A lot of defensesive uses for wall cost you your team’s momentum, especially if you’re not coordinating.
Mate, she’s just not a main tank. Zarya’s bubbles are much better than ice wall defensively and Zarya has 400 hp, which lets her rotate aggression with her main tank. Hog can rotate aggression too, but Mei cannot, she can’t take a hit. She can hardly even be called a bruiser.
It’s not just that. Mei would have to have her lethality nerfed across the board to accommodate more hp. She would be incredibly oppressive as a DPS and duelist with 350 hp.
Ok so you know how when your barrier is low, its your off tanks job to be a threat and take the pressure for a bit so you can recoup? That’s rotating aggression, Mei can’t do that, she only has 250 hp.
I don’t want that. If I want 3 dps, i queue for QP Classic.
I mean, she would need other changes. 400 hp Mei would be an incredibly overpowered, oppressive duelist. She could kill any other tank in a 1 on 1 easily with them having no chance against her at all. She could also force 1 on 1 with her wall. She would be extremely difficult to kill even if focused. And that many hp is too much for a hero as small as Mei.
If Mei were to become a tank, she’d need to have higher HP, and a slightly toned down heal, as to not feel like a Hog in terms of self-heals. My only possible other reason as to if she’d fair bad in the tank role, is nobody likes to tank, and its been generally made unfun. In fact, made a thread the other night talking about that specific topic. So if Mei is stuck in tank queue, then we’re going to see even less of them, for better or for worse.
I have my suspicions. What if devs knew ThicCree was a bad idea, but put it in, then changed it. As a way to show how reasonable they are, that they didn’t go with the bad idea.
Since this whole last patch was a demo of how they could post to PTR, adjust, then publish to Live, really really fast.
I’m not sure if ThicCree was an inherently bad idea because it would have opened up his counterplay options and survival time versus heroes he obviously counters (Brigitte, Pharah, Junkrat, Mercy, Moira, Lucio, Reaper, Baptiste, Mei, Doom…) and the heroes the community believes he should counter (Tracer, Torb, Soldier, Sombra, Mei, Roadhog, the entire support roster).
When you describe this patch as a demo, I can get behind that. Most of the changes to Orisa were bad ideas, but I can’t deny that I felt much better after noticing the patch notes offering a much more toned down version of nerfs to Orisa.
I remember making a thread the day the PTR went live describing how the balance team was failing in regards to Orisa.
I also remember making a thread praising the balance team for not completely destroying Orisa once the patch hit live.