Baptiste will be nerfed again WTF

  • regenerative burst healing reduced from 75 to 65
  • immortality field no longer protects teammates to a minimum of 20% health - minimum changed to 1 health
1 Like

It’s just like with brig and sigma they have so much value in their kit that blizzard is just gonna chip away at random stuff until they realize they need a big powershift or rework

20 Likes

God forbid people should accept different abilities and play around them :roll_eyes:

3 Likes

Did I say anything wrong? It’s true

4 Likes

Honestly yeah. So long as Bap has the no-die lamb he’s gonna retain like 3/4 of his value, even if they nerf every other aspect of him to the ground.

1 Like

Some people just won’t be happy until support heroes can’t heal at all and basically stand around for the purpose of free eliminations.

32 Likes

In other words, we don’t like something, rework it. That line is getting real old … even at GM people refuse to adapt, you even observe this with some streamers who keep on keeping on despite it not working. IF is fine… if you cannot plan and handle it for 5 seconds every 25 (if that), something is wrong. And yes, you did say something wrong there with this “OOOOH MAAAH GAAAWWWDD” approach to abilities you don’t like. Heck Sigma is just out right now, and we are still picking at him? Recall when Bap was considered trash not long ago? But when newer characters are viable, its “off with their heads” crap from people on older characters.

I mean this - the only abilities tolerated for supports are for them to be enablers; heal bots or speed boosts, etc. Anything that is perceived in the slightest to impede playstyles like Rush/Dive, etc. at GM are essentially attacked mercilessly over time.

DPS has the most voices; they naturally want 1) Tanks to be dumb low damage meat shields they can pound on, and 2) Supports to be their personal heal bots. Anything less and “dey gotz too much powahs” :roll_eyes:

7 Likes

You could’ve clicked the reply button

I couldn’t care less about baptiste I’m saying what’s happening the devs like to chip away from multiple parts of people’s kit instead of dealing with core issues but go ahead and get yourself worked up I guess

1 Like

?

Pretty sure that is, in fact, how I posted.

Sorry - but I see this day in day out here… a steadfast refusal to accept certain things in the game, then constantly deride them and demand reworks or nerfs. It gets old that a certain cadre of players on popular characters (esp. older ones) tries to dictate the game.

5 Likes

You were targeting but me but sure…

I know who you’re mentioning lmao but I wont say anything

I advise you guys to read this :slight_smile: this patch is not intended to go into the live game outside of the experimental card, so unless some of these changes are very popular we’re unlikely to see them implemented Expectation Setting for the Upcoming OWL Tournament Experimental Mode

6 Likes

Don’t let anybody know yet lmao

Bap is literally outclassing Ana and Moira in Brawl comps. Like I don’t know what you want.

3 Likes

I think with Bap its different. Bap is always perfectly balanced after his nerfs, but 2 weeks later bliz always decides to give him 5 random buffs and is then surprised he is Meta.

Just like last time, where he just wasnt Meta anymore for just a few weeks and he got his damage, his healing, his ult charge and his ult buffed

It seems like people forget howbmany buffs Bap got, wich cause the nerfs. I think his damage and Healing buff were a big mistake

Sig is also fine, he has unlike Brig a strenght and weakness. He is good in taking angles, but rather slow and has no mobillity, while having not that much utillity to rush something

He gets used if you want to play slow and replcaed if you want to play fast, he is fine

1 Like

Regen Burst on Live is 15 HPS for five seconds, available every thirteen seconds.

Regen Burst in this OWL Experimental will be 13 HPS for five seconds, available every thirteen seconds.

Bap can heal for 60 HP with a grenade every 0.9s, which works out at around 67 HPS. This is untouched.

It’s a hilariously pointless change that, along with the proposal to increase Bap’s reload speed to 1.5s “because it seems like he can reload fast” (his reload speed is already 1.5s), highlighted the fact that the panel put no effort into this.

Yes, this Experimental is not going Live, but as you say: if there’s a change or two that seems to work to their satisfaction, there’s nothing to stop them putting it into the proper game down the line. So it’s a good idea to express opinions so that they know whether a suggestion is popular or not.

“Lets increase Meis ammo to 140”
Fran: For primary or secondary atack?

Thats all you need to know about panel

And may be that it was two Tracer mains and Tracer FOR SOME REASON got stupidly OP buffs, and all her counters got nerfs

3 Likes

The idea that everyone advocating for nerfs to heroes is a dps player is a tad off. I play bap and have played bap at a 4400 peak level and I also thought it was fine. Can you guess why? Because I was the one playing bap so I rarely saw situations where it was overpowered because I just saw myself as using the cool down properly. No other support can prevent deaths like that outside of ultimate abilities, and that’s exactly what immortality is- an ultimate on a 25 second cooldown. The hero is fine otherwise. Blizzards past couple of attempts at balancing supports has been to give them ultimate level abilities on the base kit and nerf the rest of the kit when it’s too strong. Remove or nerf the issue and leave the rest of them alone. If you want these heroes to be strong and healthy you should advocate for the issues to be changed as well so they leave the rest of the hero alone.

Or, you know, they actually see the real thing they should be nerfing about Immortality Field: it’s AOE range. A team wipe ult combo is coming in? Toss Lamp down right before you’re obliterated with it’s 6.5 meters radius. The large radius also helps to hide it around corners far too easily, which is very powerful. Dude, the AOE range is the real problem.

That lamp change is actually a buff (ugh). Ppl are still immortal but at lower health they allow Bap and the other healer to generate more ult charge.