It would be easier to double headshot tanks and such then mobile hero’s anyway. Because smaller hitboxes will take longer to line up and we’re talking 0. seconds here
This shouldn’t be entirely true for McCree, because the airtime on the Flashbang delays the stun effect by up to around .2 seconds at range, while he’s “recovering” from the throw.
To make matters worse for Mei. The damage used to add up to 412.5 if executed perfectly.
This change makes it so Mei can’t combo zarya because you can’t shoot twice.
Would have to test it, kinda depends if it can animation cancel the 0.35sec delay.
But in I’m guessing you won’t be able to get the whole combo to work.