Ana can't have these

  • Higher Damage, because that’s her weakness
  • Better Self Heal, because that’s her weakness
  • Mobility, because that’s her weakness
  • Higher healing, because that’s her weakness

Something doesn’t seem right…

90 Likes

Seriously just take the bonus healing from nade and add it to darts at half.

make nade only prevent healing.

add self healing in the form of any heals attempted to be done goes to ana. (Naded transcendence = god like ana)

4 Likes

Hm.

I’m off to make a similar Sombra thread.

28 Likes

You’re missing out crucial parts of why she has more weaknesses than other supports:

She has ranged healing capability which is the main reason she can’t have mobility and self heals, giving widow the grappling buff has shown how bad of an idea it was to buff her because of dive because in the current meta, that has almost no dive heroes, the widow can easily get away.

The reason higher damage isn’t a good idea is because Ana’s damage is already pretty good, she does more damage than McCrees body shots and has no damage falloff.

Ana also has anti and the longest CC in the game so there are advantages to her over other supports which is why she needs more weaknesses.

2 Likes

Ana has the longest-range healing, but Moira has more healing. She has a lot of utility, but Mercy’s Resurrect and Damage Boost are easily better than 'nade and Sleep Dart, and she doesn’t need to burn them to save herself. Brigitte has more consistent CC than Ana.

Ana has one strength, and that’s range. She’s weak in every other area. It’s just not worth it when you could have a support that doesn’t need a babysitter.

31 Likes

While this is true, her ranged healing is extremely niche compared to morias ability to multi heal. Putting her in the back line is a huge “I HAVE NO PROTECTION COME KILL ME”. This compounds on the fact that she has little to no self healing making her an even easier target to kill.

That means she is pushed to the front line, and why? Just choose moira or mercy at that point.

I agree, she shouldn’t have the ability to move freely, however she SHOULD be able to defend herself vs flankers a little better if her entire point is to “be in the back”

Again, agreed. She used to do a lot more damage overall which was adjusted, for the better.

This is also true and when used properly can shut down a full ult. However, it’s extremely long cooldown makes it a defensive ability if the other team has flankers. Once you burn this and someone hears it you get dived.

5 Likes

You’re right…something doesn’t seem right. You didn’t list any of her strengths.

Sorry to be snarky, but it would give your complaints some ground if you list out her strengths. If you can show that there’s relatively few strengths or that they are outweighed by the weaknesses, it can give your case a lot of credibility.

1 Like

If the Ana is constantly getting killed by 1 flanker they probably shouldn’t be playing Ana, one of the skills of Ana is to win duals against flankers, if there comes a point where close range healing is more useful than the long range one then don’t play Ana. No mercy player is complaining that they don’t have long range healing when it is more useful are they?
And there are times where long range healing is more useful, more open maps make Ana more useful than closed off maps.

1 Like

Also don’t forget that her unscoped shots have to have a hitscan hitbox because of how fast they are. While Hanzo has a faster projectile with his original hitbox.

Can’t forget how good Nano is either.

5 Likes

Ana’s only strength is her range. Which is a game where Dive is so strong makes her a really easy target.

The problem is that this is WAY more frequent than not.

With the death of dive ana should make a comeback, but so far it still doesn’t seem like it is. Range just isn’t as valuable as multi hero healing or damage boosting. If you want CC then you would just run brig.

2 Likes

Dude, it’s almost like Ana stole some of the weaknesses that Moira and Brigitte were SUPPOSED to have.

9 Likes

That seems a bit shortsighted. She has anti-nade. It also provides healing boost so she can heal 90HP per shot. She has Nanoboost. She can reliably heal flankers in the enemy backline. She can go from healing her tank to healing pharah without needing to guardian angel. She has sleep to stop enemy ults.

She has many strengths.

2 Likes

What strengths?

Her burst damage is good, when it lands,
Nade is always a 50/50
Whether or not Sleep Dart is good is situational and its cast time keeps her from making reflexive plays,
Her healing is nowhere near as consistent as any of the other healers,

tell me, why would you pick Ana over Mercy or even Moira anyway?

9 Likes

Can’t really use the advantage of range of you can’t survive unless you’re hugging a tank and near to an offhealer.

4 Likes

At which point just run Moira or Mercy, yup!

4 Likes

Her utility is outclassed by Mercy. Nano is one of the worst ults in the game. It’s out done by Mercy damage boost alone. Zen can heal flankers too. Harmony has a range of 40 meters. That’s plenty far for a flanker to get to and then get back in the back line if they need to. Guardian angel is a 2 second cooldown. Using it doesn’t matter that much. Nade can be blocked by everything that her old primary fire could be blocked by.

3 Likes

I don’t understand why people try to argue that Ana’s range is a significant enough strength to justify not having a passive self-heal and or mobility. Playing her at range leaves you open to getting targeted and dove with effectively no reliable escape. Moira and Mercy have shorter ranges and are superior by pretty much every measure.

12 Likes

Because Anti-nade is amazing. Especially when 3-support is becoming increasingly popular. Because she can heal pharah without the danger of exposing herself to a widow. because nanoboosting an ally can make a massive difference in a fight.

Then land her burst damage.
The 50-50 effect of nade is on you, not the mechanics.
Her healing is the fastest healing (outside of brigitte’s E or Transcendence) But considering she gets it every .8 seconds or so as opposed to every 6 or Ult charge.

The wind-up for sleep I’ll give you. I find it a bit excessive for reflex plays, but it’s far from useless or bad.

Nano-boost does more than damage boost.

Damage boost caps at +30%

Nanoboost does +50%, gives 50% damage resist, and you can heal while it’s going.