Zionel, The Rogue Sentinel
Nexus Original- Melee Bruiser
Zionel is a guardian of ancient Nexus structures and monuments. When the Catastrophe struck and new heroes entered, a rift was created and destroyed Zionel’s tomb. Now without a purpose, he wanders the Nexus.
Trait- Ancient Energies
Zionel receives bonuses based on his health and mana percentage. Activate this trait to double the bonus and receive 50% health and mana regeneration for 5 seconds. Cooldown (30 Seconds)
-50% Health 10 Physical Armor
+50% Health 10% Attack Speed
-50% Mana 10 Spell Armor
+50% Mana 10% Spell Power
Q- Helix Beam (Skill shot) Cooldown (8 Seconds) (30 Dmg each)
Zionel Fires a helical beam that causes damage up to five times. If an enemy hero takes damage all five times, Gain Charged Blast. Charged blast- Zionel’s next basic attack gains 4 range, 100% damage, and stuns for .25.
W- Sentinel Aura (Aura) Cooldown (10 Seconds) (40 shield 20 Damage every half second)
Activate to create a 2.5 second damaging shield around Zionel. Does damage and creates shield every half second. Explodes for an additional 100% damage and shield at the end of its duration.
E-Guardian Lunge (Dash) Cooldown (12 Seconds) (25 damage, 50 Health each) Dash has 5 range and missiles seek for 6
After .25 seconds, dash forward and shoot 3 seeking missiles out. Each missile does 25 damage, slows the target by 10%, and lasts 1.5 seconds. Prioritizes heroes, stacks slow on the same hero for 4.5 seconds for 30%.
Zionel heals for 100% of the damage done. Missiles do double damage to minions, monsters, and mercenaries.
Talents
Level 1
Awaken the Spirit (Trait)
Activating Zionel’s Trait additionally grants 25% movement speed and 25% cooldown on basic abilities.
Power Eternal (Trait)
Activating Zionels Trait grants an additional 250% Health and Mana Regeneration for its duration.
Vigilant Guardian (Trait)
Zionels Trait lasts an additional 3 seconds, and its cooldown is reduced by 6 seconds.
Level 4
Sonic Weapon
Helix Beam (Q)
Reduce the cooldown on Helix Beam by 2 seconds.
Quest- When Zionel uses Charged blast on a hero, permanently increase its damage by 5 (per application.)
Protective Aura
Sentinel Aura (W)
Extend the duration of Sentinel Aura by 1.5 seconds. If cast while Ancient Energies is active extend the duration by an additional second.
Oppression
Guardian Lunge (E)
The missiles from Guardian Lunge slow for an additional 2 seconds, and heal for an additional 100%
Hitting a single hero slows them by 50% decreasing over 6 seconds
Level 7
Multi Shot
Guardian Lunge (E)
Upon dashing, fire an additional 2 missiles. Damage to non heroic targets is increased by an additional 150%
Long Shot
Guardian Lunge (E)
Increase delay to .5, but dash has double the range and increases move speed by 30% for 3 seconds.
Overpowered shot
Guardian Lunge (E)
Hitting a hero with a missile does an additional 100% over the next 3 seconds. Zionel’s basic attacks refresh the duration.
Level 10
R1- Empowered Strike (Heroic) Cooldown (15 Seconds per charge)
Activate to cause Zionel’s next attack to have 300% damage and launch him into the air becoming invulnerable and steerable for .25 seconds. Upon landing his next attack gains 2.5 range, 200%, and cleaves for full damage around him.
Stores 2 Charges
R2- Sentinels Protection (Heroic)
Activating Zionel’s Trait applies its bonuses to the nearest ally hero and increases its cooldown by 5 seconds. If no hero is affected reduce its cooldown by 5 seconds.
Level 13
Double Helix
Helix Beam (Q)
Charged blast now grants two charges and the stun is increased by .25
Doppler Beam
Helix Beam (Q)
Increase the range and width and of helix beam by 100% and will bounce once upon hitting terrain.
Helix beam and its additional bounce reveal enemies for 8 seconds. Does not grant additional charges.
Ancient Defender (Passive)
Zionel’s basic attack speed is increased by 25% and cleave for 25% damage. Quest- each takedown increases cleave damage by 5%, up to an addtional 50%
Level 16
Spectral Beam
Helix Beam (Q)
Helix Beam now slows silences and blinds heroes in its path.
Mass Effect
Sentinel Aura (W)
Increase the radius, damage, and shield of Sentinel Aura by 75%
Vanguard (Passive)
Mounting is immediate and cannot be dismounted.
While mounted Zionel reveals the surrounding area. Quest- takedowns increase mount speed and vision radius by 1.5%, up to 30%
Secret Guardian (Active) Cooldown (70 seconds)
Mark an ally hero. Activate to teleport to them and grant them unstoppable for 1 second.
Take downs near you or the ally reduces this cooldown by 5 seconds.
Passive- Reduces the duration of disables against you by 20 percent while near a marked hero.
Level 20
Elite Strike (Heroic)
Empowered Strike gains an additional charge, and upon landing the bonus applies to an additional 2 attacks.
Supreme Guardian (Heroic)
Sentinels Protection now applies to all nearby heroes, and increases its cooldown by 5 per hero.
Agile Defender (E)
Activate to reset Guardian Lunge and gain 2 charges.
Eternal Vigil (Trait)
Zionel gains the effects of all of his level 1 talents.