The solution would still be to make supports/tanks as impactful as DPS in one way shape or form.
Theres more DPS to choose from, so balancing out the other classes isnt too far off
The solution would still be to make supports/tanks as impactful as DPS in one way shape or form.
Theres more DPS to choose from, so balancing out the other classes isnt too far off
They are already more impactful than dps.
Dps is the weakest class in the game.
Yeah! Itās likeā¦ Nobody gave any kind of warning about those queue times when it was announced that 2-2-2 was coming * rolls eyes *
Here, take this emote.
This i think is the primary reason there is a shortfall of Tank/support, but primarily tanks there just isnt proper feedback telling you if your doing a good job or not
Just had a game today where nobody would shoot the Reaper. He just walked into the back of the team, I would call him out and nobody would do anything about him. Guy just strolled in, killed one or two people and then left over and over and over. If he got into any trouble, shadow form awaaaay. The only real counter to him is coordinated team play and that feels a little stupid, even in a team oriented game because of the huge difference it makes in commitment of resources and how difficult it sometimes is to actually coordinate people.
This is a VERY good note. Wish Blizzard could somehow see this. IMO Make a thread I think and just use this paragraph as your intro post, adjusted to make a decent opening post of course.
I rather have blizzard just allowed us to go into custom games while waiting.
That could work, but it wouldnāt improve the supply of Tanks/Healers.
But it could work, since this is more of a āmake queuing more comfortableā.
Since the queue times wouldnāt go down from just this change.
They canāt even fix the DPS queue times in World of Warcraft after 20 years.
Do you REALLY think thereās a fix for this other than to remove 2-2-2?
So you are going to play a custom game for 60+ minutes before getting a Q Pop, and say you are not burned out already for a comp game that actually means something?
If you want to play at your peak potential warming up for 60+ minutes isnāt the answer you want to advocate.
After 60 minutes I would get so efāing bored Iād quit the game and end up watching Netflix.
Iām in plat and play with my friends.
Even duo dps doesnāt exceed 15min if even 10min.
This will just make it more nice while waiting without redoing or messing up the ranks.
I never said its a good solution for gm+
But its a net improvement without a single negative impact. Imho
Basically a great quick help until better things are developed.
just give an ability to play 6 DD versus 6 DD in rating mode, it can be different rating than 2-2-2. I think many people will use this mode with pleasure. no queue, more skill dependent, more balanced
Actually, when that starts to happen will be when some of us move on from the game. I know I will.
I agree wholeheartedly. Some of the worst tanks I have played with have been up there post match with a damage blocked card, and I think āwho was behind your shield buddy?ā Iām not sure what the tanking rewards would be as I canāt say that I play them enough. Iāve always liked seeing Winstonās āplayers knocked backā stat and would love it if there were something that offered a tank feedback when they took space.
(But Iām that rarity of someone who knows they arenāt a help to their team on DPS or Tank, so I literally have not played anything but support in comp in well over a year. They can offer me all kinds of incentives to place in all three roles, but I still wonāt do it. Itās not fair to the people I play with.)
2-2-2 is killing this game. GM streamers on Twitch are now waiting 15 - 20 min for games, so they play other games, which results in fewer people watching OW. Out of sight out of mind. Eventually, if those streamers can find their audience will stay with them when they donāt play OW, theyāll move on sooner rather than later. OW is not out of the woods yet, with OWL, etc. Blizzard needs all the mindshare they can get.
Done. Thanks for the encouragement.
I do think that a permanent competitive FFA mode might bleed off enough DPS players to make a significant impact.
I do think that shorter queue times for DPS that are grouped with tanks and supports could be highly beneficial (and there is some evidence that this is actually the case right now, but if true not enough people know about itā¦).
I do think that leaving 2-2-2 out of QP would be a positive thing (albeit with certain drawbacks), although if the rumor is true that QP Classic will be a standard Arcade mode, this one is just a matter of seeing what happens when it goes live.
Oh there was also a suggestion somewhere that players could set their own preferences for team compositions. For example you could leave it at default 2-2-2 or set it to accept 3-2-1, 3-1-2, or even 6-0-0. And you would only ever get matched against a team with similar composition limits. Yeah, I see some problems with that but itās a creative solution I thought worth mentioning.
The only issue with prefered comps is, that one will always be THE METAā¦
But in theory, nothing wrong with a 3-3 vs 3-3 if all 12 agreed, they want to play 3-3.
Not sure what that would mean for the balance and owl rules.
Is it the same devs that said D.Va should defense matrix Junkrats Tyre?
i dont think leaving Q times alone is chasing away people from the gameā¦ if it wasā¦ the Q times wouldnāt be an issue anymore.
Or, compensate for time lost maybe in rating or something, for people who are WILLING to wait but get less games in, risking lower time spent trying to rank up.