You cannot flex within a game, which punishes flex players and rewards one tricking. This also increases toxicity because you will blame your teammates for causing you to lose by being countered and not being able to stop it.
You are stuck with 2-2-2 (or 1-2-2) no matter what. This kills creative gameplay and limits your number of possible strategies. It also means that every game will feel exactly the same.
You are no longer rewarded for staying in a queue for the next match. If you want to change “roles”, you now have to manually quit a match, then queue into the role you want to change to.
If any person in your group ever wants to change roles, you have to manually quit the match you are in and requeue. This punishes you for being in a group.
If you choose the most popular (aka the most fun) role, you are punished with a long wait time. This also punishes you for being in a group if anybody in the group picks that role. This also causes DPS players to play Support and Tank roles as if they were DPS to avoid wait times.
Balance changes are now centered around 2-2-2 (or 1-2-2), meaning some heroes have to be nerfed and others buffed to fit only this playstyle, instead of balancing around fun gameplay. This also limits the synergy between heroes, since you will never have more than 2 of any “role”.
What inevitably will happen is players that want DPS will get forced on Tank and Support, rage quit or throw and then folks will stop queuing all-together.
I don’t know why you’re posting pictures of 2-2-2 comps like it’s some kind of gotcha. Many of us have played before role queue and been in the same situation as the meme I posted. Even today, there are far more DPS players than supports or tanks as evidenced by the queue times.
And what will happen is other teams will actually play 1/2/2, stomp the 5 DPS and everyone will whine how OP tanks and supports are, so they’ll continue to get nerfed into the ground and nobody will queue or play with them in mind.
Overwatch is headed in a direction where everyone will just become DPS.
I still maintain that RQ by itself isnt very problematic…it’s just automated LFG….222 is the larger issue
Anyway That’s just the list of things it messed up….
You could also add a list of things it didn’t do…
improve balance - still a “mess”
make people any more likely to play tank/support - many just queue for the priority passes now (match quality)
improve matchmaking - role SR…but still can’t get you a “good” game
It’s only real accomplishments are you now can pick your role (again LFG did that)….AND you wait forever to play….for a marginally better experience because most of the reasons for the change were based on exaggerations and huperbole