I love Mercy with like 400 hours on her in high diamond (been in masters), but I can’t play her anymore, In my opinion it’s just not worth it when you could do so much more, with someone else. Don’t get me wrong I want all healers and heroes playable and balanced, but Mercy just isn’t there yet, so here are my ideas on how to fix a failed rework (if you have to nerf a rework 13 times with no positive changes then it has clearly failed). Not that she isn’t playable but I feel something needs to change, so here it is:
DETAILS:
Health: 150hp
Role: Single target healer
Comments: Having Mercy’s health reduced will allow for other buffs to take place without being overpowered and just there to make her OP again.
Caduceus Staff:
Hps: 60
Damage boost: 30%
Comments: Her healing output needs to be higher, back to where it was so she can be that main healer more consistently
Caduceus Blaster:
Dmg: 20
Reload: Mercy no longer needs to reload her weapon but it will regenerate ammo. A critical hit will instantly give Mercy one more shot, and a new bullet will generate every 1/6 of a second after you stop firing for a short period.
Comments: Everything about Mercy’s weapon will remain the same except for how the weapon reloads, this will allow mercy’s that are better with this weapon to use it more often, and will make using the weapon a little more skillful making it so if you can hit those shots you can fire more often.
Passive- Angelic Descent:
Everything about this passive will remain the same.
Guardian Angel:
Range: 35 meters
Speed: 25 m/s
CD: 1.5 seconds
Comments: The speed and CD buffs will allow Mercy to be slightly more mobile to make up for her HP nerf.
Valkyrie:
(Now an ability)
Grants Mercy the ability to fly around freely for 8 seconds.
No longer has beam split.
This applies a slight speed buff of 20%.
Increases range of Guardian Angel to 40 meters.
Caduceus Staff range decreased from 15 meters to 7.5 meters
Healing output increased by 12%
Applies Valkyries gift passive on ally the beam is connected to.
CD: 18 seconds
Comments: Having Valkyrie as an ability will help Mercy be more mobile and survive longer in a fight, as well as keep up a pocketed teammate, as well as helping them increase their proficiency with their role. However to help counter this increased strength her beam range has been decreased to ensure that if a mercy wants to help her team she must be involved in the fight and not flying around 100 meters in the sky.
Passive: Valkyries Gift-
When your beam is connected to an ally while in Valkyrie, their abilities generate 15% faster.
Restore:
(Ability binded to reload.)
When activated Mercy’s Regeneration passive will become buffed for 7 seconds.
Regen will not stop if damaged
Self heal increased from 20hps to 30hps
CD: 10 seconds
Comments: This will allow Mercy to survive in fights a little more. It will also allow her to have a new play style where she can bait enemy players into diving her, and her using this as a last second save and having her team jump on the dive target.
Ultimate- Resurrect:
Mercy’s ultimate is resurrect again.
You now can charge past 100% and hold up to 3 charges of her ult.
No invincibilty
No cast time
You can instantly rez a single target with each charge. Using Ressurect will also grant nearby allies Valkyries Gift for 8 seconds, this can stack if you use Valkyrie.
Range: 10 meters
Passive Radius: 6 meters
Comments: Mercy’s new version of rez will allow for a lot more counter play but also can be way mor useful and powerful if used correctly. It also means mercy must rez one by one and not all at once like the previous version of Ult Rez.
Passive: Regeneration-
After not taking damage for a second you begin to self heal 20 hps
That’s my idea for Mercy Version 3.0, thank you for reading, leave constructive criticisms down below please.