A Thesis Essay: How Symmetra Was Designed to Fail

I’m saying the clips you brought are useless. They don’t matter there are thousands of games. And any clip you bring doesn’t really reflect the big picture. You could have just found one on someone’s off day or where the enemy is feeding. I don’t even really trust your interpretations of the clips.

I did actually give you an interpretation at one point. Maybe not this thread but it looked like good gameplay on Hollywood sym stopped any potential recontest. But there is no point in it because it’s just one map. Against one team comp. there is so much more variability in this game that a couple games will never be able to capture

What’s only important is the thought process behind the character. How the tools they have are applicable and the creative ways that they can be used. This is what you severely lack in syms old kit. You don’t understand the tools or where they shine.

I have been asking questions to gauge your skill on the old character and you really haven’t been that good. You didn’t even get close to the right range on her primary which was the biggest eye opener. Like if you main any character for a decent amount of time wouldn’t that be the first thing you would memorize. Especially one that hasn’t changed at all. You don’t have any personal strats or see where you could try out new things. I’m just trying to understand you and all that makes sense right now is that you didn’t have much playtime on 2.0 or that you had a lot of playtime on 2.0 but didn’t really get far with her.

It just makes me question why you want to compare them so hard? Why are you trying to prove they are essentially the same with minimal changes. The only big similarity when tp is down is low mobility. Yet thats only when tp is down the rest is very different. It is also typical for sym 3.0 to move very differently when tp is down because they want to move to a spot for their next tp

yet the most general you can get is looking at kit numbers in context of other heroes and the resulting gameplay from such kit numbers and it still contradicts all your claims and arguments as shown above. :roll_eyes:

your claim “omg they doubled X numbers so therefore they must have changed something drastic in gameplay” is simply proven wrong as I directly showed you “doubling barely anything still gets you barely anything and thus didn’t change the overall uptime conditions and actions in down time —> i.e. overall gameplay”.

hence the analogy:

of which was had enabled by the team for the sym to even get the opportunity to do so. of which is my point about the conditions of uptime.

what do you mean “why I want to compare them so hard”? the point of contention is simply the truth behind the claim that “the sym 3.0 rework replaced the hero completely”. this is literally starting a debate with someone then going back to them “why do you want to talk about this so much?” like bih why did you even reply if you don’t want to talk about it?

and you’re not even understanding the premise of my logic here. I’m comparing old sym vs sym3.0 played as if tp didn’t exist in her kit, not simply as if tp was temporarily on cd.

You did a great text, EXCEPT on “part IV”.
First I know that Symmetra is autistic, in fact I had to check for that, which is actually true. Therefore her autism is irrelevant to any reasons to dislike Symmetra; perhaps it is just you, who may let people know you are autistic and trolls mock you for that.
And her dark skin is not a relevant reason to dislike Symmetra either: the only related reason is the frustration of some players who want a black woman as a Hero for Overwatch and do not content themselves with Symmetra because she would not be “black enough” (not enough curly hair, not large enough nose, not thick enough lips, not having a “though voice” pff so stereotypical), although Symmetra is blacker than plenty of black people out there. Your “darskin Asian woman” is nothing but an euphemism for “Symmetra IS a Black woman”. Accept that once and for all!

I want to understand your perspective which is the reason I talk to anyone especially one that comes to the conclusion of something I find very different.

7M attach, 12 M break

no way. I distinctly remember the initial 3.0 primary range was the same as the old detach range.

That was impossible plz look that up because if 2.0s detach range was 12 meters that would be insane.

If anything I thought she had an extra meter of leeway

if we could look it up even from wayback machine, we wouldn’t be having to go off memory now would we :roll_eyes:

idk why you replied to me because I was saying it wasn’t 12m but I defs remember initial sym3primary range i.e. 10m was the same as the detach rach of old primary.

Good write up. But you did miss a lot of other stuff Blizzard did sabotaging Symmerta. From the uncalled for turret nerf on console a month after release that was put in place because of zero hero limits that never got reveresed after hero limits happened. To the implementation of movement speed penalty when walking backwards which almost solely affected Symmetra with not being able to use her primary while matching movement of enemy and stay out of melee range with skill. To the ninja nerf to Symmetras sr gain values in comp to subtract sr for three positive stats because some symmetra players were just too good, you literally got sr removed for having these positive stats such has final blow kills. And much much more. The story of Symmetra is far worse than presented here. Blizzard has consistently abused Symmetra and her playerbase since around Dec the game was released.

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Two things Symmmetra needs to be viable right now is:

  1. Survivability in fight.
  2. Stronger ultimate.
  • I come up with a solutions for those problems.
  1. Shield regeneration / bonus 100 temporary shield hp when Sym beams enemy shields (passive).
  2. Every time enemy walk through Symmetra barrier, he takes 50 damage.
    Also can quadruple damage if you “cut” enemy with barrier deployment.

Wasn’t easy to find checked the patch notes themself. Sym didn’t use to have 10m range that’s what it was increased to during the rework. The wiki article I checked with the way back machine was that her range was 6 meters.

I assume that the 7m was her old detach range. But she definitely didn’t have a 10m detach range beforehand she didn’t get double distance from latching on I would have definitely noticed a range change like that during my time playing. I always found it to be short increase. I could be wrong on this one but I was pretty sure it was a 1 meter increase wether that be from 5-6 or 6-7

Sorry didn’t mean to reply to you originally.

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Sorry this is late but serious question did you even play sym 2.0?

You just know very little about the character and don’t even know the basics of her gun. Like huge inconsistencies with her primary and secondary from your record

Its just been bugging me for a while because of how off all your information about the character is. But it would make a lot of sense given your stance on the character

yes.

or you’re simply being very obtuse to the very core of how she got uptime and all the other points I’ve raised, hence why you legit had 0 facts to back up your claims.

I mean this is exactly what I did and I got to gm with her there really isn’t any reason for me to lie at all. I have even shown my gm account a few times when people don’t believe me it’s just soommatra. Just a joke that even if people in gm tried to counter me knowing I was going to play sym they still had no chance because I was just that experienced with the character

I’m just wondering how you possibly didn’t notice the range increase of primary or other very obvious differences with the two kits. I wish I could see your account without private profile just to get a better sense of your experience.

I just don’t understand your position or forgetful nature. It just puts me off when you try to compare the two characters

:point_down:

when there’s no mobility included in consideration, primary range didn’t meaningfully change the conditions for sym to get in range and stay there for primary (i.e. all conditions of use) nor the use cases, i.e. the base gameplay around primary.

likewise can be said about orbs and turrets. old barrier and shield gen legit wasn’t enough to change the former for old sym esp when you consider the objective fact of how situational it’s “moments to make a difference” were. all in all, leading to a very similar gameplay overall when there’s 0 mobility in the mix.

I just don’t see that at all. I think almost doubling the range of any short range character is going to drastically change how they play.

And I think taking away a large amount of utility is just going to change the character even more. Pierce lock on are huge differences.

Why do you think doubling range and losing a ton of utility is not substantial? It makes no sense. It really doesn’t and it’s why I can never get your point of view it’s just insane.

To me just range changes alone would have so much impact on the matchup chart. Yet you ignore that alongside of ignoring a plethora of utility. Like pierce lock-on are both two major additions that change how a gun works

It’s so stupid. How do you not see the inherent differences caused by all of those changes

This is only her gun too the rest of her kit was also reworked alongside it. Yet you say they play the same? You have to understand why I even question whether you even played the character at all beforehand

We can look it up. Just go to the wiki.
2.0’s range was 7m lock on and 10m detach.

I’m pretty sure it was less than that the wiki articles from back then say her range was only 6m I thought she had 7m detach but that could be wrong

I know sym 1.0 use to have a 5m beam which was especially hard to use

The wiki says 10m and 9.5m. Seems like they weren’t sure either.

Yes. According to the wiki it was only 5 meters long. Attach and detach. With the rework the attach got increased to 7 meters and the detach to something around 9.5 or 10 meters.

Yeah I was also a bit confused the thing that made it a bit clearer for me was checking the rework patch notes where it says they increased the primary range to 10m

There just wasn’t a lot of wiki snapshots of her character saved back then on the way back machine. I had to use a site that started with luci it was wierd

But I could definitely be wrong

I know 3.0 started with 10m. So any article at around 2018 would show that