Ana can't have these

Throw just one D.VA or just one Winston at her and watch her crumble. Just one. You pick. I don’t care which. Go ahead. Just one of them. Do it.

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One major thing that she is missing is the fact that she can’t self heal over time. Pretty much every other support hero has some sort of self-healing to keep themselves alive for longer. Honestly she should be able to heal x amount for every shot she fires that hits an ally or enemy.

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How many dive heroes are there in this game?
Let’s see… Genji, Tracer, D.VA, Winston, Doomfist, Sombra… did I forget anyone.

How many team comps do you not see any of them fielded in. Yeah, right.

Try healing a Genji or Tracer also trying NOT to get shot.
It’s just as hard as hitting them as McCree.

I do it all the time. It’s something I’ve gotten used to. (I main both Ana and McCree xD)

Not the best, not the worst, could probably be made right with a buff or two small buffs.

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The underlying issue of Ana is always ignored in these threads. The reason why Ana is bad is because making her so was Blizzard’s only answer to the tank meta she created. No matter your skill, you will always be able to hit a big target more easily than you can a small one.

A support that relies on aim to heal is always going to work better with tanks than they do dps due to tanks having larger hit boxes. Zen is a good example of a high skill support. He can easily heal with his orbs, but a good Zen deals damage and to deal damage with Zen you have to aim. The high skill aspect of the support has to be something that’s not healing, or else it ruins game balance.

The nerfed Hanzo arrows can HeadShot crit.
Ana’s shots damage you over time and don’t crit.

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I agree, Nano is fine. Anyone who picks up Ana immediately discredit’s it as underwhelming because by nature it enables another hero that’s not Ana. That isn’t inherently bad though. That 50% defense is enough to allow a 200hp hero who’s stuck by tracers pulse bomb to survive.

Well the other issue is she can’t capitalize on her biggest strength, range, because being away from her team is likely going to get her killed.

And she can’t heal through Winston bubbles, Dva matrix or other enemy shields.

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Also Ana has a decently long rate of fire.

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Hanzos weakness was not-optimal mobility outside wall climbing, so I don’t see why suddenly they respect a characters weakness when it comes to balancing Ana. Almost as if there is a hidden agenda. tinfoil hat

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Hanzo has bad mobility nowadays?

It was nerfed in half to kill the Tank meta. That doesn’t exist anymore.

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It used to, that’s why they gave him that lunge. That’s what I am referring to.

K. But wouldn’t that imply that sniper characters should have mobility?

Oh crap, I never thought about that. You’re right. I’ll have to try nano-ing a stuck target and see how it works.

And yeah, Nano seems underwhelming because it relies on the target to make use of it. If your target is terrible at aiming, then yeah…useless ult.

I am perfectly glad to give up these two “strengths” entirely if they would but fix the rest of her kit. That is an honest answer. truly. It’s more of a curse than a benefit to her.
I rather her be overall good than situationally good any day.

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Girl needs a buff like base shield health (a la Zenyatta) at the very least.

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Yes, exactly! I have the feeling you seem to misunderstand me…

What I am trying to say is that there is no reason for Blizz not to give Ana some mobility “because that is her weakness” when they buffed one of Hanzos weaknesses.

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