Play to counter is a MECH used on low ranks silver, gold and low platinum. The reason is because everyone is spreaded around of map in this ranks, there are zero coordination and swaping to hard-counters will help you until hit diamond.
Diamond + you barely play to counter anymore everything is META team vs META team with a few variations like Phamercy in certain maps, Super Dive winston, Dva, Hammond etc
You can SWAP TO COUNTER even into a 2/2/2. Convering the tank role you have access TO orisa, rein, zarya, hog, winston, hammond, dva. Nobody is ENFORCING you on a single character.
Also if you are covering TANK role and you swap to counter into a DPS everyone in your team will GO crazy.
Go and and play LFG matches so you can FEEL what feels lose with honor and zero rage cuz at least your âMATCHâ was playable and not a instant lose before even LEAVE the safe-room cuz is a 5 DPS team-comp
Strange that you say these things, when many of the âenforcersâ are looking to lock down low-mid ranks, but keep a free for all in Diamond and above.
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Role Queue would fix people having to play roles that they are unfamiliar with for the sake of having a workable team comp. (Which, despite their noble effort to flex, usually leads to a loss that isnât even fun.)
Role Queue would fix the matchmaker grouping up entire teams that are all mains of the same role. (Which, despite their noble efforts to flex, usually leads to a loss that isnât even fun.)
Role Queue would provide a base level of predictability and structure to the currently chaotic Solo Q matches.
There are problems that will be fixed. Toxicity will still exist at the same rate and, yes, DPS players will see longer queues but as an optional separate mode I think role queue could see some real success.
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Thatâd be stupid. Balancing around 2-2-2 would mean free for all would be unbalanced.
Exactly. Everyone is complaining how long the queue times would be but the thing is if you chose multiple roles the queue times would be the same if not faster. Just once you get in the game or maybe even before I could tell you what role you would be playing and then lock you to that role.
Queue times are not an issue if you stop only playing the damage category. It encourages flexing.
How does having 3 separate SRs encourage flexing? You want to boost your DPS SR, youâre playing DPS.
The whole concept is anti-flexing and anti-switching.
it encourages you to play other roles if you want to get games faster. Itâs not like they canât make it so you can queue up as multiple roles.
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That is the only place that has a 3/3 meta which is the whole reason people want it
Exactly, and i donât see why they couldnât keep your old place in the other role queues while youâre in a game so you get in faster once youâre done.
No, people want it because of Schroedingerâs DPS. There are both five, and zero in every match.
So youâre saying people want better quality, more balanced games. Iâm down with that.
Of course they do, but 2-2-2 isnât going to give you that, because those are issues of player behaviour, not composition.
Itâs not anti switching. You play your role and switch between the characters in said role. If youâre playing dps youâre not gonna switch to a tank or a healer anyway. Get real.
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Iâve often switched from DPS to Tank or Support. Itâs the same DPS mains who wonât switch when theyâre not being effective anyway who will continue to not switch, and 2-2-2 isnât going to make them any more likely to. If anything, itâll reinforce âI queued DPS, this is who I DPS withâ attitudes.
So it literally encourages one tricks to remain one tricks and people who donât switch from switching. And again, 222 will eliminate quad dps and quad tank compositions as well as bunker comps. It will create the most stagnant meta this game has ever seen.
Youâre oversimplifying. It is a matchmaker problem when you get multiples of same role on your team that canât play other roles at the SR theyâve climbed to playing their main role. If I play reinhardt/winston 99% of the time and hit 3.5k, thereâs no way I can flex to mccree and be as effective on him to justify my 3.5k sr.
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Switching to him and doing well enough to win the match in doing so justifies it. You lose, youâre not good enough at them.
If youâre not good enough to be flexible enough, do you still deserve that 3.5k?
Where does this stop? Hero based SR? Imagine, youâre a 3.5k Reaper, youâre getting dumped on by a 3.5k Pharah, youâre not good enough to go McCreeâŚ
Except , often you lose and even worse it can easily result in a one sided stomp if the other team gets all the prerequisite mains at the hero select screens.
It is easier to flex within your role, than it is to flex to another role. Hence the disparity in effectiveness across heroes is far lesser, unless youâre a one trick.
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Rubbish. Itâs much easier to flex from Ashe/Widow to Ana/Baptiste than it is to Genji/Tracer.
I have no problem flexing to tracer as Ashe/Widow main. Furthermore, switching between ana/widowmaker will mess up your aim because widowmaker warms up for the headshots, and not the bodyshots like ana does.
I lack the proper knowledge of how and where to place myself as ana to play her at the same level as my widowmaker. So no, itâs not rubbish - especially at higher elos.