All i know is that creating “even matches” guarantees that you will get sandbagged with worse teammates as a nice reward for have a couple great games in a row.
There is a noticeable difference in teammates during those horrible streaks, that always come at the opportune time.
If you walked on to a basketball court, after playing 4 games with people who know how to shoot and pass… you’d know immediately when you suddenly have people who can’t even dribble the ball. You’d say, “ah, i see. in order to make this match “EVEN” it’s only fair that i have these elementary school kids on my team”
People are clinging to the idea that this is a legit and proper matchmaking system, which is foolish considering Blizz hides EVERYTHING about it behind the scenes. And for three years now, have been getting called out for their matchmaking.
It tries too hard to force an even match, with some hidden metrics that they won’t show to us. And a lot of us can plainly see it.
Now, i always play in a duo. In the same house. For all i know, that’s looked down upon by Blizzard the same way “stay as team” earns you Hard Mode for some reason. Maybe this makes the system easier to spot. It’s often a duo who tests the system to find these suspicious games that seem very handicapped. It’s often the duo who sees hard mode as a punishment for simply doing well in their rank.
But it’s stuff like that that has people frustrated.
I don’t know how it works. I only know that the matchmaking is infuriating and it doesn’t need to be. If you ask me, it FEELS like they’re trying too hard to force even matches to the point where it’s bad to stand out because you earn yourself hard mode. Three years of it, i feel pretty convinced. And it’s a common complaint with the game, that even streamers and high ranks have pointed out.
So yeah, i agree with this thread. Handicapping, if that’s what we’re calling it, is wrong for comp. It’s the entire reason this game will never get the respect it deserves. That ONE decision, to FORCE even matches despite obvious skill differences, is what ruins the game.
Player toxicity is merely a result of that decision.