1.28 Known Issues List

(Denis Genest) #1

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

Patch 1.28



  • Players are able to get stuck on the handcarts placed behind pickup trucks
  • AI Bots are able to get through the spawn room blockers that keep enemy players out


  • When looking towards MEKA Base, some rock walls are missing textures and can be seen through

Custom Game Browser

  • If Skirmish is the only game mode set, when you are on Hero Select in Busan the word “Attack” is replaced with a string of zeroes



  • If two Brigittes Shield Bash each other at the same time the results are inconsistent


  • Half of D.Va is not rendering during her “MEKA Activated” Highlight Intro


  • When using Deadeye with the Blackwatch skin equipped, you do not see the brim of your hat


  • Traps placed on top of your Cryo-freeze ice block it will fall through
  • If Blizzard is cast in a room with low ceilings, it may cause the Ultimate to not freeze enemies


  • If you fire your shotgun immediately after using the hello emote, you might not hear the blast SFX


  • If Reinhardt gets juggled in the air by Roadhog’s Ultimate while he is trying to use Earthshatter, the slam animation may attempt to play multiple times


  • If you teleport at the same time as you attempt to destroy your teleporter, the cooldown will briefly show a 2 second cooldown before correctly updating to 4 seconds
  • If you attempt to teleport while emoting, the teleporter will be destroyed, but you will not be moved to it
  • If your Translocator beacon is destroyed by a moving platform, you do not receive vfx or sfx notification it was destroyed
  • The Translocator beacon can be placed on some pieces of terrain which block Winston from attacking it with his Tesla Cannon


  • Turrets can sometimes be destroyed if teleported on to a moving platform
  • The UI for Photon Barrier health is incorrect when scaled in Total Mayhem or custom games


  • If your Venom Mine is destroyed by a moving platform, the UI indicator for its location will linger on screen for a few extra seconds
  • It is possible for Widowmaker to be pushed through a platform if she grapples the underside of it
  • Ground Grapples can cause you to do a small hop when you arrive at your destination
  • The cooldown of Grappling Hook is not refunded if the grapple does not move you

Wrecking Ball

  • If you deploy your Minefield on top of Mei while she is in Cryo-Freeze, her ice cube will not detonate the mines
  • The aimed positioning of your reticle will vary between your mech and ball forms


  • There are animation issues with Zenyatta’s “Round of Applause” emote



  • The stair case directly outside the first attackers spawn room has a small gap in its collision which can cause placed objects to fall through

King’s Row

  • It is possible for Zenyatta to get caught in the branches of the trees outside the attacker’s first forward spawn room

Lijiang Tower

  • It is possible to get stuck between the space suits on Control Center

Route 66

  • One of the I-beams in the train wreck debris has collision extending outside of its model
  • Wrecking Ball is able to get himself stuck behind the counter of the Panorama Diner and can only get out via grappling hook


Hero Gallery

  • Promotional items tied to celebrations are counted towards the default unlock count at the landing page

Link Account

  • When using the Link Account option on XBox, it opens the edge browser to a blank page instead of the Battlenet linking page

Just adding to the list
:shield: "What's going on?" - Every Reinhardt Main Ever
If a cosmetic can no longer be obtained, it should not show up in your hero gallery
Earthshatter animation bug (with video)
What happened to the abrupt direction fixes with barrier fields?
(Denis Genest) #2

Patch 1.27



  • During the “Lying around” Highlight Intro her hair can clip inside of her mech with the Cruiser skin equipped
  • If you use Self-Destruct after your mech has been taken down to 0hp, the black screen will not display until after you have ejected


  • Earthshatter can have inconsistent results when when attempting to hit enemies above you on ledges and other objects



  • Higher wattage candles have been placed in the defender spawn room lanterns, causing the area to be much brighter than normal

Horizon Lunar Colony

  • A tire swing hanging above the first point will rest at an odd angle after being shot

Oasis (Capture the Flag)

  • The underground hallway on University is very brightly lit



  • It is possible for the tutorial to get stuck if you shoot the AI bots too early
  • Sometimes when you close the game client it will crash, as if to say “You can’t fire me, I quit!”
  • If you shoot monitors in the Tutorial, they may move but the monitor visual effects stay put

(Denis Genest) #3

Older Known Issues



  • Heroes hit by Sleep Dart may have animation issues when hit by other abilities
  • Shooting an ally that’s at full health counts as a miss


  • Rocket Punch does not knock back D.va’s mech as it is self-destructing
  • Doomfist’s Rocket Punch doesn’t damage Junkrat’s Concussion Mine.


  • Sonic Arrow model disappears when it destroys some breakables


  • Some of his bombs spin in his vest holster when viewing certain skins


  • The handle on top of Snowball’s head doesn’t react to physics properly in the Hero Gallery


  • Biotic Grasp can still briefly do damage after Moira is killed
  • Biotic Orb does not correctly bounce off of moving platforms
  • Biotic Orb will travel directly through Mei’s Cryo-Freeze instead of bouncing off
  • Biotic Orb will continue attempting to heal D.Va’s mech when it reaches zero health and is animating being destroyed
  • Healing tendrils will attach directly to invisible heroes like stealthed Sombra and a recalling Tracer


  • The “DETECTED” notification can trigger even though she has not been detected by enemies


  • Symmetra can place her Teleporter off the edge of the map in Practice Range, causing her to die instantly when ported
  • If you’re too close to a certain wall near the Numbani payload, it will cause Symmetra’s Turrets to attach to it even though you are aiming across the way


  • Torbjorn’s Turret destroys itself when placed too close to a wall

Wrecking Ball

  • When viewing in 3rd person, if Wrecking Ball aims straight up into the air, the camera becomes obscured inside his body



  • Candelabras lose texture and lighting when hit
  • Players can wedge themselves on a rooftop overlooking a spawn room
  • Sometimes Defender AI bots in an Eichenwalde Custom Game will attempt to go through an inaccessible door


  • There is no bell sound that rings when the first point is captured


  • There is a building in the skyline which is not receiving lighting and appears pitch black


  • Reinhardt’s Earthshatter does not effect targets standing on the moving turbine blade near the final point

Nepal (Capture the Flag)

  • Several health packs on the map are slightly out of place


  • D.Va’s Self Destruct can destroy the breakable floor through walls


  • Shorter heroes can interact with the mannequins in the Caresini shop



  • Hitting a breakable item with your melee attack, just outside of range, will cause the breakable SFX to play but the item will be intact
  • If a player is invited to a game that has all player and spectating slots full, they do not receive an error that they cannot join the game
  • The green arrows indicating you performed above you career average do not display correctly when performing better or worse than your average
  • Certain Ultra graphics video settings causes stuttering


  • Sometimes Defender AI bots in an Eichenwalde Custom Game will attempt to go through an inaccessible door

Custom Game

  • The Game Browser does not provide any indication that AI Bots will not function in Elimination and CTF game modes
  • Disabling Primary fire for D.Va turns off the mechs Fusion Cannons, and her Pistol
  • The ammo counter displayed on some hero weapons may not function correctly if the Ammunition Clip Size Scalar is modified
  • Ultimates will re-enable weapons that have their primary fire disabled for the duration of the Ultimate


  • When viewing recorded highlights using the in game video player, footage has current video settings applied over video settings at time of recording (causing footage to appear twice as dark or bright)

Sound & V.O.

  • Dolby Atmos can sometimes cut off sounds coming from below the player
  • Explosions sometimes play in the rear speakers for surround sound systems
  • Announcer VO for taking and losing the lead in Team Deathmatch doesn’t play if the shift happens due to self inflicted death
  • When taking damage and healing at the same time, it’s possible to trigger the “near death” gasping sound effect repeatedly

(Denis Genest) #4

(Denis Genest) #5

(Denis Genest) #6