When a lot of people are simply describing their experience they are not presenting an idea. They are sharing an experience that for some odd reason is consistent with a lot of other random people.
Even I had matches where it was extremely easy and extremely difficult.
Even if you were able to quantify “a lot” I get the distinct impression you don’t know what “anecdotal” means and you clearly don’t understand what bandwagon fallacy means.
Well, it had (finally) died nearly 2 weeks ago but now you bumped it so that you could fail at shutting me down. Nice try, though.
I dont record my games so i have no evidence to not make it anecdotal.
I didnt claim that the flipping of difficulty was inherently true it was just something I observed in my matches. Nor did i also claim it was inherently true because others had the same observation/opinion. (Since were a bandwagon now)
If the difficulty of competitive matches in Overwatch is inconsistent within the same rank. And a lot or a little i guess since i have no statistics. But lets say for dhits (cant use the letter “s”) and giggles 1% or less of that of players from each rank experience this inconsistency. Then these 1% of players in each given rank are experiencing inconsistent match difficulty in their comp games.
These are just a few. Again i am not claiming my statements are inherently true. But rather pointing out that random people are describing a phenomena that they are experiencing. Which is worth a inspection in and of itself.
Imo better questions:
Why are random people reporting similar experiences?
If the match difficulty inconsistency is false then why are there reports from again different random people?
If the match difficulty inconsistent is true what can be done about it?
If i were to record all my matches it would be easy to create stastics that show good matchs v. “bad” matches. Again since I dont record all of my matches i cant do that.
Random people supporting an idea <----- coughcough is not the same as random people describing similar phenomena.
Phenomena =/= idea
Who brought up climbing? Inconsistency in a competitive environment is completely frowned upon in most if not all other competitive scenes. So yea.
For those who missed it, proven mmr/sr mismatch occurs and that sr is definitely part of mmr:
This was 3rd time accounts lined up. This time I hypothesized the “marked” account would have a long wait warning and the other would not. Took photo as soon as I hit join and lo and behold that is exactly what happened - consistent with last two times.
Because it is flat from their perspective, it’s beyond their understanding similar to those on the forum. No matter what proof you give them they will just deem it conspiracy.
Let’s not talk about flat-earthers, because it’s not a fair characterization. Below the belt, rhetorically speaking.
My argument is that Blizzard is abusing players, by handicapping their competitive matches, and doing so without any disclosure of it in Overwatch’s user-interface or terms of use. I think it’s unfair that competitive matches are handicapped with Match Making Rating. I think it’s insidious that Blizzard hides this fact from players, lying to them by omitting important information from Overwatch’s Terms of Use and game menus.
That is what this thread is about. Please discuss with substance and civility. Thank you for contributing!
I’ve never before played such an additive game. I have close to ten games on my 3DS I haven’t finished, two or three games on my Switch, four or five on PS4 and about a dozen or so on my PS3. I also have a small library of games on my PC. And yet, I always come back to OW, no matter what. And I hate it, but I can’t stop playing.
I think something FAR more nefarious is going on with this game than anyone could even fathom…
I for one, would like you to get the devs to disprove or prove this theory. They have not, and thus far will not, disclose their data and number crunching publicly (This is their right to do so). Thus it is also clear that we are able to make theories.
“They can’t/won’t say anything therefore it proves me right.”
His entire schtick is that you have your SR, and there is a hidden MMR that differentiates between “good” and “bad” players at the same SR and that is used to “balance” teams for a 50/50 win chance. And his sole piece of evidence is a willful and grave mis-interpretation of a Scott Mercer quote explaining that they try to put you into 50/50 matches. And he also ignores the statement by Jeff Kaplan that SR and MMR are functionally the same thing except one allows for inactivity decay and the other does not.
They state that the match maker makes matches based on MMR and the match maker tries to make as close to 50% win chance as possible. They also state that this is done to make the games “better”. Just like SR moving is done to make it “feel better.”