A Thesis Essay: How Symmetra Was Designed to Fail

This is gonna be kinda ranty, its also gonna be really long (idk, probably).

I’ve sorta been dwelling on this for a while now. Hopfully this won’t get buried under Genji post number 3897.

Anyways

How Symmetra Was Designed to Fail.

Symmetra, despite having a strong playerbase and a huge out of game impact, is a failure of a character. Through reworks, balance changes, and other attributes Symmetra was not only pushed into failure, but she was designed for it. The way that the devs have treated ths character with litter thought towards her playerbase is outright disrespectful and unacceptable.

Part I, The History of Symmetra

Symmetra was one of the earliest characters added to overwatch, some of her concept art is among the oldest with other chatacters such as tracer and widowmaker. Symmetra was announced alongside 11 other characters on the 24th of May, 2014. Her kit started with her turrets, an applyable shield, and her iconic teleporter. In the early stages of the game Symmetra was among the strongest characters, with a 50 health shield on a basic ability there was little reason not to pick her, especially because of her synergy with flankers (one that a newer character would exploit… Brig…).

Symmetra was soon nerfed into a near unplayable state, with a mere 5M beam (Lower than Brig flail), 200 health, and a measly 25 health shield, Symmetra was picked exclusively for 1st point defense on 2cp maps. Players quickly realized how terrible the character was and anyone who tried playing her, regardless of the map, was flamed and harassed.

Quickly the devs realized the character needed help and announced a rework. On the 13th of December, 2016 Symmetra received her first rework, now referred to as “Sym 2.0”. Her abilities were updated overall, range was added to her primary fire, her turret count on start was raised to 6 from 3, her applyable shield was replaced with a throwable barrier. Along with this symmetra received a new ultimate, shield generator, it replaced her old applyable shield and was used along with her other ultimate, teleporter.

On release the rework was met with overall praise, the changes kept the soul of the character while offering overall improvements. It kept the original playerbase and almost no one disliked the changes. Although she did seem underpower, the rework was mostly seen as a success.

Over the next two years symmetra recived zero balance changes, and very few bug fixes. Symmetra players often asked for bug fixes since many of her abilities were sparratic and didn’t work as intended.

On the 26th of June, 2018 Symmetra received her second rework, now referred to as “Sym 3.0”. On release the rework was met with mixed reactions, mostly negative from the symmetra playerbase. Many disable players criticized the rework since it basically removed their ability to play her, other players didn’t like the removal of the photon barrier, or shield generator. On release symmetra 3.0 was much weaker than 2.0, her winrate on release as low as 45%.

Over the next few months symmetra received small buffs, slowly improving her. On the 13th of August, 2019 Symmetra received her fourth rework, it was not deemed substantial enough to warrant a new name. Her teleporter is not infinite instead of on a set duration. This is met with mixed reactions again, however they were mostly negative. Most players didn’t see the point in an infinite teleporter especially since it had a longer cooldown. Along with that, the change was accompanied with the removal of using TP in spawn, which was a small nerf but on that certainly didn’t help the state of the character.

On the 15th of October, 2019 Symmetra received multiple substantial nerfs in response to her rising pickrate. Players criticized these changes since they were made only 9 days after buffs, and they were made during a meta that sym should’ve literally been the best in, Double Barrier.

Over the course of Symmetra’s history her Pickarte has always remained low. During 1.0 it usually sat around 0.9%, during 2.0 it would sit near 1.2%, and now in 3.0 its usually around 0.7-0.8%.

Part II, Neglect of Playerbase.

Symmetra players often criticize the devs for their lack of balance changes during all of her iterations. Symmetra 1.0 AND 2.0 received ZERO balance changes throughout their entire exitance. The devs unwillingness to test buffs for the characters has slowly killed of the playerbase.

During 2.0 symmetra was one of the most discussed characters of the forums, I’m sure all of us veteran forum users remember how much she was talked about. Despite this, no buffs were tested.

Because of the lack of changes many players lost hope for the character and dropped her, leaving to play other characters.

Symmetra was also known for having a large population of disables players. Symmetra 3.0 basically told all these players to frick off, as apparently Overwatch wasn’t a game where they belonged if they wanted to play a DPS hero.

The devs were also basically silent for most of her existence, they talked about her very little, occasionally they’d mention that they were testing buffs, but we literally never got to see them on the PTR.

Part III, Hero Favoritism.

It’s pretty clear which characters are the favorites, and which characters aren’t so popular with the devs. Ana, McCree, Reinhardt, ETC… all of these heroes have been S tier for multiple years while other heroes haven’t even seen the light of day for their entire existence. Surprisingly however, Symmetra is very popular with the skin department (specifically SKIN’s), as she has some of the best cosmetics in the game, Dragon, Oasis, and Magician just to name a few.

Symmetra has never been meta, the closest she’s gotten was double shield when she was tied for third highest pickrate with three other characters. Whats especially frustrating is that when sym SHOULD be good, she’s not, or she’s nerfed. The fact that symmetra was nerfed multiple times during double barrier makes it clear that the character isn’t meant to be good.

Symmetra was systemically put into this place. Devs often try to make popular characters better, but symmetra isn’t popular. Why isn’t she popular? Well its because she’s bad… why is she bad? Because the devs didn’t buff her.
Sym was put into a position where she wasn’t going to be favored by the playerbase. It’s not an issue of “she’s just not fun”, its an issue of “She was useless for 3 years, who would want to play a character like that?”

Part IV, Character Traits.

It’s sad to say, but people don’t want to play a character with a mental disorder. I say this as an autistic person. People simply dislike characters with undesirable traits, disabilities, disorders, ETC, they discourage close minded individuals from playing the characters.

I want to make this clear however,
Symmetra being autistic is a great thing. It fits her character and the representation is appreciated.
(even if the Autistic person who likes machines trope is super overused)

The point isn’t that making her autistic was a bad thing, the point is that it hurt her reputation as sad as that is to say.

What else doesn’t help is Symmetra’s position as a darkskin Asian woman, who are often seen as undesirable or unattractive (which is just untrue, I mean literally look as sym). While this isn’t as damaging in present day, it still hurts her chances to be a popular character. Players have unconscious bias and that it certainly isn’t in favor of characters like her.

Part V, Toxicity.

Y’know how people call Overwatch a toxic game, and how it often leads to people quitting it… yeah imagine all that toxicity direct at you, and times 10.

Being a bad character means you are likely to harassed, bullied, and treated poorly overall. Symmetra often faces some of the worst toxicity of any character. Even today, I still get called a brainless player who can’t aim, despite the fact that its nearly been THREE years since auto lock beam.

Many well known symmetra players even noted toxicity as one of their reasons for quitting overwatch. Luminum in particular said that the toxicity that she experienced was always much worse when playing sym, and was one of the main reasons she stopped playing Overwatch.

Part VI, Thesis

The poor treatment of Symmetra, her balance, her playerbase, and everything surrounding her has resulted in a flat out failure of a character. The toxicity, and harassment players have to face when playing the Hero often drives them away, or leads them to quitting the game entirely. Hero favoritism has also hurt symmetras state as even in meta’s where she should excel, she fails due to a weakened state.






Part VII, What Now?

For now Symmetra players just have to wait for yet another rework when Overwatch 2 comes out. We can continue asking for buffs and changes but its unlikely that we’ll see much anytime soon.

163 Likes

The state of Sym mains is scary

Well done on this

39 Likes

This is so wonderfully written, and clearly displays the faults of not just Blizzard but the non-symmetra community (albeit, Blizzard mainly being at fault).

26 Likes

Its sad how long characters have been left to rot symm, reaper, bastion etc

35 Likes

A well designed failure would not have this level of fanaticism. The fact that people are actually making posts like this imo, is proof that she was designed horrendously, but with the best intentions in mind, then deliberately pushed into obscurity because the devs didn’t want to deal with their mistake.

I don’t know which is worse honestly.

McCree has been garbage for most of the game’s history. Beyond triple tank, Ana has only been in the pro meta sporadically.

Rein tho, sure, but when 2/3 of your examples are bad ones, it’s hardly a good case. Makes sense, since it’s less that the devs have favorites, and more that they kinda just really wish they didn’t make certain characters, at least in their launch state. Sym is obviously one of them.

22 Likes

Here then:
-Rien
-Zarya
-Tracer
-Widow
Even with nerfs in the current state they have been clearly favorited by the devs

8 Likes

very very interesting that the devs reworked 2.0 for no reason, and heavy nerfed her and neglected her and her player base and she’s autistic. that seems kinda fishy :thinking:

5 Likes

There’s a reason why we stop having builder heroes after the original 2, while we keep getting more and more new hitscans.

They can’t say it out loud, but it’s quite obvious that they regret making some heroes.

37 Likes

this is so beautifully and well written. i’m willing to keep replying to keep this post above on the general discussion page.

11 Likes

Yes, it’s called a pro league. Builders aren’t broadcast friendly.

24 Likes

They regret making reaper.

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On top of all of this Blizzard then also allowed the witchhunting, mass reporting and ultimately banning of many Sym (and other off meta) players purely for playing their heroes.

Thankfully it no longer seems particularly common. However during the year when it was widespread the game lost a lot of players due to this. I knew lots of players who outright quit in disgust after being suspended and their appeals denied for little more than daring to play a hero deliberately kept trash.

Yet Blizzard wonder why these heroes have a much smaller playerbase now :unamused:

50 Likes

It’s painfully obvious that Sym was designed for some surprise, unconventional tactics, some extra flavors on the side.

She was never meant to be a staple, or a mainstay like other heroes.

She is the second class citizen of OW. As for Sym mains, I doubt there’s that many, it’s just they are louder than most on the forum.

5 Likes

like i remember the outcry about steevo’s main account getting banned

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When did I say pro meta

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You said dev favoritism for specific characters. When the pro and ladder meta diverge in inconsistent ways, it’s reasonable to err on the side of caution and leave things as they are while you tweak other things.

I feel like my 4 favorite heroes:
Sombra, Symmetra, Moira, and Brigitte are sadly all in that category.

Does… does everything I touch just die?!

8 Likes

Because it’s wrong. Symmetra 2.0 was one of the most hated heroes in the history of the game.

The 2.0 rework happened because Blizzard tried to make her a more flexible hero and not just for 2CP defense. They didn’t really succeed at that, but they did make her stronger overall. The 3.0 rework happened because everyone hated playing against her, and because she was still only really viable on 2CP defense.

People gloss over this a lot, or act like it doesn’t matter what non-mains think about a hero, but this character was hated so much that at least one Symmetra one-trick couldn’t even play the game because they had so many avoid hits.

2 Likes

“Hate” as in hate to play against or hate to play with? Or both?

Against. Most symmetra players liked the changes overall.

1 Like