Only if you think thereās no connection between Matchmaking Speeds and Matchmaking Quality.
The way I see it, things is exactly the same problem as a lack of OW1 Tanks, but the only difference is that devs are compensating with bad Matchmaking Quality, instead of bad Matchmaking Speed.
I wouldnt mind this either. Iāve only pulled off the jump rez like, one or twice in real games, and I dont think ever at the actual max height you can rez from. Iāve seen plenty of times where that type of rez would be best, but its just never worth attempting with such a low success rate. I think only the OW1 backwards GA was harder, imo. I could never get that one intentionally.
If quality was only being impacted due to support queues what weād see in game is the tanks and dps having the same ranks with supports being grabbed from other ranks to allow games to start more quickly.
We donāt see that at all. We see variation across all roles which points to an overall player shortage and not just supports.
Or do you think itās a negligible coincidence that the Executive Producer of the game is saying that Lopsided Matchmaking, and general Matchmakimg are some of the highest priority issues they are looking at right now.
That isnāt what they said at all. They even used tanks as the example:
We canāt always avoid these types of matches, but we can make them feel better. These matches can often feel imbalanced if they create situations where thereās a large disparity of skill within a single role between the two teams. For example, we might match a highly rated tank against a comparably lower rated tank, so even if the overall match is balanced, the competition between tanks feels very one-sided.
There is a problem, it applies to all roles and that is not what youād see if the limiting factor for queues was supports. Itās an overall player number issue.
You brought in the blog post as a āgotcha!ā It used tanks as the example for the role being pulled from other ranks. Why should we take your assertation that support is the role being dragged in from other ranks seriously?
Again, use the blog post you tried to use as gospel.
Why not make the other supports fun to play too? Why specifically a hero that is already arguably the most popular support, maybe even the most popular hero in general?
Tbh, youāre right, they didnāt make it as clear as they could in that blog post.
But why do you think they would be saying this in Season 1?
Assuming there is a direct tradeoff between Matchmaking Speed and Matchmaking Quality.
And Matching Speeds are much faster now, but Matchmaking Quality is much worse now.
And we have less Support players than we did in Season 1, when Kiriko was new.
With the move to 5v5, weāre seeing longer queue times than weād like for both tank and damage players, and while thereās no silver bullet for this issue, the team has a LOT of ideas that we want to experiment with in the upcoming seasons.
Many of these ideas are focused on the support role and how we can make it more fun and more rewarding to play. Weāre discussing targeted support hero reworks, game system updates, and even some role-wide changes to improve support quality of life.