This is the only thing holding me back from actually suggesting it⊠the player models.
But if we gave all Tanks steadfast, theyâd at least be⊠Tanks.
So i guess iâd much rather see something tweaked such as limiters on mobility, enhancements on certain mobility, and an increase in gravity to all players⊠and yes i said that.
Too often do i see Tanks like Reinhardt flying miles into the air, and doomfists abusing the skybox.
Oh, and letâs change D,Va while weâre at it.
Boosters and DM are now on the same resource, a much larger one, and infinite as long as itâs allowed to regen.
Why?
A good D,Va would know when to use more of one than the other, and would know how to get the best use out of itâŠ
Stop trying to nerf Rein and Lucio just because people like then and theyâre fun, Rein is a tank that now getâs to actually tanksome of the CC thatâs always flying around. And Lucio is a support that supports his team through speedboost, itâs either useful or itâs garbage. If you want to see more Lucio competition, think of something to compete with speedboost instead of just making it less fun and impactful
Roadhog could very well be a dps, but heâs too big, and Iâm not too sure how positive would the community reactions be to Roadhog being 50% smaller to fit into the roster. (no pun intended)
Some realistic properties in this game would be truly welcome, but we have a talking monkey and a giant hamster⊠ironic.
Doesnât sound bad, but imo it would be very hard to find a soft spot where the resources wouldnât be too high nor too low for D.Va to comfortably use the abilities.
I love them both, I prefer this meta much much much more over double shield. Letâs be honest, though. Reinhardt is a little overtuned, and the LĂșcio nerf isnât very drastic. Itâs only to reduce the power a little, I find Reinhardt to be quite unstoppable while speed boosted.
Well letâs say she needs to burn DM to block a massive amount of damage, now youâve basically given her a choice⊠keep burning it and stay where she is, or take the chance of repositioning and having the resources enough to do so.
And if she does commit, sheâs going to be juggling that meter⊠which means she could easily have her DM faked out, and would give more chances to actually bypass it.
If she burns her boosters, sheâd need to be careful of where sheâs going, not just diving directly into fire with the full intent of staying there.
It would become up to her how to use her abilities⊠either one would be strong if she committed to using more of it than the other, but thatâs all up to the player.
Right now DM feels like a cooldown ability with extra flashy steps⊠iâd like for it to almost always be available, with a cost.
Same as her boosters⊠iâd love it if you could fly from one end of the map to the other⊠but it would come at a clear cost.
A simple way to balance this interaction isâŠ
Make DM burn the resource much faster than the boosters.
With this in place, she could DM for a few longer seconds and burn it all, or boost for a while⊠but using too much of one punishes use of the other.
(And by boost for a while, i mean like⊠30 seconds of free flight.)
Sorry,but I canât say I agree with any of those changes.
Sigma: Probably needs a Brigitte style mini-rework instead.
Torb: I donât know what he needs,but thatâs definitely not it.
Baptiste: It would be better if his nerfs to IF and his primary fire were reverted.
Reinhardt: Iâm not a Rein main,but 50% to 30% seems a bit much.
Mei: Primary fire nerf seems fair,but the Wall CD? Nope.
Widowmaker: Sure,increase ammo consumption,but revert her recent charge time nerf in return.
LĂșcio: I mean,sure,LĂșcio tends to be a staple in the meta,but heâs pretty balanced.
Reworks: Bastion is the only hero out of those three that needs one. Sym needs her double shield nerfs + infinite TP reverted and sheâll be fine. In my opinion, Mercy is fine and pretty balanced,so as the say saying goes âif it ainât broke,donât fix itâ.
I agree with a change to Lucio, maybe a slight nerf to his speed boost is needed to stop making him a regular must pick.
Interesting fact: I used to be a Lucio main (40+ hours) when the game first came out he was a must pick also, and his amp actually increased his speed by 100% (I think they nerfed it down to 70-80% or something like that, I canât remember because itâs been so long)
As someone who put up with 18+ seasons of Reinhardt getting out CCâd by a LUCIO, I am happy with even a 20% resistance. 30 is fine, and 50 is too much.
She has been the most oppressive, boring, and poorly designed hero since launch.
She has the sheer space control of Doomfist, without the giant hitbox and range limits.
She has the high power range of Hanzo, with no projectile, and generally better mobility.
She has been the single reason why some metas exist in the first place.
I put up the same amount of time and I can tell you getting cced 10m away because there team used one cc ability to push me away, when my team used alot of there resources to just get me there is not fair and it is UNBEARABLE TO PLAY
Rein does not need nerfs he is perfectly balanced what is needed is better balancing of other tanks
Nerfing steadfast would make him trash tier the truth is tanks should not be able to be CCâd as far as a soldier who is half there size if people want that nerfed then make it so being for for example take size into account then
Widow is in a fine spot I think. I used to play her a lot, and the nerf she got definitely made her feel weird, but it was needed. LĂșcio, does not need to be nerfed. Heâs arguably one of the most balanced heroes in the game.