Anti-heal + Aplify heal + Damage + Heal. No ability should have that much versatility and be so easy to use at the same time.
Either nerf the radius to what it was when she launched so you actually have to use your brain when aiming it or remove the damage portion completely.
80 Likes
So why all of a sudden this has come out?
12 Likes
And it does none of those things if it get gets blocked, matrixes, bubbled, deflected, baited out, or even Ana getting hacked for a little bit
36 Likes
Except there’s a long list of threads since this character launched saying the same thing.
14 Likes
I haven’t seen any can you show me? I don’t agree or disagree with you. Kinda just in the middle
Maybe use google? 20 chars
2 Likes
i just think they should adjust the anti heal. maybe not have it block 100% of healing.
22 Likes
Chikenuggetz:
Maybe use google?
So what your saying is no one has said this
2 Likes
Nice logic I guess 20 chars
3 Likes
IF, and I do mean IF, DVA was buffed so that her DM would actually be usefull like the olden days, she could shut down Ana completely. Nade? Gone. Sleepdart? Gone. Her normal shots. Gone.
She used to be Ana’s biggest counter, and I think she needs that tiny bit of buff to be once more.
18 Likes
That nade is a bit broken is not a new thing…
27 Likes
Something I’ve been saying from the start! Nade is BLOATED. Too many effects (and some are game changing, blocking heal…whaaat) for a single button press. It needs a tone down. Suprised it still hasn’t been touched.
2 Likes
Nade is one of the best abilities in the game. But it doesn’t mean Ana needs to be nerfed. She is in no way overperforming. A nerf to nade means she would need buffs in other areas.
7 Likes
This has been said for years but the Ana Brigade always wins the Dev’s favor
8 Likes
I mean, if ONE ability can determine if a team wins and it isn’t an Ultimate, it is OP in my book.
4 Likes
Oh… I didn’t realize you won or lost a game by pressing a button.
That is the potential of Ana nade. No healing can steamroll you VERY fast.
1 Like
If that one nade managed to purple your entire team and not a single shield or bubble or fat tank was around to block it, and every single person died, then idk if you can even be mad at that. That’s just a perfectly timed nade with perfect follow up and nothing to prevent her from landing it.
4 Likes
Here’s some of them I found using the search function on the forums:
Let’s face it, nade is a mini-ult and nano is a problematic ult to balance as it makes other ults way OP. So let’s solve both problems and
make nade ana’s ult and make it longer
remove nano
make normal nade something else - perhaps 50% healing reduction
We can all argue about whether Ana is OP or not. But this last week has shown 1 thing - if she is in every game then tanking is too much of a chore for people to bother queueing for it. Her nade is up too often and is used against tanks at least as much as it is used for healing. As a tank you can be purple 4 seconds out of every 10 but in reality it is 4 seconds out of 12-15 often.
Like Sombra, if an Ana decides to target you as a tank for the entire game then your game is completely ruined. I…
Seriously, i guess after more people played tanks, they will understand how oppressive and strong ana nade is, you already get melted if you drop your shield for some swings, like you get zen discord its okay, your team will pump more heals and focus you more, but with ana nade ? Its certain death, you are literally required to run double shields to mitigate some of the chance or run zarya so that you can actually live, running rien with dva or with hog or really anyone other than sigma and zary…
Cooldown reduced to 8 seconds, healing done to self increased to 125 (healing done to team mates remains at 100). If the nade hits any ally of Ana, the cooldown is increased to 10 seconds.
When biotic grenade hits an enemy, its cooldown is increased by 2 seconds per enemy hero hit.
1 enemy hit = 10 second cooldown.
2 enemies hit = 12 second cooldown.
3 enemies hit = 14 second cooldown
14 seconds is the maximum cooldown this ability can have. Any enemies hit beyond the third do not further i…
It does to much damage. It already denys all healing (Which is straight up broken) and heals herself and her teammates all in one ability. It doesn’t need to do damage too.
Ana’s nade is broken because it causes the enemy team to not be able to heal for several seconds. Having these stats:
60 damage to enemies
100 healing to allies
100 healing on self
+50% healing to allies, or block healing to enemies
+50% healing on self
30 m/s projectile speed
4 m radius
Lasts 4 seconds
10-second cooldown
If we reverted the healing buff for ana up to 75 heal per second instead of the current 70. While at the same time making antinade on a higher cooldown I think it cou…
As the title says, a little nerf to Ana’s anti nade like 75%-80% less healing per 'nade instead of the obnoxious 100% would be fine. I do not know if if would be perfect, although doing something is better than just standing there watching how pretty much any other healer is irrelevant now that Queen Ana is meta.
Don’t get me wrong, Ana is my third most played character across all modes only after Zarya and Moira but she does feel a bit overpowered.
If we get this nerf, I think Blizz needs to…
Have it only block healing until one of the following conditions are met
If the total damage taken exceeds 50% of the victim’s health
If the total damage taken exceeds 200
If the duration of the nade runs out
So basically, if you’re a 200 hp hero and you are hit, once you take over 100 damage, the effect wears off. If you’re a hero with 400 hp or more, when you take 200 damage total, it wears off.
Otherwise you have to wait till the nade wears off before you receive healing. This allows nade…
There are many more. lol. But this has been a topic for a LONG time.
21 Likes