Basically Bogus Bastion Bias šŸ˜¢

Iā€™d like to address this in particular because, those power spikes come at great cost alreadyā€¦ immobility, even with his large hitbox is already a massive disadvantage.

Oh, and if we limit Sentry to a cooldown, now you have a MASSIVE problem.

ā€œBastion used Sentry/Tank, rush him in 3ā€¦2ā€¦ā€

Thatā€™s not viable.

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Thereā€™s no amount any hero ā€œshouldā€ win, that all depends on the player

As for how often Bastion players see success, probably less so than other heroes because his core design makes Bastion a generally easier hero to deal with in most scenarios.

Once someone understands how to deal with a particular Bastion situation, actually doing it is the easier part typically.

How is that a Bunker exclusive trait? Any comp can be dismantled by being flanked and lack of awareness. Bunker is pretty much the safest, most self sustaining comp you can build.

Any comp can be dismantled yes, but any other comp has the luxury of moving to accommodate attackā€¦ Bunker does not.

And once the Bunker is dismantled it is nearly impossible to set back up, thus making vigilance top priority.

One single Tracer with her blinks off cooldown and a pulsebomb thrown before the last blink can kill your entire team then.

GOATS: Am I a joke to you?

Nah, safest bet comp is 100% deathball

Bunker comps have the obvious flaw of being super dependent on every part. So if any part stops working then the whole thing falls apart

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L[quote=ā€œChibiFox-11511, post:41, topic:470267ā€]
ā€œBastion used Sentry/Tank, rush him in 3ā€¦2ā€¦ā€
[/quote]

Bastion is not useless in his recon mode, he loses most duels because other heroā€™s have CD they can use which give them power spikes. However his entire team can defend him during the very short periods of down time. Hereā€™s my write up of what Iā€™d like to see for bastion changes

Bastion changes

Self heal remains unchanged

Recon mode same

Turret mode, 12 second cool down, canā€™t reload, keeps standard iron clad, 10% reduction of spread.

New tank mode: 30% movement speed reduction, shells deal 120 damage, fire slower then ult mode (about 20% slower). 6 shells. Keeps standard ironclad. No reload 15 second cool down

Ult: hunter killer mode: buffs each mode, duration drains meter at different rates depending on mode, vastly reduces time it takes to change forms and there is no meter drain during configuration change (.5ish seconds)

Recon - targets that remain in line of site for 2 second (pending balance) are ā€œmarkedā€ and are revealed through walls just like widow ult or hanzo sonic arrow (get it he is in recon mode heā€™s doing reconasance for his team) gains iron clad is at 30%. drains meter at 5% per second (20 seconds total)

Turret mode - gains the ability to reload, reload cut in half compared to live, when curser is over a ā€œmarkedā€ target spread is reduced by a further 20%, buffs iron clad to 40% drains meter at 7.5% (15 seconds total)

Tank mode - still standard 6 shots with no reload, missles home in on targets if they are marked in recon mode, buff to speed reduction removed, fire rate reduction removed, and damage to live values, iron clad buffed to 50% drains meter at 10% a second (10 seconds total)

Alright, lets make Rein have a 12 second long ā€œUseā€ of his barrier, where it comes down after thatā€¦

Youā€™d have players counting for 12 seconds once itā€™s used, then killing him instantly when it goes down.

Do you see the logic?

If you put Sentry on a cooldown, the Bastion dies every single time it is used without question.

The threat of a Bastion is that if he digs his heels in, he becomes more dangerousā€¦ but once you make that ability predictable, the danger is solved with literally doing nothing until itā€™s done, then striking when heā€™s vulnerable.

He would be free ult charge.

Ouch,
That stings Chibā€™s, right in the feelsā€¦

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At least you can see the flawed logicā€¦ a Rein would die every single time he pulled that barrier up, only for it to fall on cooldown.

If a Bastion is restricted to only using Sentry for a short time, he dies when itā€™s over.

This is literally just a nerf though.

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You would just ride out the shield til it broke every time. There would be another issue where players would wait til the shield was up then flank the Reinhardt knowing he wonā€™t take it down til its gone.

I am not a fan of having Bastion take a cool down hit for transformation in to the different modes.

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It would literally make either hero unplayable by that point, yea.

In all honestly, iā€™ll say this loud enough for everyone to hear real quick.

Bastion is already immobile when using Sentry, thatā€™s enough of a downside for it being strong.

Outside of itā€™s direct counters ie AoE Ults, Bunker doesnā€™t actually have to move, just rotate. Thatā€™s the whole point of bunker, taking the most advantageous position on the battlefield and not giving it up.

Nearly impossible? It just respawns and sets up further down the line.

You canā€™t play Goats.

Deathball 100% relies on Rein. If Rein falls then it falls apart, they also generally donā€™t have as good of positioning and are more prone to flanks.

Iā€™m glad Iā€™m not the only one who feels this.

I feel like there was a forum meeting to discuss acceptable opinions and I was not included and even suggesting a dissenting view is likeā€¦just not valid.

Iā€™ve had a lot of ā€œIā€™m done talking about this. Mutingā€ which I didnā€™t have a year agoā€¦

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In all honesty even iā€™ve had to mute and move on from forum posts, because of bringing up Bastion.

I was hit with ā€œThe hero cannot be buffed without removal of Sentry modeā€ By a few people at a timeā€¦ nothing was going to be said that would have made a difference.

Our last discussion aside,

Balance changes seem to fall into the category of ā€œHero will be blatantly OP ifā€
or ā€œThat will dumpster the hero if ______ change is implementedā€.

Not that this hasnā€™t been a staple of the forums, but it seems to be more prevalent as of late.

I cannot see how this would even be beneficial for the game at large. Even when, like I said, Bastion is effective for the first 30 seconds he is fielded. Without Sentry mode, it wouldnā€™t even be possible to be effective at all.

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Some people genuinely hate the heroā€¦ sadly.

But yea, itā€™s more like they just donā€™t ever want to play him, so why should he remain playable?

I dislike that mentality.

Itā€™s like asking for Rein to just give up his hammer for a gun.

Of course if the main tank goes the comps goes, thatā€™s pretty much how every comp goes

Either way though, deathball is still by far the easiest way to play and win games. Itā€™s a simple and consistent strategy that doesnā€™t have clear cut ways to deal with beyond more damage.

Iā€™ve had this withā€¦ MULTIPLE heroes and threads of projection.

I suggest a mercy change- Iā€™m a Moira Stan who hates mercy

I suggest a bring change- Iā€™m a tracer main who hates supports

I suggest an Ana change- I m just salty about mercy (meā€¦ Me. ME.)

Dont like an event suggestion? - Iā€™m actually a misandrist who only cares about mercy and my female leftist agenda

And nothing else matters once that accusation is out. Iā€™m an ana only, mercy stanning, female tracer main and my opinion is therefore not valid. Everything I say after this call out to who I am is actually an attempt to hide my bias

Itā€™s ā€¦AMAZING

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