Ana sleep dart hitbox needs a nerf

Actually, her sleep dart hitbox is phara’s rocket hitbox

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only skill issue i see is yours cuz you can’t bait it out or respect it. She has no mobility. without it she’s a worthless hero all around cuz she’ll be too dead too often to use any of the rest of her kit. If she uses sleep offensively she’s a sitting duck.

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Maybe fix the hit box but don’t nerf supports

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oh, well, the data is still there, it doesnt change the fact that the hitbox is absurd gameplay or not, playing against her ive been slept so many times outside my player model

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Played tank for years. The number of times she yeets it into a tank that gets within 30 yards of her to the times she actually uses it on a flanker is 1000:1. When I stopped playing Hammond, the little guy had to go to a clinic to treat the withdrawal symptoms.

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worthless??? am i playing the same game dude? shes picked in all games and has the highest utility in the game, anti healing? thats huge, disable a full ult? even bigger, and add insult to injury its piss easy to hit because of the hitbox size, and all that to hitscan long range healing that also isnt hard to hit, also who said she cant use sleep at close range? just nerf her sleep hitbox, use it at close range all you want, just dont hit me outside my character model and we good, also, this would mean you want a character with no weak spots + best utility in game? thats some kind of entitled level of karen ive never seen before

Top 500 Ana’s average sleep darts per match is around 6.

That’s hitting any opponent including tanks in a match.

Of course it’s a skill issue, but when you start playing against opponents that understand getting proper value with their abilities, like baiting out enemy abilities and making calls, and positioning in areas that can help if you get slept, you realize it’s not all about sleeping every moment its off CD. Factor that in with being pressured, and everything else and your statement really doesn’t make sense at all.

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that still doesnt excuse that her sleep is not only broken but also easy to hit with its hitbox size, still should be nerfed idk what the devs were thinking

As a Ana main with 1000s of hours. I say yes they did in fact increase the size of the projectile. It’s way easier to hit. But they also changed to animation so that it’s easier to tell when she is shooting it at you so you can use a cool down to counter it if you see it being shot at you. I use it way more defensevly to stop aggression to escape because with all the flankers being overtuned now and no peel, I need something to stop them. But even then it’s still a skill shot

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I’m sitting in the training range right now sleeping Tracer with the circle & dot cross hairs. It’s not pinpoint on Tracer, but it’s not wildly off by the margins suggested to sleep her. I suppose if you want to argue that, then okay.

How many hours do you have played on Ana combined from any mode?

ill have to check but from the short amount of time i played support id say about 2 hours minimum on ana on comp, also tracer has the smallest hitbox next to dva and some other small characters, test it on cas, test it on reaper, it is really insane how much it can hit without touching the player model

anyone who disagrees with this post is coping tbh. Ana sleep is MASSIVE, larger than most projectile hitboxes. I got to mid masters in ow1 on ana with like 10 sleeps/10 not even on tanks, just an easy “skillshot” to land, almost always guaranteed a kill. Granted I’m a fdps player, but the fact I never touch support much and get close to my dps peak on it barely trying should say a lot.

Also to be fair fdps requires far more gamesense to climb on than support by a mile so still makes sense.

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thank you! finally someone who agrees who isnt biased! i dont know why people want ana to be so op in an already support+tank dominated meta

You realize that masters and above are a small minority of the playerbase? If sleep is changed, Ana will need some other more consistent escape ability and her kit is already bloated enough.

Consider yourself an exception for hitting those easy skillshots with an average of 10 sleeps if that’s what you’re saying. 10 sleeps in definitely not the norm even for pro Ana’s.

Now that we’re focused on OW2, players are still saying is OP? I think she’s in a good spot, but OP? Even with Kiriko?

BTW, if you look at my post history you’ll see I’m far from being biased to the point of wanting any hero to be OP (because we are all biased in some way. You, myself. All of us). You won’t see me asking for heroes to be nerfed, you want see me asking for buffs that are out of this world.

But the question I asked Trial, is what is your total amount of play time on Ana? I’m not talking about a few comp matches, I mean total play time period.

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Its not so much coping as it is different skill levels. You lower Ana’s hitbox on sleep and a huge majority of the player base is already dying THAT much more. But I understand both sides of the story, being at Master’s or above will have different opinions due to the high skill ceiling. From my perspective, I’m only Gold 1, and even though I hit 6+ sleeps a game I’m a jellyfish when it comes to mechanical skill XD. So for me, Its completely fine the way it is. I feel bad for the people who have to balance things, it must be such a tough job.

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Because pros generally respect her cooldown better, or are fully aware of her positioning. On ladder, this is never the case. Especially not anything below GM, but I reckon I could manage 8 or so.

I think the only reason she isn’t a must pick right now is because bap is severely overpowered, and lucio is a necessity. If bap wasn’t fundamentally broken, you’d see nothing but ana for sure.

You didn’t see my initial post when I mentioned higher ranked players that weren’t pro averaging 6 sleeps did you? You’re an exception to that. ML7 isn’t averaging 8 per game. Just giving an example of one, but he’s above your average higher elo Ana.

I don’t disagree with Bapt and Lucio being amazing. My opinion this entire time has been the Support role is in a good place. I still don’t like Mercy. She’s good, but just doesn’t have the agency to carry in the same way as the others, so I’ve really always hated her for that reason.

I want her to get a rework that places an emphasis on that, that doesn’t have to be about pew pewing.

I don’t care about per game. Games can last 4 minutes, all the way to 30. I use per 10 minutes, so should you.

No one should. They are objectively the best two supports right now.

She also requires the least skill, it’s pretty fair. She SHOULD be a relatively niche pick. Not someone to OTP

Games can absolutely be 4 mins, or 30. You’re still taking an average per match. So if you’re personally averaging 10 sleeps per match, you don’t just toss that out the window for other players averaging 6. Wouldn’t make sense.

As for Mercy, okay. lol. I don’t think any hero should be One tricked, nor am I saying she shouldn’t be a niche. I’m simply saying I don’t like her current state and think she needs a rework. So lets not turn whatever we’re saying about Mercy into a topic of debate on whether she requires the least amount of skill.