One of the limiting factors that made it really hard to buff Pharah and Mercy is that the combination of PharMercy exists.
That said there have been plenty of buffs to McCree, Soldier, Hanzo, and Widow is always strong. You also have low-aim heroes that can mess with Pharah like Sombra and D.va getting sizable buffs.
But still you are largely limited by that PharMercy combo. So why not reduce that, to make way for buffs:
Mercy:
Guardian Angel
SelfHealing from this passive reduced to 0 while using Angelic Decent.
Presto, as long as there some sort of bullets flying up at Mercy, she’s going to have to touch down eventually.
This opens things up for some buffs:
Pharah, who’s nearly the least picked hero in the game, and the very least picked in GM:
Pharah
50HP swapped out for 50Armor.
Concussion Blast
Cooldown reduced to 6sec, down from 9sec.
Blast radius reduced by 30%.
Rocket Barrage: (Ultimate)
Can be cancelled midway through by using the Reload button.
The extra armor offsets the large amount of hitscan buffs. The concussion blast change increases Pharah’s mobility quite a lot. And the change to the Rocket Barrage provides more flexibility, speed, and makes it less of a death sentence.
Mercy
Empower
Increases Mercy’s Caduceus Staff healing to 70hps for 3sec, with an 8sec cooldown.
During Valkyrie, the ability increases the healing on only the main beam of the Cadeceus Staff to 80hps.
There’s been a deep wound for the Mercy playerbase from the redesigns. This additional ability provides some extra “Oomph” to Mercy without substantially changing her design. It also provides some mental exercise in when to use the cooldown to best effect. Rather than just holding left mouse 90% of the time.
And there you have it. Solves the PharMercy problem. Buffs 2 heroes back to be more Fun. And clears the way for any complications of adding another flying hero with Echo.
Note: VoltairAro thought of the change to Mercy’s regeneration.
Just get rid of Angelic Descent. Problem gone.
Perhaps a longer cooldown on Guardian Angel while giving Mercy a bunch of compensation buffs would be a good idea too.
I feel honoured to have been invited to this topic
I’m not really sure what Pharah needs. I think the devs are avoiding her being buffed because a lot of heroes in the game can hardly interact with her.
I’m nowhere near a Pharah expert but I feel like she should have: Here are the random ideas I came up with on the spot:
Faster air movement (avoiding that heavy hitscan damage)
Less fuel, to make her stay on the ground a bit more and because the air movement speed is being buffed. This would also help get rid of her infinite flight.
Faster projectile speed
Revert on splash damage nerf
Revert on her fire rate buff
The idea behind this is to make her less of a vulnerable skybox hugger and put more power into the rest of her kit.
Wouldn’t the alternative fire button make more sense? That’s how you cancel Deadeye.
I think it would be better to just keep it consistent as +10 hps and upon activation, Valk does an AoE heal that will make up for the cast time’s loss of healing. I’ve also seen the suggestion to make the primary beam for Valk stronger, so you can still beam juggle. I like that idea.
Buffing Pharah’s flight speed is perfect because it doesn’t directly affect Mercy at all and gives Pharah a better handle on movement against her counters (which are all hitscan).
There’s good reason why Tracer is playable and Pharah is not. One reason is her smaller hitbox, and the other reason is faster strafing (because faster movespeed).
I agree with the idea of nerfing their synergy but buffing then individually but it’s easier just to reduce the amount of times mercy can guardian angel without touching the ground and then giving mercy 60 HPS and then giving Pharah 150 health and 50 shield
I kinda like these changes for them but also sometimes you don’t even have a pharah on your team and you stay airborne because your running a super mobile comp I personally played a dive comp on ilios ruins where they had a junk and a reaper so I just stayed airborne all round because of boosters , monkey jump , dash , our Lucio wall riding around and Our junk flying with mines I was literally airborne 98% of the time so I’m not sure about the Ga Change and pharah having armor is better because it makes hitscans damage weaker against her but maybe giving her armor and shields could be fun
man i know that pharah have bad pickrate and maybe winrate… but this is because she is not strong right now… my question is how to put pharah on strong position when she hardcounter to many no range heros.