This is my long winded feeling about Symmetra:
The 3.0 rework is not the Symmetra we need. She is underpowered without support and needs some tweaks, some minor, some major, to her kit.
Her beam buff to 12m was a start. But the tick rate. Come on.
Being such a versatile Queen itās surprising that her rework was not more creative.
She needs more HP or Shield. 250 to bring her in line with Mei, Reaper and Brigitte.
She could easily have her old throwable Photon Barrier back. Just give her the same mechanic as Moira uses for throwing an orb. That way Symmetra can throw a turret or a shield. Look, some survivability.
Speaking of turrets, the fact that Symmetra has 3 turrets instead of an even number is against her character. I mean seriously. āOrder and discipline, that is the only way.ā
Three turrets. THREE. An odd number. No way would Symmetra carry three. IMO three is probably the right amount but again it doesnāt seem in her character. The cooldown really needs to be reduced if she is meant to be damage so she has more access to this damage potential.
Okay. Her gun. I like her new gun. Iāve had lots of POTGs with the 180dps beam. What I donāt like is how ineffective it is at starting or against armor. Again, tick rate. This is a quality of life thing that really needs addressed.
The secondary fire. Yeah. I get a lot of picks with it. Itās faster charging and uses less ammo but it lost its uniqueness when it lost the piercing.
Now, hear me out. I know the old piercing would be OP at the new firing speed but there is a way around this. Let us switch between 3.0 and 2.0ās gun via a Mercy Blaster/Torb Hammer switch.
This would let lower levels have her old lock on and high levels have the skill beam. Symmetra could truly be the versatile queen we all know she is.
If I had my own way iād have her old lock on the first charge and then the straight beam on 120/180dps. Maybe even just have the animation centre on the target to help with the tracking.
Okay. TP. I understand why it had to change. It was basically a delayed Huge Rez. The new TP does have a lot of potential and iāve used it effectively on Volskya and Hannimura to great effect. However itās buggy, especially when there are railings and iāve had it break far too often for no reason.
More often that not I find myself throwing it up just to give me something to do. Itās here when the old Shield Gen would be of benefit. Just for that same short deployment time but it would be game changing. Almost a mini Lucio Sound Barrier. That would be useful. This could be on a sane mechanic again as the Moira orbs.
Her new ULT, there is literally nothing I would change. However something to consider would be to supercharge her turrets during this time to actually make her damage. Or let her actually lock-on, like Soldier or McCree during this time.
I donāt think these changes are OP. I think many would be easily implemented and could really polish Symmetra into a DPS to be reckoned with.
Oh yeah. And a highlight intro/victory pose featuring her golden gun if nothing else.