Putting numbers into Sigma’s barrier does not make it any less clunky. It’s the equivalent of pumping steroids into a paralyzed horse. Why not just enforce 1 barrier tank and 1 non-barrier tank per team instead of watering down already struggling tanks?
So you don’t want there to be any more anchor tanks, you want them to remain as offtanks. But also you want to have more composition variety with tanks…
No thank you, I much prefer tactical cool down abilities like Fortify / Grasp over hold it / drop it and forget it barrier reliance.
A good start to not making Reinhardt critical on every team would be to make his own ultimate not the width of the entire screen and also knocking people out of the air at the same time. Just a start.
You know what my ideas won’t work for overwatch anyways, cause it’s its core design that makes tanks the way they are. Feel free to feel like I never bothered you. I’m sorry lol.
Since when you cant land headshots on orisa when she fortify? I really dont remember that
But yes, she can’t be stuned/pushed and has dmg reduction when she uses fortify
this is one of the most creative threads I’ve read involving the “buff barrier tanks” thought. There’s only 1 change I’d make though…
Orisa in fortify moves 25% slower.
It’s the only way to stop double barrier metas from rising.
Buff or nerf barries… Doesn’t matter, you can’t fix the people who only shoot the barriers rather than seeking their full value by taking high-ground or something to that effect.
How well do you think buffing Shield Breakers like Junkrat would turn out for the Meta if these changes were to go through? If we were to ever get a Double Shield Meta, the Devs could give an extra passive to Junkrat that lets him do increased damage to shields, or have it only apply when two barriers are up at the same time
You still have a 400 HP tank that self harms at close range with a barrier on a very noticeable redeploy cooldown. Like, I get what you’re trying to do but Sigma is absolute garbage the moment you get close to him. Removing kinetic grasp’s temp shields just makes his death inevitable the moment you close distance on him.
If you don’t have her move 25% slower or some variation on it, then she’d be too strong on attack. That’s why double barrier was so strong, a lucio could just ferry around the orisa and sigma. Orisa was originally designed as a single point defense character, and for her to move slowly in comparison would really hammer in that nail and make her harder to rise to that level of power again