a game where people spam so much damage, where all of the objectives are always “stay in this small location”, is going to favor picking stuff that lets you completely block that damage, since you can’t heal through one shots, and since healing can never be as strong as damage, since that would just be… bad
That’s not why, otherwise Orisa/rein wouldn’t have been an awful comp before sigma. Dive doesn’t care about shatter, and a good Orisa can bait shatter easily.
Double barrier comes because it had good sustain and good damage at short to mid-range, meaning only snipers and flyers can deal with it effectively.
Nay, Double Barrier is there cuz Sigma and Orisa’s kits are over-tuned, basically, Rein just also gets the short end of the stick on his ult cuz of that yea.
All the times I blocked shatter myself beg to differ. Sigma is way better than Orisa cause easily reposition his shield. Close it away, Rein walks in, shield in front of him.
I mean it’s not the only reason but shields are pretty much the best way to stop most the CC in the game. Blocking line of sight for things like hack, a second of shield dancing will reset the Mei freeze etc.
I will say shatter is pretty strong. Goes much further than you think and easily travels under and over the payload now… I really don’t think it should go as far as it does at times.
Any decent sigma can block shatter without much trouble… Any good Rein knows when to shatter a sigma. There is counter play involved and it’s not as you suggest… Rein will not win 100% of hte time against double shield >.>’