✅ Buff Barriers, counter at close range

If it were so easy to balance Overwatch, I wouldn’t have to do it for them all the time :stuck_out_tongue:

Saying this as probably the guy who suggested

  • 3 of the the recent Mei nerfs
  • The technique that allows for rapid patching, and Experimental, without triggering a recerification on console.
  • The 50hps temporary fix on Mercy
  • And the complicated series of Roadhog buffs
  • And had almost an exact replica of the Role Queue interface, complete with Quickplay Classic about a month prior to it’s launch.

that 50hps change doesn’t seem too temporary. These patches don’t seem very rapid anymore. These roadhog buffs haven’t been doing much lately.

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They just need to find a good middle ground with shield capacity for all of them tbh. Or have a rotating balance roster for the main tanks that buffs one of them to reins current potential every other month, but keeps the others weaker. Bans work but it doesn’t nothing for pickrates in QP.

The gap between rein and orisa/sigma is actually ridiculous. Thank God his passive MIGHT be getting nerfed, because something in his kit has to give. He can’t have that giant capacity shield, hands down best passive in the game and an ult that pretty much forces a rein mirror match unless you’re good with non stop team wipes all match. Considering lucio is almost a must pick with him, he could stand to be a little more boopable. Not to mention the extra counter play it would add against his ult.

1100 health shield for sigma with faster regen doesn’t seem as useful as shield health imo

  1. Yeah, didn’t expect to get bogged down in GOATs balance.
    They might be looking into it though with the recent Mercy ban, the hitscan PharMercy dominance bans, and an upcoming flying DPS.
  2. That’s a mix of Carona, OWL, and probably some budgetary bungling by Activision executives. The capability is there though.
  3. Roadhog had a lot of months of meta dominance, and he may be B or C+ tier but if Orisa ever gets out of the trashpile, you might see him back a bit.
    And either way, still better than when he was in F- tier.

The gimmick is that Kinetic Grasp can regen 500 barrier HP.

So that’s more like 1100-1600.
Plus however much got blocked by Kinetic Grasp.

The idea is to force him to burn shine if his selfsustain to keep his barrier up.

But the thing is Overwatch will never be balanced.
The game overall is centered around counter-picking heroes, it started losing balance when Ana was added and peaked during Brigitte’s release.

It’s pretty clear that the game is heavily ability-centric than raw aiming and by that very same reason is why some abilities will be better than others.

It’s been almost TEN. MONTHS. since GOATS was meta. There is zero excuse for them to have waited TEN. MONTHS. since the END of the meta that made her irrelevant to revert that change. It’s been TWO. YEARS. since that meta started, and she still hasn’t been looked at for significant buffs or reverting. TWO. YEARS.

They initially gave her this in the barrier patch, the problem was that Lucio/Rein/Orisa just became the new double barrier except actually worse because Orisa’s movement speed and fire rate made rushdowns horrifying. Sigma was considered a throwpick on ptr until it was removed.

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It’s a complex shifting jigsaw puzzle.

But if you just use the ecosystem model, and try to maximize the number of decently worthwhile and unique hero choices, it’s never going to be perfect but it can be a lot better.

i understand the gimmick however i think more sustain for sigma himself is more beneficial than such minimal shield regen. you usually use grasp for long range spam or close range fire and if they’re close you’re probably gonna want more self sustain than your shield because you’ll have more shield by the time more of your health burns.

No, they reduced her primary fire speed reduction. I’m suggesting they make primary fire AND fortify slow her down, and the slows stack

The whole point is to intentionally weaken his selfsustain, to the point that he’s kinda screwed without an offtank, if an enemy gets up into close range.

It’s still the same problem. Orisa doesn’t need to fortify with Rein’s shield up, and a well planned advance makes sure that if Rein’s shield breaks, they can just hold the line with Orisa until his shield’s back up to good health.

That’s fair. They should find a way for Orisa to be a single point defense tank and that’s what the goal of my thing was, however they do it.

i dont think weakening self sustain is the play. i play sigma a whole lot and i often find myself using shield to block important abilities or shots most of the time, therefore not needing much shield. his shield seems flimsy with poor usage but it’s really up to who your tank sidekick is.

Yeah, but that’s playing him as an OffTank.
Blocking stuff the same way a Zarya or D.va would.

I’m suggesting turning Sigma back into a MainTank.

The thing about Rein is that his concept itself is balanced.
The reason why I think they can’t buff the other tanks up to par with Rein is that they’ll just replace Rein altogether due to the many gimmicks that they have.

This is like Sombra not having Tracer levels of damage because she disables enemies instead.
At this point the only thing that can top Rein is another Rein.

A possible solution is that they should not overload their kit with other abilities, this is what’s keeping tanks like Orisa and Sigma from being as strong as Rein.
Unfortunately, this has been an ongoing pattern since Doomfists’ release - mash a bunch of abilities on one hero.

i’ve done fine playing sigma with zaryas and dvas (therefore taking main tank status). no man needs that much shielding if they played a little smarter.

I did give my ideas on how to change them in another thread, I’d love to get feedback on them there. I do like the idea of fortify and fusion driver slows stacking, however. I think it’d do well to widen the gap on their synergies.

No. What in the world are you defending against for two seconds? I’d actually rather they remove Fortify and just make the CC immunity her passive.

That or remove her shield and buff the hell out of Fortify.

I’m on the fence with this one. On one hand, this sounds unwieldy and problematic, but on the other hand I like the idea of Sigma’s shield going down and him doing something to repair it while tanking for his team.

a 500 HP maximum isn’t going to do anything for him though. He’d be down a skill trying to repair his shield, then he’d be unable to use his shield for a minute because the enemy would just easily do 500 damage in any teamfight.