I honestly feel it is iconic in a way that Pharah is locked into her location. It also makes the difference between a good and a great Pharah very apparent.
I’d honestly rather they made the ultimate more deadly or something instead if it was an actual issue.
Like if a Pharah gets off a solid Barrage then that’s often going to win the fight for her team even if she doesn’t survive afterwards.
I just think how much more boring her decision making would be if you could just cancel after you get 1 seconds worth of rockets out. It would basically be like press q, quickly finish any low target, immediately disengage the ult at a man advantage and play like normal again.
Right now the ultimate is risky but rewarding - I think reducing the risky bit would make it out of place.
Or you could actually think like a gm player and not try to post threads like the last widowmaker one where you wanted her to be deleted?
And werent you the junkrat 1 trick anyways?? No offense but idk if you can be the one giving such ideas like these how this game should be balanced.
Also Brig havent (never) been broken. People just make her kit look broken so thats why she got ‘‘hundreds’’ of nerfs cause people were crying about her cause they didnt knew how to counter her & went 1vs1/1vs6.
My point is that like the last thread of yours where youre crying about that widowmaker should be deleted, etc I dont think you can be the one saying that what heroes needs to be like ‘‘fixed’’. (No offense ofc.)
You gave her more mobility, thus giving her more angles to come from to hack. Because of the lower hack duration, you made it so she will stay back with teammates or bring one with her. You essentially turned her into the Ana that goes with a McCree to solo-ult an unsuspecting target. And because she’s more tempted to hack, she’ll build an ult faster and because she has more backup, you’ll probably be too distracted to get to her.
In GM, you could give him 100% life leech if you wanted and he’d still be useless because people Have the coordination to antinade him or just stun him to death, and he has no way to really close the distance sucesfully…
The healing reduction % is also good to deal with high healing.comps, giving him better utility
And giving him a engage ability lets him be more independant without needing to be boosted by the team to reach the fight and frees up wraith for its potential use as a mid-fight defense ability rather than to pull out
Healing range increased from 15 meters to 20 meters
Alexis Comments: These changes are intended to help Moria heal her team from distances and from behind shields
This would make her insanely good to the point of overshadowing mercy and ana. She’s fine where she is. High mobility and an already exceptionally long range left click heal (if you actually managed to test how long it is prior to this post). Her entire kit revolves around mobility and geometry, placing your orbs in specific locations to extend the bouncing effect is what can make her an exceptionally strong healer.
I don’t think people grasp the idea that Moria is a two way lane, she either does damage or heals and choosing the right one in the right scenario is what either makes you a good Moria or a great one.