So you got two issues with Tanks:
- DoubleBarrier is too strong at Medium/Long range.
- So it needs Close Range vulnerability/counter.
- Tanks aren’t popular enough, and especially the game needs to encourage more SingleBarrier Tank compositions, to fix queue times.
Had a bunch of versions of this idea, but here’s a simplified version:
Sigma
- Barrier = 1000HP
- Primary Fire = 20% Faster Projectile Speed
- Kinetic Grasp = No TempHP, repairs Barrier Instead
- Accretion = No Stun, Does a Boop instead
Orisa
- Barrier = 700HP, 6sec coodown
- Primary Fire = 20% Faster Projectile Speed
- Fortify = 20% damage Resistance, Bodyblocks EarthShatter/D.vaBomb
- Halt = No Slow Effect
- Gallop Passive = Walk for 3sec without attacks/abilities, increases Orisa walkspeed 20%, until she uses an ability or attack.
Reinhardt
- Barrier = 2000HP, 20% move speed penalty, down from 30%
- FireStrike = 20% Faster Projectile Speed
- Healthpool = 100Armor/300HP, down from 200Armor/300HP