so im taking feedback from my last post and deciding to make another one, please comment why you disagree with any of these changes
GENERAL GAME CHANGES
the background and music on the menu screen can now be disabled in the options
Alexis comments: this should help people with a lower end computer load in faster if they choose too
you can now go into the shooting gallery while in queue
Alexis comments: this should help people warm up their aim while in queue
when in a competitive queue everyone has to press a ready button on their monitor when a game is found.
Alexis comments: this will help make sure everyone is ready and no one is afk at the start of the next match
HERO BALANCE
Tanks
D.va:
- No changes
Orisa:
- No changes
Reinhardt:
- No changes
Roadhog:
- No changes
Winstion:
- No changes
Wrecking ball:
- no changes
Zarya:
- no changes
Dps
Ashe:
- No changes
Bastion:
- ironclad now takes effect while transforming
Alexis Comments: This change will help Bastion reposition himself when he needs to
Doomfist:
- minimum ultimate damage increased from 20 to 50
Alexis Comments: This change is looking at raising some of the power in his ultimate. As it currently stands, it is not very good.
Hanzo:
- Dragon strike cast time increased from 1.4 seconds to 1.7 seconds (hanzo himself not the arrow)
- dragonstrike is now one hitbox meaning you no longer take less damage close to the edges
- Critbox is no longer blocked by bow
Alexis Comments: These changes are aimed at making Dragonstrike easier to counter when being used by Hanzo but slightly stronger when it is already out
Junkrat:
-
Remove pause after detonating tire
-
projectile size increased to 0.3 in the air, remains at 0.2 after it comes into contact with an object
-
primary fire impact damage lowered from 130 to 120
Alexis comments: nerfing primary fire forced him to play at close range when he is strongest at mid range, when junkrat goes into close range he is committing, which also means he will die alot more. increasing the primary fire size back to .3 will help him hit direct shots more. lowering to to .2 after coming in contact with an object will make it make avoidable in low ranks. since hes hitting directs more, we are lowering his impact damage back to 120
Genji:
- No changes
Mccree:
- No changes
Mei:
- No changes
Pharah:
- Ultimate is able to be canceled by pressing the ultimate key again
- Movement in air increased from 4.11 m/s to 4.50 m/s
Alexis Comments: Allowing her ultimate to be canceled means it will be less risky to use. Increasing her movement speed will make it harder for her to be shot at by some of her common counters like Soldier:76, Mccree ect.
Reaper:
- No changes
Soldier: 76:
- No changes
Sombra:
- hack duration reduced from 6 seconds to 4 seconds, emp will remain at 6 seconds
- base walking speed increased from 5.5 M/S to 6 M/S (same as tracer and genji)
- stealth cooldown lowered from 7 seconds to 5 seconds
- Spread decreased from 2.7 to 2.4
Alexis Comments: These changes are aimed at making Sombra less frustrating to play against while allowing her to be more stealthy and agile. Making her move faster means she will be able to get more things done at once. Lowering her spread will allow her to take duels easier. If this ends up making EMP charge too fast we will raise the charge.
Symmetra: (Dont play her sorry)
- Teleporter health increased from 50 to 100, shields remain at 250
- symmetra now have a golden glove
Alexis Comments: This change is aimed at making Symmetra’s teleporter more easily useable. the reason i did not put faster tp was so the backline wouldnt get assassinated
Torbjorn:
- hammer swing faster in overload
Tracer:
- No changes
Widowmaker
- time takes to get to 100 change increased from 720 milliseconds to 1 second
Alexis comments: this will help widowmaker stop dominating the higher ranks
supports
Ana:
- Nano healing reduced from 250 to 150
- Time left for nano displayed on the nanoed targets HUD
Alexis Comments: This change is aimed at lower some of her nanos heal potential
Baptiste:
- No changes
Brigitte:
- bash cooldown reduced from 7 seconds to 6 seconds
- armor pack travel time reduced from 30 m/s to 20 m/s
- armor pack range increased from 30 M to 50 M
- bash damage increased from 5 to 30
Alexis comments: these changes are aimed at maker brig able to punish flankers easier and allow her to support her team from farther away with the armor pack changes
Note: these brig changes are a work in progress, if you want to give me feedback about any of these changes it should be this one
Lucio
- No changes
Mercy
- Healing increased from 50 HPS to 55 HPS
Alexis Comments: This change is aimed at making it easier for mercy to heal tanks while not affecting anything else too much
Moira
- Healing goes through shields
- Healing range increased from 15 meters to 20 meters
Alexis Comments: These changes are intended to help Moria heal her team from distances and from behind shields
Zen
- No changes