not let him fire, still allows him to heal, and can protect him from the front against burst damage, Charges, Hooks, and explosives like Pulse Bombs.
  • As a cool-down E ability in Recon Mode, Bastion climbs walls at half the speed of Genji or Hanzo
  • As a cool-down E ability with short duration in Sentry Mode, Bastion applies anchors to the ground which prevent him from being moved from that position or knocked out of Sentry form
  • Combining the two items above: As a cool-down E ability, Bastion in Recon Mode applies grappling lines that can slowly haul him into the air to reach sniping positions for Sentry Mode; in Sentry Mode, these anchors prevent movement or being removed from Sentry Mode; in tank mode, the grappling anchors move Bastion as per Recon Mode, but faster.
  • Increase the size of Bastion’s tank projectiles to something much larger than a bullet, such that clipping someone with the animated projectile will trigger its explosion
  • Remove self-damage from Tank Mode shots
  • Change the duration of Tank Mode so that the Ultimate does not end until Bastion has fired a certain number of shots, so that Bastion may continue to behave like an ambush predator by laying in wait for prey
  • Allow Bastion to end Tank Mode prematurely by pressing Shift to enter Sentry Mode
  • Give Bastion’s Ultimate an additional Artillery Mode as an analogue to Sentry Mode, which fires the explosive shells in an arc that can clear walls and land on roofs.
  • Reduce the speed at which the Recon Rifle’s bloom expands
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I like this. So would the ult form of sentry be like the original sentry mode then (spread and head hitbox?) Or anything other then that?

If Sentry Mode was his Ultimate, of course it would need to be better than the old Sentry.

The old spread, the old headshots, and the old bonus armor given to the old Tank Mode. At minimum.

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Faster fire rate and/or falloff removed?

Infinite ammunition or the Ultimate only ends when you run empty or press Shift to return to Recon Mode.

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I think no falloff would be OP… fbut faster firerate is a good idea.

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So tank would swap with sentry so he could transform into a tank whenever?
Edit: Oops, guess I just didn’t read the as closely as I should have :sweat:

Sorry for making you mad, regardless the shield sounds nice. Not firing ofc just so there’s that protection helps out. It always feels bad seeing Bastions shoulder things do that open animation and have those “Projectors” for the beta shield but now not do anything. All the other ideas you have are very interesting especially the transformation having iron clad and the anchor.

How did I sound mad?

And yeah, it would be nice for the beta projectors to do something, but I’m more interested in Bastion being viable without being overpowered. If that means having some form of shield, okay, but it’s also okay if it doesn’t.

Sorry people generally get mad with a suggestion that wasn’t theirs so I’ve always interpreted that. Anyways something for self reliance would be amazing. Id love for them to do anything with the projectors.
2 suggestions for shield

  1. (E) - Shield
    Gives bastion a frontal shield for 4 seconds of 500hp
    6 second cooldown
    can be canceled.

  2. (E) - Shield
    Resource meter for uptime. (Separate or combined with the healing meter)
    Toggle it on or off with 2 second delay per toggle
    300hp.
    Can only regenerate shield heath while in recon. 50hp per sec.

Maybe heal and the shield can share the same resource meter, you can either heal, shield , or both but deplete at double speeds. Sharing some heal power for shield power perhaps? maybe a little too weak.

If not the same resource meter, then make it separate of course.

What’s the use if he can’t shoot?

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Block damage or a pulse bomb perhaps. They removed shield because it was op. I’m trying to find a reasonable fix. but fine let him shoot

pulse bomb would require super ultra fast reaction times but only if the Tracer is stupid and goes in a straight line at you.

If the shield had low enough HP I think it’d be fine if he could shoot. Maybe 300? That’s way less than 1000 like it used to be.

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300 sounds pretty reasonable. It’s nothing to stop like a team obviously but in a 1v1 scenario like against Genji or Tracer, you’d have some reliable defense. Then maybe the shield can still have custom resource meter or share the healing meter so its not up all the time.

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I would suggest only letting it regenerate while in recon. It would start regenerating after 1 second and would regenerate fully over 4 seconds meaning you require 5 seconds in recon to reuse the shield.

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