Ana doesn't do 75hps

How about Ana’s in GM?

Plat Ana is about as valuable as a Silver Mercy.

Ryujehong Ana is about as valuable as a top500 Mercy.

OWL player playing Mercy is far more valuable than Jehong Ana could ever hope to be. Just consistently, throughout, etc, etc. You’d be a fool not to play Mercy (thus her insane OWL pickrate). Meanwhile, Ana… Very very limited play. Even if you’re god tier, still not as good as just a middling Mercy.

Skill means nothing at OWL levels? That’s not a problem?

Let alone the rest of the ladder etc etc?

The position you are arguing/putting forward is literally meaningless and holds absolutely no water. I hope you understand that.

Hell, OWL playoffs have seen the largest amount of Mercy solo heal I have ever seen in professional play. That’s going back to launch. FML.

They all had higher winrates than those Mercy mains. The only reason Mercy mains were even able to stay afloat was because of the sr system.

Not with Mercy 1.0. Mercy 1.0 was hot garbage compare to a good Ana. You’re taking this entire convo out of context.

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You do realize that winrates often trend towards 50% when both teams are likely to have the same hero, right?

I find it hard to believe that you wouldn’t know this.

Mercy 1.0 was trash.

So you just want to sewer her so Ana can shine? What exactly is your context? Cuz you just saying nonsense rn tbh. Is your position Ana is fine? Is that what your OP was about?

For the record, Ana’s win rates have been of the lowest tier for many seasons now. When I see someone pick Ana in comp I’m like god bless you for enjoying playing that hero but a part of me died the moment you picked that hero instead of Mercy.

They should just completely remove Ana’s reload. Keep her bolt action but give her 1/infinity like Hanzo where she reloads a dart with her bolt action. That should help with her healing a fair bit.

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The pickrates were 50/50. Ana mains won, Mercy mains lost.

When did I ever ask for this? Stop taking things out of context.

To be clear, I asked you in what you quoted but I guess you missed that so here we go again:

WHAT IS YOUR CONTEXT? WHAT IS YOUR POINT!?

I would rather have the current resurrect on a resource meter so it won’t be available every fight and won’t charge in-between fights and has to be earned. A resurrect might for example require 1800 or 2400 HP healed, so 30 or 40 seconds of continuous 60 HPS. Faster when ulting.

I am literally not talking to you. I’m talking about whether 1.0 Mercy was good or bad, and how that pertains to whether Mercy 2.0’s base kit needs a nerf.

Read.

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Do those stats represent healing per 10 minutes or healing per game? Just curious.

Yeah I’ve thought of that, so has EeveeA I believe and such? I think it’s the most logical adjustment to the current Rez on E, as opposed to making it exclusive to the ult.

Your original post didn’t even mention Mercy. What you have said since then has been a lot of nonsense tbh. You make very poor arguments.

I have said numerous times now Mercy 1.0 was bad for a lot of reasons. I have also basically said I can see adjustments to current Mercy’s base kit possibly solving current issues without having to further adjust rez.

You are very bad at pointed discussion (debate, though I wouldn’t describe this as that). While I read, maybe you should learn? Ya? Sounds fair.

Consistency is more important than high values. Which is why Mercy, Moira, and Brigitte are way more reliable as healers than Has-All-The-Problems-In-The-World-Ana.

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Per game
https://www.reddit.com/r/Overwatch/comments/805t6p/every_supports_average_healing_damage_per_game/

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You are trying to argue with me while I argue with someone else. For someone who tries to talk down to people, you aren’t that bright.

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Ana could use some buffs, like regeneration, easier to use Sleep Dart, and a faster reload time, but she is far from being weak.

The aspect that sets Ana back, and what the statistics actually show, is that she has to aim to heal. This becomes an even bigger factor considering Ana has to juggle between projectile and hitscan aiming. It’s primarily a player issue rather then a hero issue. You could argue that Ana should have some compensation for having to aim, but that would risk making her overpowered for the players who can hit consistently.

Honestly, I think it should just be more difficult to hit with Mercy and Moira. Give them both a beam like Symmetra got, with a very soft lock on, and I think you would see Ana’s healing value go up quite a lot.

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She could use some shield health tbh.

What are you referencing with this?

GM Ana pickrates in Sept 2017 are about half that of Mercy.

Well the thing is that Mercy has a healing ult while Ana doesn’t, so you have to take statistics of the character’s kit outside using their ult. Not only that but Ana still does more damage than Mercy?

Honestly giving mercy a aoe heal and damage boost in her ult was a massive mistake.