Anything that buffs Mercy’s healing output, but not Pharmercy and MercyEcho, whilst keeping Mercy’s flow intact and making room for Pharah and Echo to be strong on their own is a great idea to me.
I liked your last suggestion better. More risk vs reward. Only people who didnt like it were those who didnt like the idea of “bad play” or more risk to get the reward, but not all heroes have abilities that are entirely complementary of their kits. If we’re talking a buff to Mercy’s healing other than your previous suggestion - only two sound good.
One - the idea of switching Valk to cooldown and Single res to Ult
Or
Two - removing Res and adding a new cooldown support ability like aoe heal or targeted pacifism.
This might actually be the first time I’ve seen you post something that looked like a good idea.
It would cause 60 hps to the vast majority of the heroes. People shouldn’t be jumping all the time regardless, so you’d be doing 60 hps most of the time.
Yes, but in terms of impact, it’s not that different. If teammate is dying with 50 hps, increasing healing to 60 won’t make noticeable improvement to situation in most cases.
What if she did 60 hp/s on anyone inside the tank category only? That’s like the main issue I find when playing her, you feel so useless when your tanks need healing